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GameStar 2002 December
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Gamestar_46_2002-12_cd2.bin
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haialani.ini
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INI File
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2002-11-07
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7KB
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217 lines
;
; Haialani (Royalist) SAI Profile
; by Ian Klimon (Aephir/Mouse)
;
; 06/13/01 - IanK - Created
; 07/06/01 - IanK - Added support for Ahriman's Gift elites
; 08/27/01 - IanK - Added support for BuildTemplates
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/21/02 - IanK - Further fine tuning in preparation for KIS/KAG Gold
; 04/13/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/22/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Haialani
description = An imperial presence on the battlefield, Haialani is the first Queen of the island nation of Hsai'phai'ali.
skill_level = 2 ; 0 = Easy | 1 = Medium | 2 = Hard
preferredfaction = ROYALIST
full_recompute_time = 25.0 ; seconds per full recompute of strategy (float)
[GoalPriorityList]
explore = 45.0 ; priority to go to unexlored regions (float)
combat = 45.0 ; enemy combat priority (float)
building_attack = 50.0 ; enemy building attack priority (float)
guard = 0.0 ; guard border or town regions (float)
reinforce = 100.0 ; move injured units to friendly supply zone (float)
build_outpost = 55.0 ; new outpost priority (float)
build_mine = 35.0 ; priority to build a new mine (float)
commission_unit = 55.0 ; commissioning a new unit (float)
[GoalPriorityBonus]
destroy_captured_base_percent = 0.55 ; percent to raze a building surrounded by enemy (float)
percent_engage_captain = 0.99 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 55 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[StrengthRatios]
matching_ratio_min = 3.0 ; Minimum force strength ratio when engaging enemy (float)
matching_ratio_max = 6.0 ; Maximum (float)
[GoldRatio]
build = 0.05 ; % of resources will go toward building and upgrading settlements and other stand-alone structures(float)
upgrade = 0.55 ; % of resources will go toward building new settlement structures, like sawmills(float)
unit = 0.45 ; % of resources will go toward commissioning new companies(float)
[StructurePriorityList]
Blacksmith = 12.0 ; priority to build a Blacksmith (float)
Market = 12.0 ; priority to build a Market (float)
Barracks = 0.0 ; priority to build a Barracks (float)
Temple = 6.0 ; priority to build a Temple (float)
Library = 12.0 ; priority to build a Library (float)
[CompanyFrontPriorityList]
ARCHER = 12.0 ; [Except Ceyah] (float)
CAVALIER = 32.0 ; [Royalist Elite] (float)
COMBAT_ENGINEER = 16.0 ; [Tech - All] (float)
DRAGOON = 20.0 ; [Except Ceyah] (float)
FOOTMAN = 8.0 ; [Except Ceyah] (float)
GRENADIER = 16.0 ; [Except Ceyah] (float)
HORSE_ARCHER = 24.0 ; [Royalist] (float)
INFANTRY = 12.0 ; [Except Ceyah] (float)
LANCER = 24.0 ; [Royalist] (float)
SCOUT =-100.0 ; [Except Ceyah] (float)
SHADELING_SCOUT =-100.0 ; (Shadeling) [Ceyah] (float)
ZOMBIE =-100.0 ; [Ceyah] (float)
[CompanySupportPriorityList]
ARCHMAGE = 15.0 ; [Tech - All] (float)
AVATAR = 12.0 ; [Tech - Except Ceyah] (float)
BATTLE_PRIEST = 6.0 ; [Royalist] (float)
CELEBRANT = 18.0 ; [Royalist Elite Priest] (float)
CLERIC = 3.0 ; [Except Ceyah] (float)
CONJUROR = 12.0 ; [Tech - All] (float)
ELEMENTALIST = 21.0 ; [Royalist Elite Mage] (float)
ENCHANTER =-100.0 ; [Tech - All] (float)
KHALDUNITE_GOLEM = 15.0 ; [Tech - All] (float)
PALADIN = 9.0 ; [Except Ceyah] (float)
PATHFINDER = 21.0 ; [Tech - Except Ceyah] (float)
RANGER = 18.0 ; [Except Ceyah] (float)
SORCERESS = 15.0 ; [Royalist] (float)
WARLOCK = 15.0 ; [Tech - All] (float)
WARMAGE = 9.0 ; (Magician) [Except Ceyah] (float)
[CompanySupportChoiceRatio]
support = 1.00 ; use specialty support units (mages, paladins, whatever) (float)
complementary = 0.00 ; archers with melee or melee with archers; complementary also picks up when support units aren't available (float)
[CompanySupportPriorityBonus]
percent_big_engineer = 0.00 ; percent of engineer companies that have 6 versus only 4 engineer units (float)
percent_mixed_engineer = 0.00 ; percent an engineer company will have different support units (float)
[BuildTemplates]
Template1 = EarlyEcon
Template2 = MidEcon
Template3 = LateEcon
Template4 = EarlyMili
Template5 = MidMili
Template6 = EliteMili
Template7 = HarounSanctuary
Template8 = DraugaEnclave
Template9 = GauriStronghold
Template10 = SlaanriKraal
Template11 = CeyahMili
[EarlyEcon]
Component1 = Workshop
Component2 = BlastFurnace
Component3 = WoodMarket
MaxInstances = 2 ; default 1
MinEconomy = 25 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
[MidEcon]
Component1 = Bank
Component2 = Blacksmith
Component3 = WoodMarket
MaxInstances = 3 ; default 1
MinEconomy = 50 ; default -infinity
Race = MARETEN ; default ANY
[LateEcon]
Component1 = Market
Component2 = Blacksmith
Component3 = Library
MaxInstances = 4 ; default 1
MinEconomy = 100 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
[EarlyMili]
Component1 = CarpentryGuild
Component2 = ArmoryGuild
Component3 = Library
OnlyFaction = ROYALIST ; default ANY
Race = MARETEN ; default ANY
Bonus = 500 ; default 50
[MidMili]
Component1 = CarpentryGuild
Component2 = ArmoryGuild
Component3 = Library
Component4 = Barracks
Component5 = Workshop
MinEconomy = 85 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Bonus = 500 ; default 50
[EliteMili]
Component1 = CarpentryGuild
Component2 = ArmoryGuild
Component3 = MageCollege
Component4 = WayOfImmortality
Component5 = Barracks
MinEconomy = 125 ; default -infinity
OnlyFaction = ROYALIST ; default ANY
Bonus = 1000 ; default 50
[HarounSanctuary]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = HAROUN ; default ANY
Bonus = 500 ; default 50
[DraugaEnclave]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = DRAUGA ; default ANY
Bonus = 500 ; default 50
[GauriStronghold]
Component1 = CarpentryGuild
Component2 = Blacksmith
Component3 = Library
Component4 = Market
Race = GAURI ; default ANY
Bonus = 500 ; default 50
[SlaanriKraal]
Component1 = Quarry
Component2 = Temple
Race = SLAAN ; default ANY
Bonus = 500 ; default 50
[CeyahMili]
Component1 = CarpentryGuild
Component2 = Library
Component3 = ManaForge
MinEconomy = 25 ; default -infinity
OnlyFaction = CEYAH ; default ANY
Bonus = 500 ; default 50