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GameStar 2003 April
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Gamestar_50_2003-04_cd2.bin
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patche
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ut2003_winpatch2199.exe
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UT2003-Patch
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System
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XInterface.smt
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2003-02-05
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1,383 lines
[Browser_ServerListPageBuddy]
TheBuddyList.ColumnHeadings[0]="伙伴名称"
AddBuddyCaption="增加伙伴"
RemoveBuddyCaption="移除伙伴"
[ServerBrowser]
MyMOTDPage.VersionString="版本."
MyMOTDPage.PageCaption="新闻"
MyMOTDPage.StartQueryString="查询主服务器"
MyMOTDPage.AuthFailString="授权失败"
MyMOTDPage.ConnFailString="联结失败 - 重新尝试"
MyMOTDPage.ConnTimeoutString="连结超时"
MyMOTDPage.QueryCompleteString="查询完成!"
MyMOTDPage.RefreshCompleteString="更新完成!"
MyMOTDPage.ReadyString="预备"
MyPrefsPage.ViewStatsStrings[0]="任一服务器"
MyPrefsPage.ViewStatsStrings[1]="只有统计服务器"
MyPrefsPage.ViewStatsStrings[2]="无统计服务器"
MyPrefsPage.NoMutString="无突变模块"
MyPrefsPage.AnyMutString="任一突变模块"
MyPrefsPage.PageCaption="过滤"
MyPrefsPage.StartQueryString="查询主服务器"
MyPrefsPage.AuthFailString="授权失败"
MyPrefsPage.ConnFailString="连结失败 - 重新尝试"
MyPrefsPage.ConnTimeoutString="连结超时"
MyPrefsPage.QueryCompleteString="查询完成!"
MyPrefsPage.RefreshCompleteString="更新完成!"
MyPrefsPage.ReadyString="预备"
MyBuddiesPage.AddBuddyCaption="增加伙伴"
MyBuddiesPage.RemoveBuddyCaption="移除伙伴"
MyBuddiesPage.QueryFinHead="查询完成! 接收到: "
MyBuddiesPage.QueryFinTail=" 服务器"
MyBuddiesPage.PingRecvString="PING 服务器"
MyBuddiesPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyBuddiesPage.RefreshFinHead="PING 完成! "
MyBuddiesPage.RefreshFinMid=" 服务器, "
MyBuddiesPage.RefreshFinTail=" 玩者"
MyBuddiesPage.RePingServersCaption="重 PING 清单"
MyBuddiesPage.RefreshCaption="更新清单"
MyBuddiesPage.PageCaption="伙伴"
MyBuddiesPage.StartQueryString="查询主服务器"
MyBuddiesPage.AuthFailString="授权失败"
MyBuddiesPage.ConnFailString="连结失败 - 重新尝试"
MyBuddiesPage.ConnTimeoutString="连结超时"
MyBuddiesPage.QueryCompleteString="查询完成!"
MyBuddiesPage.RefreshCompleteString="更新完成!"
MyBuddiesPage.ReadyString="预备"
MyFavoritesPage.RemoveFavoriteCaption="移除最爱"
MyFavoritesPage.AddIPCaption="增加 IP"
MyFavoritesPage.RePingCaption="重 PING 清单"
MyFavoritesPage.PageCaption="最爱"
MyFavoritesPage.StartQueryString="查询主服务器"
MyFavoritesPage.AuthFailString="授权失败"
MyFavoritesPage.ConnFailString="连结失败 - 重新尝试"
MyFavoritesPage.ConnTimeoutString="连结超时"
MyFavoritesPage.QueryCompleteString="查询完成!"
MyFavoritesPage.RefreshCompleteString="更新完成!"
MyFavoritesPage.ReadyString="预备"
MyLANPage.PageCaption="区域网"
MyLANPage.StartQueryString="查询主服务器"
MyLANPage.AuthFailString="授权失败"
MyLANPage.ConnFailString="连结失败 - 重新尝试"
MyLANPage.ConnTimeoutString="连结超时"
MyLANPage.QueryCompleteString="查询完成!"
MyLANPage.RefreshCompleteString="更新完成!"
MyLANPage.ReadyString="预备"
MyBRServerListPage.QueryFinHead="查询完成! 接收到: "
MyBRServerListPage.QueryFinTail=" 服务器"
MyBRServerListPage.PingRecvString="PING 服务器"
MyBRServerListPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyBRServerListPage.RefreshFinHead="PING 完成!"
MyBRServerListPage.RefreshFinMid=" 服务器, "
MyBRServerListPage.RefreshFinTail=" 玩者"
MyBRServerListPage.RePingServersCaption="重 PING 清单"
MyBRServerListPage.RefreshCaption="更新清单"
MyBRServerListPage.PageCaption="轰炸任务"
MyBRServerListPage.StartQueryString="查询主服务器"
MyBRServerListPage.AuthFailString="授权失败"
MyBRServerListPage.ConnFailString="连结失败 - 重新尝试"
MyBRServerListPage.ConnTimeoutString="连结超时"
MyBRServerListPage.QueryCompleteString="查询完成!"
MyBRServerListPage.RefreshCompleteString="更新完成!"
MyBRServerListPage.ReadyString="预备"
MyCTFServerListPage.QueryFinHead="查询完成! 接收到: "
MyCTFServerListPage.QueryFinTail=" 服务器"
MyCTFServerListPage.PingRecvString="PING 服务器"
MyCTFServerListPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyCTFServerListPage.RefreshFinHead="PING 完成!"
MyCTFServerListPage.RefreshFinMid=" 服务器, "
MyCTFServerListPage.RefreshFinTail=" 玩者"
MyCTFServerListPage.RePingServersCaption="重 PING 清单"
MyCTFServerListPage.RefreshCaption="更新清单"
MyCTFServerListPage.PageCaption="抢旗模式"
MyCTFServerListPage.StartQueryString="查询主服务器"
MyCTFServerListPage.AuthFailString="授权失败"
MyCTFServerListPage.ConnFailString="连结失败 - 重新尝试"
MyCTFServerListPage.ConnTimeoutString="连结超时"
MyCTFServerListPage.QueryCompleteString="查询完成!"
MyCTFServerListPage.RefreshCompleteString="更新完成!"
MyCTFServerListPage.ReadyString="预备"
MyDMServerListPage.QueryFinHead="查询完成! 接收到: "
MyDMServerListPage.QueryFinTail=" 服务器"
MyDMServerListPage.PingRecvString="PING 服务器"
MyDMServerListPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyDMServerListPage.RefreshFinHead="PING 完成!"
MyDMServerListPage.RefreshFinMid=" 服务器, "
MyDMServerListPage.RefreshFinTail=" 玩者"
MyDMServerListPage.RePingServersCaption="重 PING 清单"
MyDMServerListPage.RefreshCaption="更新清单"
MyDMServerListPage.PageCaption="死斗模式"
MyDMServerListPage.StartQueryString="查询主服务器"
MyDMServerListPage.AuthFailString="授权失败"
MyDMServerListPage.ConnFailString="连结失败 - 重新尝试"
MyDMServerListPage.ConnTimeoutString="连结超时"
MyDMServerListPage.QueryCompleteString="查询完成!"
MyDMServerListPage.RefreshCompleteString="更新完成!"
MyDMServerListPage.ReadyString="预备"
MyDomServerListPage.QueryFinHead="查询完成! 接收到: "
MyDomServerListPage.QueryFinTail=" 服务器"
MyDomServerListPage.PingRecvString="PING 服务器"
MyDomServerListPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyDomServerListPage.RefreshFinHead="PING 完成!"
MyDomServerListPage.RefreshFinMid=" 服务器, "
MyDomServerListPage.RefreshFinTail=" 玩者"
MyDomServerListPage.RePingServersCaption="重 PING 清单"
MyDomServerListPage.RefreshCaption="更新清单"
MyDomServerListPage.PageCaption="双重占领"
MyDomServerListPage.StartQueryString="查询主服务器"
MyDomServerListPage.AuthFailString="授权失败"
MyDomServerListPage.ConnFailString="连结失败 - 重新尝试"
MyDomServerListPage.ConnTimeoutString="连结超时"
MyDomServerListPage.QueryCompleteString="查询完成!"
