; 08/27/01 - IanK - Added support for BuildTemplates
; 09/10/01 - IanK - Added support for independent towns in the build template
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/22/02 - IanK - Further fine tuning in preparation for KIS/KAG Gold
; 04/13/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/22/02 - IanK - Additional tweaks based on RickC (Fenwe) feedback
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Mowasai
description = Mowasai hates the Ceyah, and avoids using archers and other ranged units that are ineffective against the Ceyah. Look for him to field a generally interesting combination of troops, focusing on Infantry and Grenadiers.
skill_level = 1 ; 0 = Easy | 1 = Medium | 2 = Hard
preferredfaction = NATIONALIST
[GoalPriorityList]
explore = 35.0 ; priority to go to unexlored regions (float)
distance = -5.0 ; reduced priority according to region distance (float)
combat = 45.0 ; enemy combat priority (float)
building_defend = 25.0 ; friendly building defense priority (float)
building_attack = 50.0 ; enemy building attack priority (float)
repair = 99.0 ; repair damaged friendly buildings, set to zero if not to be used (float)
guard = 0.0 ; guard regions (at border or near my towns) (float)
reinforce = 120.0 ; move injured units to friendly supply zone(float)
build_outpost = 35.0 ; new outpost priority (float)
build_mine = 60.0 ; priority to build a new mine (float)
build_structure = 25.0 ; building a new structure in a city (float)
upgrade_structure = 35.0 ; upgrade an existing structure in a city (float)
commission_unit = 45.0 ; commissioning a new unit (float)
[GoalPriorityBonus]
fuzziness = 15.0 ; max fuzzy priority--fuzzy priority will be in a range from 0 to this (float)
destroy_captured_base_percent = 0.75 ; percent to raze a building surrounded by enemy. (float)
percent_engage_captain = 0.50 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 35 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[MaxEvalGoals]
guard = 4 ; how many patrol/perimeter/guard goals per settlement (char)
construct = 5 ; how many new buildings goals (new cities, outposts, mines) per settlement (char)
upgrade = 5 ; how many new structure goals (city upgrades) per settlement (char)
[MaxExecGoals]
guard = 3 ; how many patrol/perimeter/guar goals per settlement (char)
construct = 3 ; how many new buildings goals (new cities, outposts, mines) per settlement (char)
upgrade = 3 ; how many new structure goals (city upgrades) (char)
[StrengthRatios]
matching_ratio_min = 3.0 ; Minimum force strength ratio when engaging enemy (float)
matching_ratio_max = 8.0 ; Maximum (float)
building_bonus_min = 0.0 ; Minimum force strength bonus per building when present (float)
building_bonus_max = 5.0 ; Maximum, note this is both for friendly (on defense) as well as enemy (on attack) when there are enemy present (float)
explore_max = 30.0 ; Maximum (float) --These are counted Before a unit is added, so only one unit will be added to each
guard_min = 25.0 ; Minimum force strength to be guarding areas (borders or near my cities) (float)
guard_max = 75.0 ; Maximum (float)
[GoldRatio]
build = 0.14 ; % of resources will go toward building and upgrading settlements and other stand-alone structures(float)
upgrade = 0.48 ; % of resources will go toward building new settlement structures, like sawmills(float)
unit = 0.38 ; % of resources will go toward commissioning new companies(float)
[StructurePriorityList]
Barracks = 0.0 ; priority to build a Barracks (float)
Temple = 4.0 ; priority to build a Temple (float)
[StructureUpgradePriorityList]
MasonryGuild = 0.0 ; priority to upgrade a Quarry to a Masonry Guild (float)
StoneMarket = 0.0 ; priority to upgrade a Quarry to a Stone Export (float)
CarpentryGuild = 0.0 ; priority to upgrade a Woodmill to a Carpentry Guild (float)
ArmoryGuild = 0.0 ; priority to upgrade a Blacksmith to an Armory Guild [Except Ceyah] (float)
Factory = 0.0 ; priority to upgrade a Market to a Factory [Nationalist] (float)
Billet = 0.0 ; priority to upgrade a Barracks to a Billet [Royalist] (float)
SupplyPost = 0.0 ; priority to upgrade a Barracks to a Supply Post (float)
TempleOfTheOverseers = 0.0 ; priority to upgrade a Temple to Light of Faith [Council] (float)
WayOfImmortality = 0.0 ; priority to upgrade a Temple to Eternal Path [Royalist] (float)
Nightbringers2 = 0.0 ; priority to upgrade a Temple to Nightbringer [Ceyah] (float)
WizardTower = 0.0 ; priority to upgrade a Library to a Wizard Tower [Council] (float)
WatchTowers = 0.0 ; priority to upgrade a Wall to Watch Towers (float)
TurretedRamparts = 0.0 ; priority to upgrade a Wall to Turreted Ramparts [Ceyah] (float)