; 06/14/01 - IanK - Added support for Ahriman's Gift units, modified unit priority values
; 07/06/01 - IanK - Added support for Ahriman's Gift elites
; 08/27/01 - IanK - Added support for BuildTemplates
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/21/02 - IanK - Further fine tuning in preparation for KIS/KAG Gold and fixed the
; description
; 04/11/02 - IanK - Additional tweaks based on the changes in the Default SAI Profile
; 04/13/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/22/02 - IanK - Additional tweaks based on RickC (Fenwe) feedback
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Morphaen
description = Morphaen will attempt to use whatever troops he can get his hands on to achieve his goals. He is not above employing even CEYAH troops to achieve his aims. Generally though, he prefers a well balanced army mixing many types of units to keep his opponents off-balance.
skill_level = 1 ; 0 = Easy | 1 = Medium | 2 = Hard
preferredfaction = NATIONALIST
full_recompute_time = 25.0 ; seconds per full recompute of strategy (float)
[GoalPriorityList]
explore = 35.0 ; priority to go to unexlored regions (float)
distance = -4.0 ; reduced priority according to region distance (float)
building_defend = 25.0 ; friendly building defense priority (float)
building_attack = 50.0 ; enemy building attack priority (float)
reinforce = 120.0 ; move injured units to friendly supply zone(float)
build_outpost = 75.0 ; new outpost priority (float)
build_mine = 35.0 ; priority to build a new mine (float)
build_structure = 45.0 ; building a new structure in a city (float)
upgrade_structure = 35.0 ; upgrade an existing structure in a city (float)
commission_unit = 45.0 ; commissioning a new unit (float)
[GoalPriorityBonus]
fuzziness = 10.0 ; max fuzzy priority--fuzzy priority will be in a range from 0 to this (float)
destroy_captured_base_percent = 0.05 ; percent to raze a building surrounded by enemy. (float)
percent_engage_captain = 0.50 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 35 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[MaxEvalGoals]
guard = 4 ; how many patrol/perimeter/guard goals per settlement (char)
construct = 5 ; how many new buildings goals (new cities, outposts, mines) per settlement (char)
upgrade = 5 ; how many new structure goals (city upgrades) per settlement (char)
[MaxExecGoals]
guard = 3 ; how many patrol/perimeter/guar goals per settlement (char)
construct = 3 ; how many new buildings goals (new cities, outposts, mines) per settlement (char)
upgrade = 3 ; how many new structure goals (city upgrades) (char)
[GoldRatio]
build = 0.18 ; % of resources will go toward building and upgrading settlements and other stand-alone structures(float)
upgrade = 0.45 ; % of resources will go toward building new settlement structures, like sawmills(float)
unit = 0.37 ; % of resources will go toward commissioning new companies(float)
[StructurePriorityList]
Barracks = 4.0 ; base priority to build a barracks (float)
Temple = 4.0 ; base priority to build a temple (float)
Wall = 4.0 ; base priority to build a wall (float)
[StructureUpgradePriorityList]
MasonryGuild = 0.0 ; base priority to upgrade a quarry to a masonry guild (float)
StoneMarket = 0.0 ; base priority to upgrade a quarry to a stone market (float)
CarpentryGuild = 0.0 ; base priority to upgrade a woodmill to a carpentry guild (float)
ArmoryGuild = 0.0 ; base priority to upgrade a blacksmith to an armory guild (float)
Factory = 0.0 ; base priority to upgrade a market to a factory (float)
Billet = 0.0 ; base priority to upgrade a barracks to a billet (float)
SupplyPost = 0.0 ; base priority to upgrade a barracks to a supply post (float)
WizardTower = 0.0 ; base priority to upgrade a library to a wizard tower (float)
TurretedRamparts = 0.0 ; base priority to upgrade a wall to turreted ramparts (float)