; 08/27/01 - IanK - Added support for BuildTemplates
; 09/10/01 - IanK - Added support for independent towns in the build template
; 10/08/01 - IanK - Fine tuning in preparation for release
; 04/11/02 - IanK - Additional tweaks based on the changes in the Default SAI Profile
; 04/15/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/22/02 - IanK - Additional tweaks based on RickC (Fenwe) feedback
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Thaddeus
description = Thaddeus tends towards the use of infantry and crossbowman, always favoring heavier armored troops and archers over lighter, faster troops.
skill_level = 1 ; 0 = Easy | 1 = Medium | 2 = Hard
preferredfaction = COUNCIL
[GoalPriorityList]
building_defend = 30.0 ; friendly building defense priority (float)
building_attack = 55.0 ; enemy building attack priority (float)
reinforce = 99.0 ; move injured units to friendly supply zone(float)
[GoalPriorityBonus]
wake_hero_threshold = 35 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[StrengthRatios]
matching_ratio_min = 3.0 ; Minimum force strength ratio when engaging enemy (float)
matching_ratio_max = 9.5 ; Maximum (float)
[StructurePriorityList]
Quarry = 8.0 ; priority to build a Quarry (float)
Woodmill = 10.0 ; priority to build a Woodmill (float)
Blacksmith = 10.0 ; priority to build a Blacksmith (float)
Market = 12.0 ; priority to build a Market (float)
Barracks = 0.0 ; priority to build a Barracks (float)
Temple = 6.0 ; priority to build a Temple (float)
Library = 12.0 ; priority to build a Library (float)
[StructureUpgradePriorityList]
MiningPost = 4.0 ; priority to upgrade a Quarry to a Mining Post (float)
MasonryGuild = 0.0 ; priority to upgrade a Quarry to a Masonry Guild (float)
StoneMarket = 0.0 ; priority to upgrade a Quarry to a Stone Export (float)
Sawmill = 12.0 ; priority to upgrade a Woodmill to a Sawmill (float)
CarpentryGuild = 12.0 ; priority to upgrade a Woodmill to a Carpentry Guild (float)
WoodMarket = 0.0 ; priority to upgrade a Woodmill to a Wood Export (float)
BlastFurnace = 12.0 ; priority to upgrade a Blacksmith to a Blast Furnace (float)
ArmoryGuild = 0.0 ; priority to upgrade a Blacksmith to an Armory Guild [Except Ceyah] (float)
ManaForge = 0.0 ; priority to upgrade a Blacksmith to a Mana Forge [Ceyah] (float)
IronMarket = 12.0 ; priority to upgrade a Blacksmith to an Iron Export (float)
Bazaar = 6.0 ; priority to upgrade a Market to a Bazaar (float)
Bank = 6.0 ; priority to upgrade a Market to a Bank (float)
Factory = 0.0 ; priority to upgrade a Market to a Factory [Nationalist] (float)
Billet = 0.0 ; priority to upgrade a Barracks to a Billet [Royalist] (float)
Garrison = 0.0 ; priority to upgrade a Barracks to a Garrison (float)
SupplyPost = 0.0 ; priority to upgrade a Barracks to a Supply Post (float)
TempleOfTheOverseers = 10.0 ; priority to upgrade a Temple to Light of Faith [Council] (float)
WayOfImmortality = 0.0 ; priority to upgrade a Temple to Eternal Path [Royalist] (float)
Nightbringers = 0.0 ; priority to upgrade a Temple to Nightbringer [Nationalist] (float)
Nightbringers2 = 0.0 ; priority to upgrade a Temple to Nightbringer [Ceyah] (float)
MageCollege = 6.0 ; priority to upgrade a Library to a Mage College (float)
AstrologyHall = 0.0 ; priority to upgrade a Library to an Astrology Hall (float)
WizardTower = 12.0 ; priority to upgrade a Library to a Wizard Tower [Council] (float)
WatchTowers = 0.0 ; priority to upgrade a Wall to Watch Towers (float)
FortifiedWall = 6.0 ; priority to upgrade a Wall to Fortified Wall (float)
TurretedRamparts = 0.0 ; priority to upgrade a Wall to Turreted Ramparts [Ceyah] (float)
support = 1.00 ; use specialty support units (mages, paladins, whatever) (float)
complementary = 0.00 ; archers with melee or melee with archers; complementary also picks up when support units aren't available (float)
homogenous = 0.15 ; support unit matching the front line ones (float)
none = 0.10 ; only use the front line units, no support (float)
[CompanySupportPriorityBonus]
percent_big_engineer = 1.00 ; percent of engineer companies that have 6 versus only 4 engineer units (float)
percent_mixed_engineer = 0.00 ; percent an engineer company will have different support units
matching_support = -50.0 ; extra priority for the 2nd support unit matching the first (for special support units only) (float)
[PoliticalTendencies]
levelheaded = 0.5 ; (-0.5-0.5) reduction/increase in the value of each event. A -.5 reduces the value to half (1-.5). +0.5 results in an increase of 150%.
loyal = 0.5 ; (0.0-0.5) For all ALLIES, % increase for good events & % reduction of bad events
altruistic = 0.5 ; (0.0-0.5) For all players, % increase for good events & % reduction of bad events