MyDomServerListPage.RefreshCompleteString="更新完成!"
MyDomServerListPage.ReadyString="预备"
MyTDMServerListPage.QueryFinHead="查询完成! 接收到: "
MyTDMServerListPage.QueryFinTail=" 服务器"
MyTDMServerListPage.PingRecvString="PING 服务器"
MyTDMServerListPage.MustUpgradeString="有更新档案. 请更新新闻页面."
MyTDMServerListPage.RefreshFinHead="PING 完成!"
MyTDMServerListPage.RefreshFinMid=" 服务器, "
MyTDMServerListPage.RefreshFinTail=" 玩者"
MyTDMServerListPage.RePingServersCaption="重 PING 清单"
MyTDMServerListPage.RefreshCaption="更新清单"
MyTDMServerListPage.PageCaption="团队死斗"
MyTDMServerListPage.StartQueryString="查询主服务器"
MyTDMServerListPage.AuthFailString="授权失败"
MyTDMServerListPage.ConnFailString="连结失败 - 重新尝试"
MyTDMServerListPage.ConnTimeoutString="连结超时"
MyTDMServerListPage.QueryCompleteString="查询完成!"
MyTDMServerListPage.RefreshCompleteString="更新完成!"
MyTDMServerListPage.ReadyString="预备"
ServerBrowserHeader.Caption="服务器浏览器"
MyIRCPage.SystemLabel="系统"
MyIRCPage.PageCaption="对话室"
MyIRCPage.StartQueryString="有疑问的服务器"
MyIRCPage.AuthFailString="验证失败"
MyIRCPage.ConnFailString="联结失败-重试"
MyIRCPage.ConnTimeoutString="连结超时"
MyIRCPage.QueryCompleteString="快速连结"
MyIRCPage.RefreshCompleteString="完成刷新"
MyIRCPage.ReadyString="准备"
MyIRCPage.LeaveChannelCaption="离开频道"
MyIRCPage.LeavePrivateCaptionHead="关闭 "
MyIRCPage.ChooseNewNickText="选择新的对话称呼"
[Browser_ServerListPageBase]
ThePlayersList.ColumnHeadings[0]="玩者名称"
ThePlayersList.ColumnHeadings[1]="分数"
ThePlayersList.ColumnHeadings[2]="统计 ID"
ThePlayersList.ColumnHeadings[3]="Ping"
TheRulesList.TrueString="开启"
TheRulesList.FalseString="关闭"
TheRulesList.ServerModeString="服务器模式"
TheRulesList.DedicatedString="专属"
TheRulesList.NonDedicatedString="非专属"
TheRulesList.AdminNameString="服务器管理员"
TheRulesList.AdminEmailString="管理员电邮"
TheRulesList.PasswordString="需要密码"
TheRulesList.GameStatsString="浴血战场2003 统计"
TheRulesList.GameSpeedString="游戏速度"
TheRulesList.MutatorString="突变模块"
TheRulesList.BalanceTeamsString="计算机人平衡队伍"
TheRulesList.PlayersBalanceTeamsString="平衡队伍"
TheRulesList.FriendlyFireString="友方伤害"
TheRulesList.GoalScoreString="目标分数"
TheRulesList.TimeLimitString="时间限制"
TheRulesList.MinPlayersString="最少玩者 (计算机人)"
TheRulesList.TranslocatorString="时空转换器"
TheRulesList.ColumnHeadings[0]="设定"
TheRulesList.ColumnHeadings[1]="数值"
TheServersList.ColumnHeadings[0]=""
TheServersList.ColumnHeadings[1]="服务器名称"
TheServersList.ColumnHeadings[2]="地图"
TheServersList.ColumnHeadings[3]="玩者"
TheServersList.ColumnHeadings[4]="Ping"
AddFavoriteButton.Caption="增加最爱"
BackButton.Caption="返回"
JoinButton.Caption="加入"
RefreshButton.Caption="更新清单"
SpectateButton.Caption="旁观"
[Browser_BuddyList]
ColumnHeadings[0]="伙伴名称"
[Browser_MOTD]
VersionString="Ver."
MyBackButton.Caption="返回"
MyRefreshButton.Caption="更新"
MyUpgradeButton.Caption="升级"
[Browser_Page]
StartQueryString="查询主服务器"
AuthFailString="授权失败"
ConnFailString="连结失败 - 重新尝试"
ConnTimeoutString="连结超时"
QueryCompleteString="查询完成!"
RefreshCompleteString="更新完成!"
ReadyString="预备"
[Browser_PlayersList]
ColumnHeadings[0]="玩者名称"
ColumnHeadings[1]="分数"
ColumnHeadings[2]="统计 ID"
ColumnHeadings[3]="Ping"
[Browser_Prefs]
ViewStatsStrings[0]="任一服务器"
ViewStatsStrings[1]="统计服务器"
ViewStatsStrings[2]="非统计服务器"
NoMutString="无突变模块"
AnyMutString="任何突变模块"
MyBackButton.Caption="返回"
FilterTitle.Caption="服务器过滤选项:"
NoEmptyCheckBox.Caption="非无人服务器"
NoFullCheckBox.Caption="非满载服务器"
NoPasswdCheckBox.Caption="无密码服务器"
OnlyStandardCheckBox.Caption="标准服务器"
MutatorCombo.Caption="突变模块"
StatsViewCombo.Caption="统计服务器"
CustomQuery.Caption="自订查询"
MaxGamespeed.Caption="最大"
MinGamespeed.Caption="游戏速度 最小"
[Browser_RulesList]
TrueString="开启"
FalseString="关闭"
ServerModeString="服务器模式"
DedicatedString="专属"
NonDedicatedString="非专属"
AdminNameString="服务器管理员"
AdminEmailString="管理员电邮"
PasswordString="需要密码"
GameStatsString="浴血战场2003 统计"
GameSpeedString="游戏速度"
MutatorString="突变模块"
BalanceTeamsString="计算机人平衡队伍"
PlayersBalanceTeamsString="平衡队伍"
FriendlyFireString="友方伤害"
GoalScoreString="目标分数"
TimeLimitString="时间限制"
MinPlayersString="最少玩者 (计算机人)"
TranslocatorString="时空转换器"
ColumnHeadings[0]="设定"
ColumnHeadings[1]="数值"
[Browser_ServerListPageFavorites]
RemoveFavoriteCaption="移除最爱"
AddIPCaption="增加 IP"
RePingCaption="重 PING 清单"
[Browser_ServerListPageMS]
QueryFinHead="查询完成! 接收到: "
QueryFinTail=" 服务器"
PingRecvString="PING 服务器"
MustUpgradeString="有更新档案. 请更新新闻页面."
RefreshFinHead="PING 完成!"
RefreshFinMid=" 服务器, "
RefreshFinTail=" 玩者"
RePingServersCaption="重 PING 清单"
RefreshCaption="更新清单"
[Browser_ServersList]
ColumnHeadings[0]=""
ColumnHeadings[1]="服务器名称"
ColumnHeadings[2]="地图"
ColumnHeadings[3]="玩者"
ColumnHeadings[4]="Ping"
[Browser_IRC]
SystemLabel="系统"
MyBackButton.Caption="回上一层"
MyLeaveButton.Caption="离开此频道"
LeaveChannelCaption="离开此频道"
LeavePrivateCaptionHead="关闭 "
ChooseNewNickText="选择新的谈天称呼"
MyChangeNickButton.Caption="改变称呼"
[IRCLink]
InvalidAddressText="无效的服务器连结地址,放弃中."
ErrorBindingText="建立连结埠失效,放弃中."
ResolveFailedText="服务器地址连结失效,放弃中."
ConnectedText="连结."
ConnectingToText="连结到"
TimeOutError="连结服务器过久."
InviteString="加入无效"
NickInUseText="称呼已经有人使用"
NickInvalidText="称呼无效"
[IRC_NewNick]
OkButton.Caption="确定"
NewNickEntry.Caption="新的称呼: "
[IRC_Page]
HasLeftText="已经离开"
HasJoinedText="刚刚加入"
WasKickedByText="踢你的人是"
NowKnownAsText="知道了"
QuitText="离开"
SetsModeText="设定模块"
[IRC_System]
NotInAChannelText="不在频道中!"
