home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- C R A Z Y K I N G V 1 . 0
- ================================================================
-
- Contents of this file:
-
- 1. The program
- 2. The author
- 3. Installation
- 4. Deinstall
- 5. What is Shareware?
- 6. Disclaimer of warranties
- 7. Licence agreement for users
- 8. Distribution by vendors
- 9. How to register?
-
- ================================================================
- 1. The program
- ================================================================
-
- Help the subjects out of their jam and bring the chessboard
- back to the crazy king.
-
- The story
- ---------
- A long time ago a king, who loved playing chess more than any-
- thing else, reigned over a country. His chancellor, who was a
- great magician, did all the government. He wisely reigned the
- country and everybody was happy and confident.
-
- Each day the king demanded one of his subjects to a chess-duel.
- If he won, everything was alright. If not, he got very angry
- and his opponent was banished. So nobody ever dared to win,
- and the king never lost a game, although he was a bad player.
-
- One day it was the chancellor's turn to play against the king.
- But the magician was sick of cheating. This time he won.The
- king was wild with anger and wanted him to be marched off to
- prison.
-
- At this moment the cancellor spoke some magic words and the
- king's chess board broke into twelve pieces. Then he locked
- each piece of the chess board in a room deep down in the
- cellar of the palace. Next he casted a strange spell on the
- cellar's corridors, turned into a huge black bird and flew away.
-
- What should the king do without his beloved chess game? He
- turned into a hard-hearted and embittered man. As he had no
- chancellar, he began to reign his country himself. That turned
- out badly for his subjects.
-
- The subjects of the king tried hard to find the pieces of the
- the chess board. That was not easy though the casted corridors
- were changing their appearance permanently. Many a one,
- stepping down into the cellar, could not find the exit any more.
-
- To enter a room, in which one piece of the chess board was
- locked, they had to solve a certain riddle. Although many had
- tried to find the pieces of the chess board nobody ever
- succeeded in doing so.
-
- Your mission
- ------------
- So bold-hearted subjects travelled to distant countries and
- looked for courageous people being clever enough to solve the
- exercises. On their way they also found you. They implore you
- to give back the chess board to their king so that they get
- back their happiness and satisfaction.
-
- As you've made up your mind and you really want to help the
- subjects of the crazy king, you will find some indications
- for your difficult mission.
-
- The function of all buttons will be shown, if you leave the
- mouse pointer on them motionless.
-
- The casted corridors
- --------------------
- Deep down in the cellar you'll first see the casted corridors.
- Perhaps your further way is barricaded. Now you can understand
- that many subjects did not find their way out.
-
- You can see thirteen doors round the jumble of corridors, but
- they are all locked. There is one piece of the chessboard
- behind each of the twelve doors. Door number thirteen leads you
- to the old throne room. Between the doors there are arrow signs
- chisled into the stone. Click on these signs and the corridors
- will move. Keep on trying and you will soon look through.
-
- To move yourself you must click on the corridor you want to
- enter next. It is possible to reach all doors, if you move the
- corridors skillfully. With the help of this mechanism you can
- also move yourself. For example: Your position is on the right
- side, now you click on the arrow sign showing right, your
- position will be on the left side at once. This can shorten
- your routes. Try it!
-
- The king's subjects would be really happy, if you could be
- able to disentangle the corridors. They were symetrically
- ordered at the beginning. Maybe this can help you. You can
- decide if you do this exercise at once or later.
-
- The closed rooms
- ----------------
- Try to reach the doors which are closed. Then click on the
- door and you will be proposed a riddle. You must solve it,
- to be able to open the door. Press the button with the book
- on it and you will get instructions.
-
- You can leave the riddle using the door-button, if you don't
- want to go on. Then you will find yourself in front of the
- closed door again. Click somewhere beside the door and you
- will be inside the casted corridors again.
-
- The riddles
- -----------
- All riddles can be solved with simple mouseclicks. Only a few
- have to been solved by keeping the mousebutton pushed and
- moving the ball. Try to experiment a bit, your time is
- unlimited. The button with the crown restarts the riddle. You
- can start as often as you want to.
-
- If you have solved a riddle, click the button which now shows
- you a part of the chess board. You will find yourself in
- front of the opened door. You can now take the piece of the
- chess board. Just click on it. It will be put to the old
- throne room automatically and there it is waiting for you
- with all the others.
