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GameStar 2002 December
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Gamestar_46_2002-12_cd2.bin
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SAI
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sa'id_mundhir.ini
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INI File
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2002-11-07
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4KB
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111 lines
;
; Sa'id Mundhir (Nationalist) SAI Profile
; by Ian Klimon (Aephir/Mouse)
;
; 08/26/01 - IanK - Adapted from Alexander
; 08/27/01 - IanK - Added support for BuildTemplates
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/21/02 - IanK - Further fine tuning in preparation for KIS/KAG Gold
; 04/11/02 - IanK - Additional tweaks based on the changes in the Default SAI Profile
; 04/13/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Sa'id Mundhir
description = Sa'id Mundhir like to field massive armies, but usually finds himself engaged and in pitched battle before he can get rolling.
skill_level = 0 ; 0 = Easy | 1 = Medium | 2 = Hard
full_recompute_time = 40.0 ; seconds per full recompute of strategy (float)
preferredfaction = NATIONALIST
[GoalPriorityList]
explore = 50.0 ; priority to go to unexlored regions (float)
distance = -3.0 ; reduced priority according to region distance (float)
combat = 15.0 ; enemy combat priority (float)
building_attack = 50.0 ; enemy building attack priority (float)
repair = 5.0 ; repair damaged friendly buildings, set to zero if not to be used (float)
reinforce = 40.0 ; move injured units to friendly supply zone(float)
build_outpost = 20.0 ; new outpost priority (float)
upgrade_structure = 20.0 ; upgrade an existing structure in a city (float)
commission_unit = 25.0 ; commissioning a new unit (float)
[GoalPriorityBonus]
fuzziness = 100.0 ; max fuzzy priority--fuzzy priority will be in a range from 0 to this (float)
destroy_captured_base_percent = 0.50 ; percent to raze a building surrounded by enemy. (float)
percent_engage_captain = 0.99 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 35 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[StrengthRatios]
matching_ratio_min = 1.5 ; Minimum force strength ratio when engaging enemy (float)
matching_ratio_max = 10.0 ; Maximum (float)
building_bonus_min = 0.0 ; Minimum force strength bonus per building when present (float)
building_bonus_max = 50.0 ; Maximum, note this is both for friendly (on defense) as well as enemy (on attack) when there are enemy present (float)
guard_min = 2.0 ; Minimum force strength to be guarding areas (borders or near my cities) (float)
guard_max = 20.0 ; Maximum (float)
[GoldRatio]
build = 0.20 ;
upgrade = 0.40 ;
unit = 0.40 ;
[StructurePriorityBonus]
fuzziness = 50.0 ; structure priority fuzziness (float)
target_upgrade_ratio = 0.35 ; Target percent of upgraded structures to non-upgraded structures
[CompanySupportPriorityBonus]
fuzziness = 25.0 ; fuzzy range for support units (float)
[PoliticalTreatyBonus]
fuzziness = 100.0 ; fuzzy range for treaty evaluation (float)
[BuildTemplates]
Template1 = EliteMili
Template2 = HarounSanctuary
Template3 = DraugaEnclave
Template4 = GauriStronghold
Template5 = SlaanriKraal
[EliteMili]
Component1 = ArmoryGuild
Component2 = AstrologyHall
Component3 = Nightbringers
Component4 = Garrison
MinEconomy = 105 ; default -infinity
OnlyFaction = NATIONALIST ; default NONE
Bonus = 1000 ; default 50
[HarounSanctuary]
Component1 = Woodmill
Component2 = Blacksmith
Race = HAROUN ; default ANY
[DraugaEnclave]
Component1 = Woodmill
Component2 = Blacksmith
Race = DRAUGA ; default ANY
[GauriStronghold]
Component1 = Woodmill
Component2 = Blacksmith
Race = GAURI ; default ANY
[SlaanriKraal]
Component1 = Quarry
Component2 = Temple
Race = SLAAN ; default ANY