KickedFromText="踢你的人是"
ByText=""
IsAwayText="已经离开"
ConnectText="连结"
DisconnectText="停止连结"
MyJoinChannelButton.Caption="加入此频道"
MyRemoveChannelButton.Caption="移除此频道"
MyRemoveServerButton.Caption="移除此服务器"
MyChannelLabel.Caption="频道"
MyServerLabel.Caption="服务器"
DefaultChannels=("#ut2003simpc","#ut2003chat","#ut2003play")
[ExtendedConsole]
AddedCurrentHead="增加服务器:"
AddedCurrentTail="到最爱!"
SMStateName[0]="语音选单"
SMStateName[1]="收到"
SMStateName[2]="友方伤害"
SMStateName[3]="命令"
SMStateName[4]="其它"
SMStateName[5]="挑衅"
SMStateName[6]="挑衅动作"
SMStateName[7]="玩者选择"
SMAllString="[所有]"
SMMoreString="[更多]"
[GUIQuestionPage]
ButtonNames[0]="确定"
ButtonNames[1]="取消"
ButtonNames[2]="重试"
ButtonNames[3]="继续"
ButtonNames[4]="是"
ButtonNames[5]="否"
ButtonNames[6]="中断"
ButtonNames[7]="忽略"
[HudBDeathMatch]
LevelActionLoading="加载中..."
LevelActionPaused="暂停"
LevelActionFontName="UT2003Fonts_smt.SimpMandFont14"
WonMatchPostFix=" 赢得比赛!"
WaitingToSpawn="按下 [攻击] 加入比赛!"
YouveWonTheMatch="你赢得比赛!"
YouveLostTheMatch="你输了比赛."
NowViewing="检视中"
[HudBase]
InstructionFontName="UT2003Fonts_smt.SimpMandFont11"
ProgressFontName="UT2003Fonts_smt.SimpMandFont14"
FontArrayNames[0]="UT2003Fonts_smt.SimpMandFont37"
FontArrayNames[1]="UT2003Fonts_smt.SimpMandFont29"
FontArrayNames[2]="UT2003Fonts_smt.SimpMandFont24"
FontArrayNames[3]="UT2003Fonts_smt.SimpMandFont21"
FontArrayNames[4]="UT2003Fonts_smt.SimpMandFont17"
FontArrayNames[5]="UT2003Fonts_smt.SimpMandFont14"
FontArrayNames[6]="UT2003Fonts_smt.SimpMandFont12"
FontArrayNames[7]="UT2003Fonts_smt.SimpMandFont9"
FontArrayNames[8]="UT2003Fonts_smt.SimpMandFont8"
[HudBTeamDeathMatch]
LinkEstablishedMessage="连接达成"
[ScoreBoardDeathMatch]
RankText="排名"
PlayerText="玩者"
PointsText="分数"
TimeText="时间:"
PingText="PING:"
DeathsText="死亡"
AdminText="管理员"
NetText="网络"
FooterText="经过时间:"
MatchIDText="浴血战场2003 统计比赛 ID"
OutText="离开"
ReadyText="预备"
NotReadyText="未预备"
SkillLevel[0]="新手"
SkillLevel[1]="一般"
SkillLevel[2]="进阶"
SkillLevel[3]="技巧"
SkillLevel[4]="熟练"
SkillLevel[5]="专家"
SkillLevel[6]="超人"
SkillLevel[7]="神"
MaxLives="最大生命数:"
FragLimit="狙杀限制:"
FPH="每小时狙杀数"
GameType="游戏"
MapName=" 在 "
Restart="你被杀了. 按下 [攻击] 再生!"
Continue="按下 [攻击] 继续!"
Ended="比赛结束."
TimeLimit="剩余时间:"
Spacer=" "
[ScoreBoardTeamDeathMatch]
FragLimit="分数限制:"
[Tab_AudioSettings]
AudioModes[0]="软件 3D 音效"
AudioModes[1]="硬件 3D 音效"
AudioModes[2]="硬件 3D 音效 + EAX"
AudioModes[3]="安全模式"
VoiceModes[0]="全部"
VoiceModes[1]="无自动挑衅"
VoiceModes[2]="无挑衅"
VoiceModes[3]="无"
AnnounceModes[0]="无"
AnnounceModes[1]="最少"
AnnounceModes[2]="全部"
AudioEffectsVolumeLabel.Caption="效果音量"
AudioMusicVolumeLabel.Caption="音乐音量"
AudioVoiceVolumeLabel.Caption="语音音量"
AudioEffectsVolumeSlider.Hint="改变所有游戏中的效果音量"
AudioMusicVolumeSlider.Hint="改变所有游戏中的背景音量"
AudioVoiceVolumeSlider.Hint="改变所有游戏中的对话音量"
AudioAutoTaunt.Caption="自动挑衅"
AudioAutoTaunt.Hint="激活游戏中自动挑衅对手功能"
AudioLowDetail.Caption="低音效细节"
AudioLowDetail.Hint="较低音效品质"
AudioMatureTaunts.Caption="成人挑衅"
AudioMatureTaunts.Hint="开启变色对话"
AudioMessageBeep.Caption="讯息音效"
AudioMessageBeep.Hint="激活接收其它玩者讯息时的音效"
AudioReverseStereo.Caption="颠倒立体音"
AudioReverseStereo.Hint="颠倒左右音源"
AudioAnnounce.Caption="播报"
AudioAnnounce.Hint="调整游戏中播报的多寡"
AudioMode.Caption="音效模式"
AudioMode.Hint="改变音效系统模式"
AudioPlayVoices.Caption="播放语音"
AudioPlayVoices.Hint="定义播放的语音讯息"
[Tab_ControlSettings]
Bindings[0].KeyLabel="移动"
Bindings[1].KeyLabel="向前"
Bindings[2].KeyLabel="向后"
Bindings[3].KeyLabel="向左"
Bindings[4].KeyLabel="向右"
Bindings[5].KeyLabel="跳跃"
Bindings[6].KeyLabel="行走"
Bindings[7].KeyLabel="蹲下"
Bindings[8].KeyLabel="横行开关"
Bindings[9].KeyLabel="观看"
Bindings[10].KeyLabel="左转"
Bindings[11].KeyLabel="右转"
Bindings[12].KeyLabel="向上看"
Bindings[13].KeyLabel="向下看"
Bindings[14].KeyLabel="对正视野"
Bindings[15].KeyLabel="武器"
Bindings[16].KeyLabel="攻击"
Bindings[17].KeyLabel="特别攻击"
Bindings[18].KeyLabel="拋弃武器"
Bindings[19].KeyLabel="最佳武器"
Bindings[20].KeyLabel="下一武器"
Bindings[21].KeyLabel="上一武器"
Bindings[23].KeyLabel="武器选择"
Bindings[24].KeyLabel="超级武器"
Bindings[25].KeyLabel="盾枪"
Bindings[26].KeyLabel="攻击步枪"
Bindings[27].KeyLabel="生化步枪"
Bindings[28].KeyLabel="电击步枪"
Bindings[29].KeyLabel="电浆枪"
Bindings[30].KeyLabel="机枪"
Bindings[31].KeyLabel="热焰炮"
Bindings[32].KeyLabel="火箭发射器"
Bindings[33].KeyLabel="闪电步枪"
Bindings[34].KeyLabel="时空转换器"
Bindings[35].KeyLabel="通讯"
Bindings[36].KeyLabel="说"
Bindings[37].KeyLabel="队伍说"
Bindings[38].KeyLabel="对话选单"
Bindings[39].KeyLabel="挑衅"
Bindings[40].KeyLabel="冲刺"
Bindings[41].KeyLabel="拍屁股"
Bindings[42].KeyLabel="割喉"
Bindings[43].KeyLabel="抬头显示器"
Bindings[44].KeyLabel="抬头显示器发光"
Bindings[45].KeyLabel="缩小抬头显示器"
Bindings[46].KeyLabel="其它"
Bindings[47].KeyLabel="暂停"
Bindings[48].KeyLabel="拍摄画面"
Bindings[49].KeyLabel="选单"
Bindings[50].KeyLabel="计分版"