-
- The old throne room
- -------------------
- The entrance to the old throne room is on the very right in
- the middle, just opposite to the entrance. If you enter, you
- will see all the pieces of the chess board, you have already
- collected. You can try to put them together, whenever you want,
- but it only will work if you have all twelve pieces. You can
- rotate every piece in 90░ steps with a right mouseclick. Maybe
- the black-white pattern of a normal chess board is a help for
- you.
-
- If you manage to put all pieces of the chessboard together and
- the result looks like a real chess board, your work is done.
-
- The additional riddles
- ----------------------
- But the game is far from being ready. You will have certainly
- observed, that three stones in the wall blink brightly in the
- rooms you can enter. Behind each of these stones hides another
- similar riddle being more difficult.
-
- You can only solve these additional riddles after you've ful-
- filled your mission AND after you've registered the game. By
- means of registration there will be no boring shareware-
- dialogues any more.
-
- So the short investigation of US$ 20.00 pays. Besides, you
- make it possible to the author to keep on developing new games.
-
-
- ================================================================
- 2. The author
- ================================================================
-
- Josef St÷ckl
- Kundmanngasse 10/9
- A-1030 Vienna
- Austria
- Europe
-
- Tel.: +43-1-7149215
- Compuserve: 106371,1776
- E-mail: Crazy_Bytes@compuserve.com
- Homepage: http://ourworld.compuserve.com/homepages/crazy_bytes
-
-
- ================================================================
- 3. Installation
- ================================================================
-
- If you got "CRAZY KING V1.0" on disks you find the file
- CKIN1.EXE on the first disk and CKIN2.EXE on the second.
- If you have downloaded "CRAZY KING V1.0", there is only one
- file CKIN.EXE.
- All these EXE files are self-extracting ZIP-files.
- Start this files.
-
- In a dialog you are asked for the unzip-directory.
- The default is C:\TEMP. Put the directory of your choice in
- the edit-field, then press the UNZIP-button.
-
- After the unzip-operation you find a lot of files in your
- Crazy Convert - directory.
- If you've installed Windows 3.x, you should use the
- 16-bit-version CKIN116.EXE.
- If you've installed Windows95 or Windows NT, it's better to
- use the 32-bit version CKIN132.EXE.
- To play the game start one of these.
-
- To create a program-icon look up in your windows-manual.
-
-
- ================================================================
- 4. Deinstallation
- ================================================================
-
- If you don't enjoy "CRAZY KING V1.0" and you want to
- deinstall it, do the following steps:
-
- 1. Remove all "CRAZY KING V1.0" icons from the program group
- window.
- 2. Delete all files in the directory, where you've installed
- "CRAZY KING V1.0" and at last the directory itself.
- 3. Start an text-editor (NotePad or WordPad).
- 4. Open the file BRAINBOX.INI from the windows-directory.
- 5. Search for the section "CRAZY KING". It looks like this.
-
- [CRAZY KING]
- sound=1
- left=138
- top=70
- ...
-
- 6. Delete all lines in this section.
- 7. Save the file.
- 8. If the file is empty now, you can delete it too.
-
- Now "CRAZY KING V1.0" is removed completely from your
- harddisk.
-
-
- ================================================================
- 5. What is Shareware?
- ================================================================
-
- Definition of Shareware
- -----------------------
-
- Shareware is a distibution method, not a type of software.
-
- The author gives the user a chance to try the software for a
- limited time before buying it. If the user likes the software
- and wants to continue using it after the trial period, he
- must make a registration payment. With the registration, he
- gets anything, from the simple right to continue using the
- software with no function limitations and no nag screens, to
- more game levels etc.
-
- Caution! The fee paid to the disk vendor, or the price for the
- CD-ROM is not to be mixed up with the registration payment.
-
-
- Commercial software and sharware in comparision:
- ------------------------------------------------
-
- Shareware authors are accomplished programmers, just like
- commercial authors, and the programs are of comparable quality.
- (In both cases, there are good programs and bad ones!) The main
- difference lies in the method of distibution.
-
- Both, commercial authors and shareware authors, have got the
- same copyright laws. All rights belong to the copyright holders.
- There are some exceptions. The shareware author specifically
- grants the right to copy and distribute the software, either to
- all and sundry or to a specific group. For example, some authors
- require written permission before a commercial disk vendor may
- copy the software.
-
- Shareware programs are mostly cheaper than commercial programs,
- because there are no costs for advertising, in between
- transactions, storing a.s.o.
-
- The shareware author is a special communication partner for the
- user and he is thankful for all suggestions. The users have
- influence on the further development of the program.
