; 08/27/01 - IanK - Added support for BuildTemplates
; 09/07/01 - IanK - Added support for independent towns in the build template
; 10/08/01 - IanK - Fine tuning in preparation for release
; 03/21/01 - IanK - Further fine tuning in preparation for KIS/KAG Gold
; 04/15/02 - IanK - Continued minor updates and tweaks
; 04/18/02 - IanK - Minor tweaks
; 04/24/02 - IanK - Additional tweaks based on RickC's (Fenwe) feedback and internal testing
;
[GeneralSettings]
name = Aureus
description = Always looking to expand his empire and enrich his coffers, Aureus does all he can to make sure that he has economic advantages over his enemies and his allies.
skill_level = 2 ; 0 = Easy | 1 = Medium | 2 = Hard
full_recompute_time = 25.0 ; seconds per full recompute of strategy (float)
preferredfaction = COUNCIL
[GoalPriorityList]
explore = 25.0 ; priority to go to unexlored regions (float)
combat = 25.0 ; enemy combat priority (float)
building_defend = 50.0 ; friendly building defense priority (float)
building_attack = 80.0 ; enemy building attack priority (float)
reinforce = 100.0 ; move injured units to friendly supply zone(float)
upgrade_building = 50.0 ; [1.0.11] upgrade an existing building (float)
[GoalPriorityBonus]
percent_engage_captain = 0.15 ; % chance the captain will be set to engage rather than command (float)
wake_hero_threshold = 35 ; [1.0.11] minimum gold income before will awaken heroes (float)
percent_borrow_for_upgrade = 0.00 ; [1.2.0] chance of upgrading on whim by stealing from other accounts
[MaxEvalGoals]
explore = 2 ; how many explore goals should be evaluted per settlement (char)
guard = 3 ; how many patrol/perimeter/guard goals per settlement (char)
[MaxExecGoals]
guard = 2 ; how many patrol/perimeter/guar goals per settlement (char)
[StrengthRatios]
matching_ratio_min = 2.5 ; Minimum force strength ratio when engaging enemy (float)
explore_min = 1.0 ; Minimum force strength to be exploring (float)
explore_max = 20.0 ; Maximum (float)
guard_min = 15.0 ; Minimum force strength to be guarding areas (borders or near my cities) (float)
guard_max = 70.0 ; Maximum (float)
[GoldRatio]
upgrade = 0.40 ; % of resources will go toward building new settlement structures, like sawmills(float)
unit = 0.40 ; % of resources will go toward commissioning new companies(float)
[StructurePriorityList]
Barracks = 0.0 ; base priority to build a barracks (float)
Temple = 4.0 ; base priority to build a temple (float)
Wall = 0.0 ; base priority to build a wall (float)
[StructureUpgradePriorityList]
CarpentryGuild = 0.0 ; base priority to upgrade a woodmill to a carpentry guild (float)
Factory = 0.0 ; base priority to upgrade a market to a factory (float)
ArmoryGuild = 0.0 ; base priority to upgrade a blacksmith to an armory guild (float)
AstrologyHall = 0.0 ; base priority to upgrade a library to an astrology hall (float)
Billet = 0.0 ; base priority to upgrade a barracks to a billet (float)
SupplyPost = 0.0 ; base priority to upgrade a barracks to a supply post (float)
[StructurePriorityBonus]
target_upgrade_ratio = 0.55 ; Target percent of upgraded structures to non-upgraded structures
[CompanyFrontPriorityList]
ARCHER = 18.0 ; (float)
BONE_REAVER = 18.0 ; (float)
DRAGOON = 27.0 ; (float)
DRAUGA_BEASTRIDER = 21.0 ; (float)
DRAUGA_BERSERKER = 21.0 ; (float)
ELITE_ARCHER = 30.0 ; (float)
ENGINEER = 21.0 ; (float)
FOOTMAN = 15.0 ; (float)
GAURI_ANVIL = 21.0 ; (float)
GAURI_HAMMER = 21.0 ; (float)
GRENADIER = 24.0 ; (float)
HAROUN_ARCHER = 24.0 ; (float)
INFANTRY = 12.0 ; (float)
RHAKSHA_SLAVE = 9.0 ; (float)
SCOUT = 15.0 ; (float)
SKELETON = 9.0 ; (float)
UNDEAD_ARCHER = 18.0 ; (float)
ZOMBIE = 9.0 ; (float)
CROSSBOWMAN = 27.0 ; [Council] (float)
DISCIPLE = 24.0 ; [Nationalist] (float)
HORSE_ARCHER = 27.0 ; [Royalist] (float)
SLAANRI_WARRIOR = 21.0 ; [Slaanri] (float)
[CompanySupportPriorityList]
BATTLE_PRIEST = 12.0 ; (float)
CHANNELER = 8.0 ; (float)
CLERIC = 16.0 ; (float)
CONJUROR = 20.0 ; (float)
ENCHANTER = 20.0 ; (float)
NECROMANCER = 12.0 ; (float)
PALADIN = 8.0 ; (float)
PROPHET = 8.0 ; (float)
SHADOW_PRIEST = 8.0 ; (float)
SORCERESS = 12.0 ; (float)
SUMMONER = 12.0 ; (float)
WARLOCK = 24.0 ; (float)
WARMAGE = 16.0 ; (float)
[CompanySupportChoiceRatio]
support = 1.00 ; use specialty support units (mages, paladins, whatever) (float)
complementary = 0.00 ; archers with melee or melee (esp. scouts) with archers comp also picks up when support units aren't available
[PoliticalTendencies]
chaotic = 0.05 ; (0.0-0.5) random shift of opinion on each think turn. 0.5 would result in a random shift from -25% to +25%
loyal = 0.3 ; (0.0-0.5) For all ALLIES, % increase for good events & % reduction of bad events
altruistic = 0.2 ; (0.0-0.5) For all players, % increase for good events & % reduction of bad events
greedy = 0.2 ; (-1.0-1.0) For all players, % increase(decrease) in opinion effects from tribute
[PoliticalTreatyOfferThreshold]
DeclareWar = -75.0 ; If opinion falls below this point, the player will delare war
OfferPeace = 0.0 ; Offer a peace treaty
CancelAlliance = 10.0 ; Cancel an alliance
OfferAlliance = 60.0 ; Offer an alliance
[PoliticalTreatyAcceptThreshold]
OfferPeace = -15.0 ; Accept an offered peace treaty