Labels[0]="移动"
Labels[1]="向前"
Labels[2]="向后"
Labels[3]="向左"
Labels[4]="向右"
Labels[5]="跳跃"
Labels[6]="行走"
Labels[7]="蹲下"
Labels[8]="横行开关"
Labels[9]="观看"
Labels[10]="左转"
Labels[11]="右转"
Labels[12]="向上看"
Labels[13]="向下看"
Labels[14]="对正视野"
Labels[15]="武器"
Labels[16]="攻击"
Labels[17]="特别攻击"
Labels[18]="拋弃武器"
Labels[19]="最佳武器"
Labels[20]="下一武器"
Labels[21]="上一武器"
Labels[23]="武器选择"
Labels[24]="超级武器"
Labels[25]="盾枪"
Labels[26]="攻击步枪"
Labels[27]="生化步枪"
Labels[28]="电击步枪"
Labels[29]="电浆枪"
Labels[30]="机枪"
Labels[31]="热焰炮"
Labels[32]="火箭发射器"
Labels[33]="闪电步枪"
Labels[34]="时空转换器"
Labels[35]="通讯"
Labels[36]="说"
Labels[37]="队伍说"
Labels[38]="对话选单"
Labels[39]="挑衅"
Labels[40]="冲刺"
Labels[41]="拍屁股"
Labels[42]="割喉"
Labels[43]="抬头显示器"
Labels[44]="抬头显示器发光"
Labels[45]="缩小抬头显示器"
Labels[46]="其它"
Labels[47]="暂停"
Labels[48]="拍摄画面"
Labels[49]="选单"
Labels[50]="计分版"
Header="["
Footer="] 执行这个动作 "
KeyResetButton.Caption="重设"
KeyResetButton.Hint="重设按键为默认值"
KeyConfigAliasLabel.Caption="动作"
KeyConfigAliasLabel2.Caption="键 1"
KeyConfigAliasLabel3.Caption="键 2"
KeyConfigKeyList.Hint="选择设定的控制"
[Tab_DetailSettings]
DetailLevels[0]="最低"
DetailLevels[1]="较低"
DetailLevels[2]="低"
DetailLevels[3]="一般"
DetailLevels[4]="高"
DetailLevels[5]="较高"
DetailLevels[6]="最高"
DetailCharacterShadows.Caption="角色阴影"
DetailCharacterShadows.Hint="开启角色阴影"
DetailCoronas.Caption="光晕"
DetailCoronas.Hint="开启光晕."
DetailDecals.Caption="弹痕"
DetailDecals.Hint="开启武器弹痕效果."
DetailDecoLayers.Caption="叶片"
DetailDecoLayers.Hint="开启草丛及其它装饰叶片."
DetailDetailTextures.Caption="细致贴图材质"
DetailDetailTextures.Hint="开启细致贴图材质."
DetailDynamicLighting.Caption="动态光源"
DetailDynamicLighting.Hint="开启动态光源."
DetailProjectors.Caption="投射"
DetailProjectors.Hint="开启投射."
DetailTrilinear.Caption="三线型过滤"
DetailTrilinear.Hint="开启三线型过滤, 建议高效能计算机使用."
DetailActorDetail.Caption="世界细节"
DetailActorDetail.Hint="改变特别的几何和效果细节."
DetailCharacterDetail.Caption="角色细节"
DetailCharacterDetail.Hint="改变角色细节处理的程度."
DetailDecalStay.Caption="弹痕停留"
DetailDecalStay.Hint="改变弹痕效果停留的时间."
DetailPhysics.Caption="物理细节"
DetailPhysics.Hint="改变物理细节的仿真程度."
DetailWorldDetail.Caption="贴图材质细节"
DetailWorldDetail.Hint="改变贴图细节的处理程度."
[Tab_GameSettings]
CrosshairNames[0]="隐藏"
CrosshairNames[1]="十字 (1)"
CrosshairNames[2]="十字 (2)"
CrosshairNames[3]="十字 (3)"
CrosshairNames[4]="十字 (4)"
CrosshairNames[5]="十字 (5)"
CrosshairNames[6]="点"
CrosshairNames[7]="指针"
CrosshairNames[8]="三角 (1)"
CrosshairNames[9]="三角 (2)"
CrosshairNames[10]="三角 (3)"
CrosshairNames[11]="框子 (1)"
CrosshairNames[12]="框子 (2)"
CrosshairNames[13]="圆圈 (1)"
CrosshairNames[14]="圆圈 (2)"
GameAutoAim.Caption="自动瞄准"
GameAutoAim.Hint="开启这个选项让浴血战场2003协助你瞄准 (多人游戏中不可使用)."
GameDeathMsgs.Caption="无操控台死亡讯息"
GameDeathMsgs.Hint="关闭操控台中死亡讯息的显示"
GameDodging.Caption="闪躲"
GameDodging.Hint="这个选项设定游戏中是否可以使用闪躲的动作."
GameHudVisible.Caption="隐藏抬头显示器"
GameHudVisible.Hint="此选项设定是否显示抬头显示器."
GameReduceGore.Caption="减少血腥"
GameReduceGore.Hint="开启这个选项减少血腥场面的出现."
GameScreenFlashes.Caption="银幕闪烁"
GameScreenFlashes.Hint="关闭此选项让遭受攻击时画面不会闪烁."
GameWeaponBob.Caption="武器晃动"
GameWeaponBob.Hint="防止武器在行走的时候上下晃动."
GameCrossHair.Caption="准星"
GameCrossHair.Hint="请选择你的准星!"
GameHudCrossHairALabel.Caption="透明色:"
GameHudCrossHairBLabel.Caption="蓝色:"
GameHudCrossHairGLabel.Caption="绿色:"
GameHudCrossHairRLabel.Caption="红色:"
GameHudCrossHairA.Hint="Changes the color of your crosshair."
GameHudCrossHairB.Hint="Changes the color of your crosshair."
GameHudCrossHairG.Hint="Changes the color of your crosshair."
GameHudCrossHairR.Hint="Changes the color of your crosshair."
[Tab_HudSettings]
CrosshairNames[0]="隐藏"
CrosshairNames[1]="十字 (1)"
CrosshairNames[2]="十字 (2)"
CrosshairNames[3]="十字 (3)"
CrosshairNames[4]="十字 (4)"
CrosshairNames[5]="十字 (5)"
CrosshairNames[6]="点"
CrosshairNames[7]="指针"
CrosshairNames[8]="三角 (1)"
CrosshairNames[9]="三角 (2)"
CrosshairNames[10]="三角(3)"
CrosshairNames[11]="方框 (1)"
CrosshairNames[12]="方框 (2)"
CrosshairNames[13]="圆形 (1)"
CrosshairNames[14]="圆形 (2)"
GameHudOpacityLabel.Caption="抬头显示器全部透明度"
GameHudScaleLabel.Caption="抬头显示器背景色透明度"
GameHudOpacity.Hint="调整抬头显示器的透明度."
GameHudScale.Hint="调整抬头显示器的透明度."
GameHudShowEnemyNames.Caption="显示敌人姓名"
GameHudShowPersonalInfo.Caption="显示个人状态"
GameHudShowPortraits.Caption="显示大头照"
GameHudShowScore.Caption="分数显示"
GameHudShowWeaponBar.Caption="显示武器列"
GameHudShowWeaponInfo.Caption="显示武器状态"
GameHudVisible.Caption="隐藏抬头显示器"
GameHudVisible.Hint="这个开关让你决定是否开启抬头显示器."
GameHudMessageCount.Caption="最大讯息行数"
GameHudMessageOffset.Caption="讯息字号"
GameHudMessageScale.Caption="对话字号"
[Tab_IABombingRun]
GoalScoreText="分数限制"
[Tab_IACaptureTheFlag]
GoalScoreText="俘虏限制"
[Tab_IADeathMatch]
GoalScoreText="狙杀限制"
IARulesAutoAdjustSkill.Caption="自动调整技巧"
IARulesAutoAdjustSkill.Hint="开启时, 计算机人会自动调整适合你的技巧等级."