-
- The shareware concept allows the fast circulation of the
- software. So it is possible to react quickly on faults and on
- users' wishes.
-
-
- Three main points for the success of the shareware-concept:
- -----------------------------------------------------------
-
- 1. The authors are responsible for the quality and variety
- of their products.
- 2. The shareware vendors are responsible for distribution and
- advertising.
- 3. The users' registration's moral decides wether this special
- distribution concept is successful or not.
-
-
- ================================================================
- 6. Disclaimer of warranties
- ================================================================
-
- The author disclaims all warranties, either expressed or
- implied, including but not limited to implied warranties of
- merchantibility or fitness for a particular purpose or
- hardware configuration, with respect to the product.
-
- Should the program prove defective, the user assumes the risk
- paying the entire cost of all necessary servicing, repair or
- correction and any incidental or consequential damages.
-
- In no event will the author be liable for any damages
- whatsoever - including without limitations damages for loss
- of business profits, business interruptions, loss of business
- information and the like - arising out of the use or the
- inability to use this product even if the author has been
- advised of the possibility of such damages.
-
- The author will try to correct errors of the program fast
- as possible. He is thankful for hints at program errors,
- but cannot guarantee their elimination.
-
-
- ================================================================
- 7. Licence agreement for users
- ================================================================
-
- "CRAZY KING V1.0" is a shareware program. It is copyrighted
- by the author. You as user are allowed to test the trial-
- version of this program for a period of 30 days and check
- if it's what you expected. If you intend to continue using it,
- you must register the program by making a registration payment
- to the author.
-
- For registration use the added text-file REGENG.TXT.
- The author will send you a personal registration code.
- Enter this code in the Shareware-Dialog, which appears when
- you start the program. The trial-version of the program will
- be converted to the full-version.
-
- This full-version you may use on any one computer at any one
- time. This means, it may be moved from one computer location
- to another, so long as there is no possibility of it being
- used at any location while it's being used at another. Just
- like a book cannot be read by two different persons at the
- same time.
-
-
- ================================================================
- 8. Distribution by vendors
- ================================================================
-
- "CRAZY KING V1.0" is a shareware program.
- Don't describe it as public domain or freeware in your catalog.
- The program is copyrighted by the author.
- The trial-version of the program is allowed to be copied,
- sold for a small fee, distributed on CD-ROM and uploaded to
- mailboxes and internet servers.
-
- Keep all files together when distibuting.
- Do not change any of the files.
- Do not add files.
- Please distribute only the latest version, which can be
- downloaded from the COMPUSERVE-Forum DEUSHARE or from the
- internet-homepage of the author.
-
- If you distribute the program on CD-ROM, it would be nice
- to get an example CD-ROM.
-
- Please use the program description in the file FILE-ID.DIZ
- for your catalog.
-
-
- ================================================================
- 9. How to register?
- ================================================================
-
- To register "CRAZY KING V1.0" read first the chapters 6 and
- 7 in this ducument. If you accept the conditions continue with
- the following steps:
-
- - Load the file REGENG.TXT in a text-editor (e.g. notepad).
-
- - Fill in your name and adress completely.
-
- - Select the way of payment. The possibilities are cash, check,
- bank transfer or postal order.
- Notice: bank transfer or postal order give the highest
- security.
-
- - The price of the game is US$ 20,00 inclusive shipping.
-
- - If you have an e-mail-box and want to get the registration
- code there, mark the corresponding field and don't forget
- to enter your e-mail-address.
-
- - To optimize my distribution methods, please tell me, where
- you've got the trial-version from (which CD-ROM, magazine,
- homepage, ...).
-
- - Please let me know all your critisisms, suggestions, a.s.o.
- on the program or more common themes.
-
- - Don't forget date and signature.
-
- - Send a printout of the form per mail or e-mail to me. Add
- money, check or acquittance (except e-mail) .
-
- - As soon as the money has arrived I will send you your
- personal registration code promptly. This code converts the
- trial-version of the program to the full-version.
-
- - Keep this code carefully. If it becomes necessary to
- reinstall the program because you got a new computer,
- operating system, harddrive, a.s.o, you will need the code.
-
- - Feel free to pass a copy of the trial-version of the program
- to your friends, but keep all files together and do not
- change any of them.
-
- - Don't pass your registration code. Encourage your friends to
- register their own copy. Doing this you'll help me to
- develope this and other programs.
-
- - Enjoy the game.
-
- ================================================================
-