[Tab_IADoubleDomination]
GoalScoreText="分数限制"
[Tab_InstantActionBaseRules]
PercentText="百分比"
IARulesFriendlyFireLabel.Caption="友方伤害"
IARulesGameSpeedLabel.Caption="游戏速度"
IARulesFriendlyFireSlider.Hint="此选项控制队友误击时造成的伤害."
IARulesGameSpeedSlider.Hint="此选项控制游戏进行的速度."
IARulesAllowWeaponThrow.Caption="允许丢弃武器"
IARulesAllowWeaponThrow.Hint="选择後,玩家可以丢弃手上武器."
IARulesTranslocator.Caption="包括时空转换器"
IARulesTranslocator.Hint="开启这选项允许使用时空转换器."
IARulesWeaponStay.Caption="武器留下"
IARulesWeaponStay.Hint="开启时, 武器可以被捡起."
IARulesGoalScore.Caption="目标分数"
IARulesGoalScore.Hint="游戏到达此数值时会结束."
IARulesMaxLives.Caption="最多生命"
IARulesMaxLives.Hint="如果此数值不是 0, 你只能再生这里指定的数量."
IARulesTimeLimit.Caption="时间限制"
IARulesTimeLimit.Hint="游戏会在这个时间内结束."
[Tab_InstantActionMain]
DifficultyLevels[0]="新手"
DifficultyLevels[1]="一般"
DifficultyLevels[2]="进阶"
DifficultyLevels[3]="技巧"
DifficultyLevels[4]="熟练"
DifficultyLevels[5]="专家"
DifficultyLevels[6]="超人"
DifficultyLevels[7]="神"
MessageNoInfo="没有信息!"
IAMain_MapName.Caption="测试"
IAMain_MapList.Hint="选择进行游戏的地图"
IAMain_UseCustomBots.Caption="使用自订计算机人"
IAMain_UseCustomBots.Hint="激活时, 你可以使用计算机人卷标决定与谁进行游戏."
IAMain_UseMapBots.Caption="使用地图计算机人数目"
IAMain_UseMapBots.Hint="激活时, 地图适用的计算机人数目会自动出现."
IAMain_BotSkill.Caption="计算机技巧"
IAMain_BotSkill.Hint="选择进行游戏的计算机人技巧."
IAMain_GameType.Caption="游戏种类:"
IAMain_GameType.Hint="选择想要进行的游戏种类."
IAMain_BotCount.Caption="计算机人数目"
IAMain_BotCount.Hint="选择你想要进行游戏的计算机人数目."
[Tab_SpeechBinder]
SpeechLabel="惯用语"
[Tab_MultiplayerHostMain]
MessageNoInfo="没有资料!"
MPHostListAdd.Caption="增加"
MPHostListAdd.Hint="增加此地图到地图清单"
MPHostListAll.Caption="增加全部"
MPHostListAll.Hint="增加所有地图到地图清单"
MPHostListClear.Caption="移除全部"
MPHostListClear.Hint="移除所有地图自地图清单"
MPHostListDown.Caption="下移"
MPHostListDown.Hint="将此地图往清单下方移动"
MPHostListRemove.Caption="移除"
MPHostListRemove.Hint="将此地图从地图清单中移除"
MPHostListUp.Caption="上移"
MPHostListUp.Hint="将此地图往清单上方移动"
MPHostMapName.Caption="测试"
MPHostListCurMapList.Hint="选择进行游戏的地图"
MPHostListFullMapList.Hint="选择进行游戏的地图"
MPHost_GameType.Caption="游戏种类:"
MPHost_GameType.Hint="选择想要进行的游戏类型."
[Tab_NetworkSettings]
NetSpeedText[0]="调制解调器"
NetSpeedText[1]="ISDN"
NetSpeedText[2]="Cable/ADSL"
NetSpeedText[3]="区域网/T1"
StatsURL="http://ut2003stats.epicgames.com/"
ViewOnlineStats.Caption="观看统计"
ViewOnlineStats.Hint="点选开启浴血战场统计网站."
InvalidWarning.Caption="你的统计使用者名称和密码无效. 你的使用者名称需要最少 4 个字母长, 且你的密码最少为 6 个字母长."
OnlineStatDesc.Caption="浴血战场2003 全球统计"
OnlineTrackStats.Caption="纪录统计"
OnlineTrackStats.Hint="开启此选项加入线上排名系统."
OnlineNetSpeed.Caption="连结"
OnlineNetSpeed.Hint="你的连结有多快?"
OnlineStatsName.Caption="统计使用者名称"
OnlineStatsName.Hint="请选择使用在浴血战场统计的名称!"
OnlineStatsPW.Caption="统计密码"
OnlineStatsPW.Hint="请选择保护你浴血战场统计帐号的密码!"
[Tab_PlayerSettings]
HandNames[0]="可见"
HandNames[1]="隐藏"
TeamNames[0]="红队"
TeamNames[1]="蓝队"
ShowBioCaption="简介"
Show3DViewCaption="3D 画面"
Player3DView.Caption="3D 画面"
Player3DView.Hint="显示 3D 画面及角色简介."
PlayerCharList.Hint="改变你进行游戏的角色."
PlayerHand.Caption="武器"
PlayerHand.Hint="改变是否显示武器."
PlayerTeam.Caption="偏好的队伍"
PlayerTeam.Hint="改变预设时进行游戏的队伍."
PlayerName.Caption="名称"
PlayerName.Hint="改变你进行游戏时的名称."
[Tab_SPProfileLoad]
Difficulties[0]="新手"
Difficulties[1]="一般"
Difficulties[2]="进阶"
Difficulties[3]="技巧"
Difficulties[4]="熟练"
Difficulties[5]="专家"
Difficulties[6]="超人"
Difficulties[7]="神"
DeleteMessage="你正要删除 '%prof%' 的个人档案||你确定要删除这个资料文件?"
btnDelete.Caption="删除个人档案"
btnDelete.Hint="删除目前点选的个人档案"
btnLoad.Caption="加载个人档案"
btnLoad.Hint="加载目前点选的个人档案"
btnNew.Caption="新增个人档案"
btnNew.Hint="前往个人档案创造选单"
imagePlayerSkin.Hint="你的角色外观"
imageTeamSymbol.Hint="你的队伍标志"
SPPLLblProfiles.Caption="个人档案清单"
SPPLLblStats.Caption="个人档案统计"
lboxProfile.Hint="选择一个个人档案"
moebDeaths.Caption="死亡: "
moebDeaths.Hint="此角色死亡的次数"
moebDifficulty.Caption="困难度: "
moebDifficulty.Hint="此锦标赛的困难度"
moebGoals.Caption="得分: "
moebGoals.Hint="此角色德得分次数"
moebKills.Caption="狙杀: "
moebKills.Hint="此角色狙杀的次数"
moebMatches.Caption="比赛: "
moebMatches.Hint="此角色进行的比赛次数"
moebPlayerName.Caption="玩者名称: "
moebPlayerName.Hint="你的角色名称"
moebTeamName.Caption="队伍名称: "
moebTeamName.Hint="你队伍的名称"
moebWins.Caption="胜场: "
moebWins.Hint="此角色得胜的比赛场数"
[Tab_SPProfileNew]
DefaultName="玩者"
DefaultTeamName="队伍"
Err_ProfileExists="使用 %prof% 名称的档案已经存在!"
Err_CantCreateProfile="个人档案创造失败."
btnBack.Caption="返回"
btnBack.Hint="回到上个选单"
btnDefaults.Caption="设为默认值"
btnDefaults.Hint="将此个人档案回复为默认值"
btnSaveProfile.Caption="创造个人档案"
btnSaveProfile.Hint="创造使用这些设定的档案"
clistPlayerSkins.Hint="你的角色外观 , 使用方向键来更换"
btnNextSkin.Hint="为你的角色选择新的外观"
btnNextSymbol.Hint="为你的队伍选择新的标志"
btnPrevSkin.Hint="为你的角色选择新的外观"
btnPrevSymbol.Hint="为你的队伍选择新的标志"
ilTeamSymbols.Hint="你的队伍标志; 使用方向键选择"
lblCharacter.Caption="选择|角色"
lblTeamSymbol.Caption="选择|队伍标志"
mocbDifficulty.Caption="困难度: "
mocbDifficulty.Hint="自订你的挑战"
moebPlayerName.Caption="玩者名称: "
moebPlayerName.Hint="你的角色名称"
moebTeamName.Caption="队伍名称: "
moebTeamName.Hint="你的队伍名称"
[Tab_SPRoster]
MessageNoInfo="没有资料."
PostStatsMessage="统计"
SPRosterCharList.Hint="选择进行下一场比赛的队友"
cboMate1.Hint="设定起始位置 - 在游戏中使用语音选单改变"
cboMate2.Hint="设定起始位置 - 在游戏中使用语音选单改变"
cboMate3.Hint="设定起始位置 - 在游戏中使用语音选单改变"
cboMate4.Hint="设定起始位置 - 在游戏中使用语音选单改变"
btnMate1.Hint="指定选择的队员到此名单"
btnMate2.Hint="指定选择的队员到此名单"
btnMate3.Hint="指定选择的队员到此名单"
btnMate4.Hint="指定选择的队员到此名单"
SPMatchData.Caption="没有游戏个人档案 => 无符合资料"
lblMate1.Caption="名称"
lblMate2.Caption="名称"
lblMate3.Caption="名称"
lblMate4.Caption="名称"
lblNA1.Caption="位置不可使用"
lblNA2.Caption="位置不可使用"
lblNA3.Caption="位置不可使用"
lblNA4.Caption="位置不可使用"
SPCharData.Hint="队员个人档案"
[Tab_SPTutorials]
SelectMessage="点选教学"
[Tab_VideoSettings]
BitDepthText[0]="16-bit 色彩"
BitDepthText[1]="32-bit 色彩"
VideoApply.Caption="套用变更"
VideoApply.Hint="套用变更到所有的显示设定."
BrightDesc1.Caption="调整伽码设定直到"
BrightDesc2.Caption="方块成为全黑."
BrightnessLabel.Caption="亮度"
ContrastLabel.Caption="对比"
GammaLabel.Caption="伽码"
BrightnessSlider.Hint="使用滑动杆调整适合的亮度."
ContrastSlider.Hint="使用滑动杆调整适合的对比."
GammaSlider.Hint="使用滑动杆调整适合的伽码."
VideoFullScreen.Caption="全屏幕"
VideoFullScreen.Hint="勾选此格子于全屏幕执行游戏."
VideoColorDepth.Caption="色彩深度"
VideoColorDepth.Hint="选择一次最多显示的色彩数目."
VideoResolution.Caption="分辨率"
VideoResolution.Hint="选择进行游戏时的画面分辨率."
[TestVignette]
LoadingString=". . . 载 入 中 . . ."
LoadingFontName="UT2003Fonts_smt.SimpMandFont24"
[UT2BotInfoPage]
NoInformation="没有资料!"
OkButton.Caption="确定"
lblName.Caption="不明"
lblRace.Caption="不明"
myPB.Caption="命中率"
myPB2.Caption="灵敏度"
myPB3.Caption="策略"
myPB4.Caption="侵略性"
myPB5.Caption="我不知道 !!"
[UT2DraftTeam]
ClearConfirmMessage="此动作会清除目前的名单. 你确定?"
EnterConfirmMessage="你准备进入锦标赛了吗?"
StatsMessage="统计"
SPDTAuto.Caption="自动填满"
SPDTAuto.Hint="自动填满你的队伍"
SPDTClear.Caption="清除"
SPDTClear.Hint="清除你的队伍名单"
SPDTDraft.Caption="选秀"
SPDTDraft.Hint="增加此角色到你的队伍"
SPDTEnter.Caption="开始游戏"
SPDTEnter.Hint="以此队伍进入锦标赛"
SPDTRelease.Caption="释出"
SPDTRelease.Hint="将此角色从队伍中移除"
SPDTPortrait.Hint="选择队员"
SPDTRosterCharList.Hint="选择下一场比赛时的队员"
SPDTPicLeft.Hint="选择队员"
SPDTPicRight.Hint="选择队员"
SPDTLblChoose.Caption="选择队员"
SPDTMatchData.Caption="没有游戏个人档案 => 无符合资料"
SPDTCharData.Hint="队员个人资料"
SPDTHeader.Caption="单人 | 队伍选秀"
[UT2InstantActionPage]
MainTabLabel="选择地图"
MainTabHint="选择开始进行游戏的种类和地图..."
RulesTabLabel="游戏规则"
RulesTabHint="设定目前的游戏种类..."
MutatorTabLabel="突变模块"
MutatorTabHint="选择并设定任何使用的突变模块..."
MapListTabLabel="地图清单"
MapListTabHint="设定要进行游戏的地图清单..."
BotConfigTabLabel="计算机人设定"
BotConfigTabHint="设定本比赛会出现的计算机人..."
PlayerTabLabel="玩者"
PlayerTabHint="设定你的浴血战场2003圣者..."
IAPageBackButton.Caption="返回"
IAPageBackButton.Hint="回到上一选单"
IAPagePlayButton.Caption="开始游戏"
IAPagePlayButton.Hint="以这些设定开始进行比赛"
IAPageHeader.Caption="立即行动"
[UT2MidGameFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont17","UT2003Fonts_smt.SimpMandFont14","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9")
[UT2MidGameMenu]
LeaveMPButtonText="连结中断"
LeaveSPButtonText="弃权"
LeaveEntryButtonText="服务器浏览器"
AddFavoriteButton.Caption="增加最爱"
ChangeTeamButton.Caption="改变队伍"
ContMatchButton.Caption="继续"
QuitGameButton.Caption="离开浴血战场2003"
SettingsButton.Caption="设定"
BrowserButton.Caption="服务器浏览"
[UT2MultiplayerHostPage]
MainTabLabel="游戏和地图"
MainTabHint="选择进行游戏的地图和游戏种类..."
RulesTabLabel="游戏规则"
RulesTabHint="设定目前游戏的种类..."
MutatorsTabLabel="突变模块"
MutatorsTabHint="选择并设定使用的突变模块..."
ServerTabLabel="服务器"
ServerTabHint="设定所有服务器的设定..."
BotTabLabel="计算机人设定"
BotTabHint="设定本比赛中会使用的计算机人..."
HostBackButton.Caption="返回"
HostBackButton.Hint="取消变更并返回上个选单"
HostPlayButton.Caption="开始"
HostPlayButton.Hint="开始服务器"
HostHeader.Caption="主持多人游戏"
[UT2SP_DraftEventPage]
MessageDraft="你已经在资格赛中证明有足够能力,|并赢得了编组自己参赛队伍的权利.|从自由队员中选秀你的队伍,|并进入锦标赛的赛程--|当然你先要证明有能力领导才行."
MessageDraftTitle="欢迎加入锦标赛"
[UT2SP_LadderLoading]
StatNames[0]="对"
StatNames[1]="命中率"
StatNames[2]="侵略性"
StatNames[3]="灵敏度"
StatNames[4]="策略"
LoadingMessage="加载中..."
[UT2SP_PlayerTradePage]
MessageTitle="单人 | 交换机会"
MessageTradeConfirm="你确定要以 %old% 交换 %new%?"
MessageTradeInfo="你收到交换 %player% 的提议."
MessageTradeCancel="你确定要取消交换?"
CaptionBack="返回"
MessageTradePicHint="此玩者可以被交换"
SPPTSwap.Caption="交换"
SPPTSwap.Hint="以此角色替换活动队员"
[UT2SettingsPage]
VideoTabLabel="画面"
VideoTabHint="选择分辨率和改变亮度..."
DetailsTabLabel="细节"
DetailsTabHint="调整细节设定达到更佳或更顺畅的画面..."
AudioTabLabel="音效"
AudioTabHint="调整你的音效经验..."
PlayerTabLabel="玩者"
PlayerTabHint="设定你的浴血战场2003圣者..."
NetworkTabLabel="网络"
NetworkTabHint="设定浴血战场2003的线上及区域网游戏..."
ControlsTabLabel="控制"
ControlsTabHint="设定你的控制..."
IForceTabLabel="输入"
IForceTabHint="设定其它输入选项..."
WeaponsTabLabel="武器"
WeaponsTabHint="调整武器的优先和设定..."
GameTabLabel="游戏"
GameTabHint="调整其它游戏相关设定..."
BackButton.Caption="返回"
BackButton.Hint="回到上一个选单"
SettingHeader.Caption="设定"
HudTabLabel="抬头显示器"
HudTabHint="调整你的抬头显示器..."
SpeechBinderTabLabel="对话"
SpeechBinderTabHint="设定对话热键..."
[UT2SinglePlayerMain]
MessageLadderAvailable="赛程现在排定."
MessageLadderComplete="赛程完成."
MessageCreateProfileFirst="你必须先创造或加载个人资料才能开始."
TabNameProfileNew="创造个人档案"
TabNameProfileLoad="管理创造个人档案"
TabNameQualification="资格赛"
TabNameLadder="赛程"
TabNameRoster="名单"
TabNameTutorials="教学"
TabHintProfileNew="创造一个新的单人战役"
TabHintProfileLoad="管理你现有的单人战役"
TabHintQualification="单一加入锦标赛的资格竞赛"
TabHintLadder="浴血战场团队竞赛"
TabHintRoster="管理下一场比赛的名单"
TabHintTutorials="观看每种游戏种类的教学"
SPBack.Caption="选单"
SPBack.Hint="回到主选单"
SPPlay.Caption="开始游戏"
SPPlay.Hint="开始选择的地图比赛"
SPPageHeader.Caption="单人"
[UT2VideoChangeOK]
RestoreTextPre="(原本设定会在 "
RestoreTextPost=" 秒后复原)"
RestoreTextSingular="(原本设定会在 1 秒后复原)"
AcceptButton.Caption="保留设定"
BackButton.Caption="复原设定"
VideoOKDesc.Caption="接受这些设定?"
VideoOkTimerDesc.Caption="(原本设定会在 15 秒后复原)"
[UT2Congratulations]
BackButton.Caption="继续"
CongratsHeader.Caption="恭喜"
[UT2BadCDKeyMsg]
BadCDOk.Caption="确定"
BadCDLabel.Caption="你的 CD 序号无效或被另一玩者使用中"
[UT2DemoQuitPage]
BuyButton.Caption="购买"
QuitButton.Caption="离开"
[Browser_OpenIP]
CancelButton.Caption="取消"
OkButton.Caption="确定"
OpenIPDesc.Caption="输入新的 IP 位置"
IpEntryBox.Caption="IP 位置: "
[Browser_AddBuddy]
CancelButton.Caption="取消"
OkButton.Caption="确定"
AddBuddyDesc.Caption="新增玩家"
BuddyEntryBox.Caption="玩家姓名: "
[UT2GetPassword]
GetPassFail.Caption="取消"
GetPassRetry.Caption="重试"
GetPassLabel.Caption="需要密码才能加入此服务器."
GetPassPW.Caption="服务器密码"
[UT2MainMenu]
HostButton.Caption="主持多人游戏"
HostButton.Hint="开始服务器并要求其它人加入你的游戏"
InstantActionButton.Caption="立即行动"
InstantActionButton.Hint="进行练习比赛"
MultiplayerButton.Caption="线上/区域网游戏"
MultiplayerButton.Hint="透过区域网或网络与其它玩者对战"
QuitButton.Caption="离开"
QuitButton.Hint="离开浴血战场2003"
SettingsButton.Caption="设定"
SettingsButton.Hint="改变你的控制和设定"
SinglePlayerButton.Caption="单人"
SinglePlayerButton.Hint="进行锦标赛"
[Tab_InstantActionBotConfig]
IABotConfigConfig.Caption="更多信息"
IABotConfigConfig.Hint="与此计算机人的相关信息"
IABotConfigCharList.Hint="选择加入队伍的计算机人"
IABotConfigBlueAdd.Hint="增加计算机人到蓝队"
IABotConfigBlueRemove.Hint="移除蓝队计算机人"
IABotConfigRedAdd.Hint="增加计算机人到红队"
IABotConfigRedRemove.Hint="移除红队计算机人"
IABotConfigBlueName.Caption="蓝队"
IABotConfigDMName.Caption="死斗"
IABotConfigRedName.Caption="红队"
IABotConfigBlueList.Hint="蓝队队员名单."
IABotConfigRedList.Hint="红队队员名单."
[Tab_InstantActionMapList]
IAMapListAdd.Caption="增加"
IAMapListAdd.Hint="增加此地图到地图清单"
IAMapListAll.Caption="增加全部"
IAMapListAll.Hint="增加全部地图到地图清单"
IAMapListClear.Caption="移除全部"
IAMapListClear.Hint="从地图清单移除全部地图"
IAMapListDown.Caption="下移"
IAMapListDown.Hint="将此地图向清单下方移动"
IAMapListRemove.Caption="移除"
IAMapListRemove.Hint="从地图清单移除此地图"
IAMapListUp.Caption="上移"
IAMapListUp.Hint="将此地图向清单上方移动"
IAMapListAvilLabel.Caption="可用的地图清单"
IAMapListSelectedLabel.Caption="选择的地图清单"
IAMapListCurMapList.Hint="选择的地图"
IAMapListFullMapList.Hint="可用的地图"
[Tab_InstantActionMutators]
IAMutatorAdd.Caption="增加"
IAMutatorAdd.Hint="增加选择的突变模块到模块清单."
IAMutatorAll.Caption="增加全部"
IAMutatorAll.Hint="增加全部的突变模块到模块清单."
IAMutatorClear.Caption="移除全部"
IAMutatorClear.Hint="从游戏清单中移除全部的突变模块."
IAMutatorConfig.Caption="设定突变模块"
IAMutatorConfig.Hint="设定选择的突变模块"
IAMutatorRemove.Caption="移除"
IAMutatorRemove.Hint="从游戏清单中移除这个突变模块."
IAMutatorAvilLabel.Caption="可用的突变模块"
IAMutatorSelectedLabel.Caption="使用中的突变模块"
IAMutatorAvailList.Hint="这些是可以使用的突变模块."
IAMutatorSelectedList.Hint="这些是正在使用中的突变模块."
[UT2NetworkStatusMsg]
NetStatOk.Caption="确定"
[UT2StatusMsg]
NetStatOk.Caption="确定"
[UT2QuitPage]
NoButton.Caption="否"
YesButton.Caption="是"
QuitDesc.Caption="你确定要离开?"
[UT2StatsPrompt]
NoButton.Caption="否"
YesButton.Caption="是"
PromptDesc.Caption="你只能在开启 "纪录统计" 并设定唯一的使用者名称和密码才能加入此服务器. 目前你只能加入没有纪录统计的服务器.||你现在要设定统计名称和密码吗?"
PromptHeader.Caption="此服务器启用浴血战场2003统计!"
[UT2ArenaConfig]
OkButton.Caption="确定"
DialogText.Caption="武器竞技场"
DialogText2.Caption="选择竞技场中出现的武器."
WeaponSelect.Caption="武器"
[UT2DeferChangeRes]
OkButton.Caption="确定"
DialogText.Caption="你选择的分辨率小于最低选单分辨率."
DialogText2.Caption="下次进入游戏时会套用设定."
[UT2PerformWarn]
OkButton.Caption="确定"
DialogText.Caption="警告"
DialogText2.Caption="此变更可能会造成对效能的影响."
[UT2SP_LadderEventPage]
SPLEPMap.Caption="观看教学"
SPLEPOK.Caption="继续"
SPLEPtitle.Caption="恭喜!"
[JoeTest]
TestButton1.Caption="关闭窗口"
TitleText.Caption="乔的奇异测试图像接口"
[JoeTestPanelA]
TestButtonA.Caption="哇"
TestButtonB.Caption="该死"
[Tab_WeaponPref]
WeaponDefaults.Caption="默认值"
WeaponDefaults.Hint="将武器优先设回默认值"
WeaponPrefWeapDown.Caption="降低优先"
WeaponPrefWeapDown.Hint="降低此武器在优先排列时的顺位."
WeaponPrefWeapUp.Caption="提高优先"
WeaponPrefWeapUp.Hint="提高此武器在优先排列时的顺位."
WeaponPriorityLabel.Caption="武器优先"
WeaponPrefWeapList.Hint="选择武器的使用顺序"
WeaponAutoSwitch.Caption="捡到时更换"
WeaponAutoSwitch.Hint="自动在捡到更佳武器时更换武器."
[Tab_SPLadderTeam]
BRLabel.Caption="轰炸任务"
CTFLabel.Caption="抢旗赛"
DOMLabel.Caption="占领"
MapInfoName.Caption="没有选择比赛"
TDMLabel.Caption="团队死斗"
[Tab_SPLadderQualify]
DMLabel0.Caption="教学"
DMLabel1.Caption="一对一"
DMLabel2.Caption="一对一"
DMLabel3a.Caption="割喉"
DMLabel3b.Caption="死斗"
DMLabel4a.Caption="五方"
DMLabel4b.Caption="死斗"
DMLabel5a.Caption="选择你的队伍"
DMLabel5b.Caption="并击败他们"
MapInfoName.Caption="没有选择比赛"
[Tab_IForceSettings]
InputIForceLabel.Caption="I-Force 力量回馈"
InputSliderLabel1.Caption="鼠标灵敏度 (游戏中)"
InputSliderLabel2.Caption="鼠标灵敏度 (选单)"
InputMenuSensitivity.Hint="调整选单时的鼠标速度"
InputMouseSensitivity.Hint="调整鼠标灵敏度"
InputAutoAim.Caption="自动瞄准"
InputAutoAim.Hint="激活此选项在单人游戏中激活计算机辅助瞄准."
InputAutoSlope.Caption="自动倾斜"
InputAutoSlope.Hint="激活时, 你的视野会自动在斜坡时向上/下倾斜."
InputIFDamageEffects.Caption="伤害效果"
InputIFDamageEffects.Hint="设定此选项开启/关闭来感觉遭受的伤害."
InputIFGUIEffects.Caption="图像接口效果"
InputIFGUIEffects.Hint="设定此选项开启/关闭来感觉图像接口."
InputIFPickupEffects.Caption="拾起效果"
InputIFPickupEffects.Hint="设定此选项开启/关闭来感觉捡起物品."
InputIFWeaponEffects.Caption="武器效果"
InputIFWeaponEffects.Hint="设定此选项开启/关闭来感觉开火."
InputInvertMouse.Caption="颠倒鼠标"
InputInvertMouse.Hint="开启时, 鼠标 Y 轴是颠倒的."
InputMouseSmoothing.Caption="鼠标平滑"
InputMouseSmoothing.Hint="开启此选项自动平鼠标标的移动."
InputUseJoystick.Caption="激活摇杆"
InputUseJoystick.Hint="开启此选项支持摇杆输入."
[UT2LoadingWeaponsArena]
LoadWeapText.Caption="加载武器数据库中"
[UT2LoadingWeapons]
LoadWeapText.Caption="加载武器数据库中"
[TestGFXButtonPage]
lblClientBound.Caption="客户端出现 ?"
lblImgAlign.Caption="选单状态"
lblImgSelect.Caption="选择图像"
lblImgStyle.Caption="图像风格"
[TestImagePage]
lblImgAlign.Caption="图像对正"
lblImgSelect.Caption="选择图像"
lblImgStyle.Caption="图像风格"
[GUIController]
GUIDefaultFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont9")
GUIHeaderFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont14","UT2003Fonts_smt.SimpMandFont17","UT2003Fonts_smt.SimpMandFont21")
GUILargeFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont24","UT2003Fonts_smt.SimpMandFont29","UT2003Fonts_smt.SimpMandFont37")
GUIMenuFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont14")
GUIMidGameFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont17","UT2003Fonts_smt.SimpMandFont14","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9")
GUIServerListFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11")
GUIIRCFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC")
GUISmallFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont14")
GUISmallHeaderFont.FontArrayNames=("UT2003Fonts_smt.SimpMandFont8","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont12","UT2003Fonts_smt.SimpMandFont14")
[UT2DefaultFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont9")
[UT2HeaderFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont14","UT2003Fonts_smt.SimpMandFont17","UT2003Fonts_smt.SimpMandFont21")
[UT2IRCFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC","UT2003Fonts_smt.SimpMandFontIRC")
[UT2LargeFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont24","UT2003Fonts_smt.SimpMandFont29","UT2003Fonts_smt.SimpMandFont37")
[UT2MenuFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont14")
[UT2ServerListFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11")
[UT2SmallFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont11","UT2003Fonts_smt.SimpMandFont14")
[UT2SmallHeaderFont]
FontArrayNames=("UT2003Fonts_smt.SimpMandFont8","UT2003Fonts_smt.SimpMandFont9","UT2003Fonts_smt.SimpMandFont12","UT2003Fonts_smt.SimpMandFont14")
[Tab_MultiplayerHostServerSettings]
MPServerAdvertise.Caption="广告服务器"
MPServerAdvertise.Hint="将你的服务器公布在网络服务器浏览器中."
MPServerAllowBehindView.Caption="允许隐藏视角"
MPServerAllowBehindView.Hint="选择後,伺服器允许玩家使用'隐藏视角'这个功能."
MPServerBalanceTeams.Caption="平衡队伍"
MPServerBalanceTeams.Hint="为加入服务器的玩者自动指定队伍."
MPServerCollectStats.Caption="收集玩者统计"
MPServerCollectStats.Hint="自你的服务器传送玩者统计资料到浴血战场2003网站."
MPServerDedicated.Caption="专属服务器"
MPServerDedicated.Hint="当此选项开启时, 你会执行专属服务器."
MPServerLanGame.Caption="区域网游戏"
MPServerLanGame.Hint="为玩者最佳化区域网的网络使用."
MPServerUseCustomBots.Caption="使用自订计算机人"
MPServerUseCustomBots.Hint="当激活时, 你可以使用计算机人卷标选择进行游戏的计算机人."
MPServerUseDefaults.Caption="使用地图默认值"
MPServerUseDefaults.Hint="使用地图的预设最小/最大玩者设定."
MPServerUseWebAdmin.Caption="网络管理"
MPServerUseWebAdmin.Hint="开启网络远程管理."
MPServer_BotSkill.Caption="计算机人技巧"
MPServer_BotSkill.Hint="选择进行游戏的计算机人技巧."
MPServerAdminEmail.Caption="管理员电邮"
MPServerAdminEmail.Hint="管理员电邮地址会在服务器浏览器中显示."
MPServerAdminName.Caption="管理员名称"
MPServerAdminName.Hint="显示在服务器浏览器中的管理员名称."
MPServerAdminPW.Caption="管理员密码"
MPServerAdminPW.Hint="连上此服务器时使用的管理员密码."
MPServerMOTD1.Caption="本日讯息 1"
MPServerMOTD1.Hint="玩者加入此服务器时会看到这个讯息."
MPServerMOTD2.Caption="本日讯息 2"
MPServerMOTD2.Hint="玩者加入此服务器时会看到这个讯息."
MPServerMOTD3.Caption="本日讯息 3"
MPServerMOTD3.Hint="玩者加入此服务器时会看到这个讯息."
MPServerMOTD4.Caption="本日讯息 4"
MPServerMOTD4.Hint="玩者加入此服务器时会看到这个讯息."
MPServerName.Caption="服务器名称"
MPServerName.Hint="显示在服务器浏览器中的服务器名称."
MPServerPW.Caption="游戏密码"
MPServerPW.Hint="玩者必须输入此游戏密码才能加入服务器."
MPServerMaxPlayers.Caption="最多玩者数目"
MPServerMaxPlayers.Hint="限制在此服务器进行游戏的最多玩者数目."
MPServerMaxSpecs.Caption="最多旁观者数目"
MPServerMaxSpecs.Hint="限制能进入服务器的旁观者数目."
MPServerMinPlayers.Caption="最少玩者数量"
MPServerMinPlayers.Hint="如果玩者不足则计算机人会加入游戏."
MPServerWebPort.Caption="网络管理port"
MPServerWebPort.Hint="用来连接网络管理位置port."
MPServerPlayersMustBeReady.Caption="玩家准备"
MPServerPlayersMustBeReady.Hint="选择之后,当所有玩家都有按下射击钮才会进行游戏."