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GameStar 1999 Christmas
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Gamestar_13_1999-XMAS_cd2.bin
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ahlbeta2_5.exe
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WHATSNEW.txt
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1999-09-15
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===============================
AHL WHATS NEW 09/15/99c
===============================
------------------------
COMMANDS:
------------------------
round_start - Cheats ON only
Forces the round to start in teamplay.
Good for testing maps.
round_end - Cheats ON only
Forces the round to end in teamplay.
Good for testing maps.
weapon - Different uses.
If you have a unique, it will bring that out if you're not using it.
If you are using, it will bring out the last weapon you used.
If you don't have one, it will simply goto the next weapon available.
useitem - Switch unique item on/off (Used to be called 'weapon', heh)
ignore - Cycle through 'ignore messages' mode.
(broadcast, broadcast & radio, all or none)
gesture <animation> - allows you to point, wave forward or taunt etc
The animations that work are :
point_forward, point_up,
wave_forward, wave_stop,
flipoff, taunt & salute
Taunt is a pissa! (Nice one Oddjob!)
radio <file> - just like AQ2. Radio, name of file.
Uses the sentences.txt to pick the right sound.
Only works with team mates (therefore, teamplay only).
change - brings up menu to change team, pistol, item etc
choose <weapon or item classname> - select this weapon/item as starting weapon/item/pistol
stunt - the 'stunt key'. This key will eventually let you do everything from spin kicks to
wall hugging... currently, all it does is the spin kick (hit 'stunt' then 'jump').
say & say_team %!SOME_SENTENCE - this has been removed.
If you want it back, err, beg or something.
I don't know. Radio should do you...
*DISABLED FOR RELEASE*
teamkiller - temp command to test teamkilling stuff quickly... please use it :)
*DISABLED FOR RELEASE*
------------------------
CVARS:
------------------------
*NEW*
mp_nochasecam - on/off
0 = on
1 = off (even if 'mp_chaseonly' is on).
*NEW*
sv_lowlag - on/off
0 = none. Usual amount of blood, decals getting spawned etc
1 = Cuts down on the blood trails, reduces the amount of decals
put down etc (eye/ear candy).
mp_chaseonly - on/off currently (Action Teamplay only)
0 = when dead, can do what you want (free fly noclip, POV cam etc)
1 = when dead, forced to POV chase cam of team mates ONLY (stops cheating)
mp_teamplay - 3 states
0 = no teamplay
1 = Action style teamplay (rounds, choose items etc)
2 = Old style teamplay (DM with teams basically...)
mp_teamlist - teamname/model;teamname/model; etc
Up to 4 teams can be defined.
mp_tkdeal - How to deal with TeamKiller's (Ppl who kill team mates over and over)
0 = see 1
1 = Punishment only.
Once they hit the 'teamkill limit', they spawn with
nothing, can't pick up anything and cannot deal out
damage. Also, they glow (kinda) and anyone killing
them gets a frag (even team mates).
2 = Vote Kick.
Same as above, except members of the same team as the
TK'r are given the option to vote. If the result > 45%,
the TK'r is kicked.
mp_teamkills - Max number of team kills before punishment
A teamkiller needs to reach this or greater amount of kills before
punishment or voting comes into play. See above notes for how it works...
mp_roundtimelimit - What it says. Time limit, but for each round.
*DISABLED FOR RELEASE*
ahl_allowchanges - lets you use the weapon cvars to change weapons damages, ranges etc.
// Damages
dmg_knife dmg_thrownknife dmg_beretta dmg_anaconda dmg_hkmp5
dmg_pellet dmg_sniper dmg_frag dmg_kick dmg_spinkick
// Spreads
spr_beretta spr_akimbob spr_anaconda spr_hkmp5 spr_sniper
// Ranges
rng_beretta rng_anaconda rng_hkmp5 rng_pellet rng_sniper
spd_knife - the speed of the thrown knife (does this work??)
The only thing to note is that 'rng_pellet' set the distance
for when shotguns will do double damage.
*DISABLED FOR RELEASE*
------------------------
ADDITIONS:
------------------------
- DEATH cam
Watch your body falll as you die.
- Spawn farthest (DM only)
Sick of spawning next to Mr HasVestAndMP5?
Good, coz it should happen no more (unless theres a person at
every spawn point, heh).
- 3rd person chase view
+attack changes between POV or 3rd person.
You can use the movement keys to change your viewing angle and distance.
Won't work if 'mp_chaseonly' is on.
------------------------
CHANGES:
------------------------
- MP5/Beretta non-auto modes
Added a slight delay to prevent people going auto while in semi-auto/3rd burst.
Not realistic, but makes auto more useful.
- Kick back on thrown knife hit
Removed (looked dumb & red flash + screen jolt are enough)
- Vest
Toned down a bit.
- Jump/Spin kicks
They try to kick the un-kickable less often.
- low lag setting
Improved.
- Map ent's resetting
Improved.
- Weapon/item dropping
Made to use less server time.
------------------------
FIXES:
------------------------
- No say command to non-team members
Oops. All the testing for it was done in Teamplay, so no one noticed.
- Funky death animations
Hopefully a thing of the past.
The animation is actually no longer done by the players model.
It is done by a temp corpse, so you get to watch :)
- Bad directions
Front = back, back = front etc.
Seems right now.
- unlimited knives
You could pick up more and more thrown knives
- shooting the sky
fixed.
- non-Action teamplay
You can actually spawn now... stupid me.
- trains not resetting right
Now their velocity is cleared and position reset.
- weapon re-deployed if you long jump while firing
Now you simply can't long jump if firing
- switchable lights
The start how they are supposed too, instead of just ON
- rapid fire anaconda
By hitting +attack & +attack2, you could make the Anaconda shoot ultra fast.
Fixed.
- twitchy'ness in chasecam/deathcam
Moving your mouse around no longer causes it.
- Vote kicking
Fixed it up some.
Like if they disconnect, it takes everyone out of the voting menu now.
===============================
AHL WHATS NEW 09/08/99e
===============================
So much for a simple 'crash' fix.
------------------------
ADDITIONS:
------------------------
- pain flash & screen shake
Get shot and the screen will react, based on how much damage done and
where that damage came from (left, behind, infront etc).
- goal stuff
Just that. Made changes to existing map entities and added a few new ones
to allow new kinds of maps to be made. Information to be provided later :)
- more map entity reset stuff
Just about everything will reset in a map now, when the round resets.
Doors, glass, elevators etc.
------------------------
CHANGES:
------------------------
- item/weapon system
Replaced it with one that uses only one entity max, instead of 5-7.
Much easier to work with than the original one too.
- func_breakable's
Only func_breakable's with no target or targetname will respawn now.
This basically means GLASS only.
- lots of other stuff
Lots of stuff to increase stability.
(Say command, radio command, death think, dropping weapons etc etc)
------------------------
FIXES:
------------------------
- lots
Everything from spawning with the spectator flag set to the game crashing
coz someone used the radio while in chasecam... lets hope they weren't just
faking it eh? :)
===============================
AHL WHATS NEW 08/26/99i
===============================
Nothing ever goes to plan.
All this for some corrupt DLL's... great.
------------------------
ADDITIONS:
------------------------
- 'lowlag' cvar
Just cuts down on 'flashy' stuff.. reduces a few routines etc
------------------------
CHANGES:
------------------------
- POV chasecam changes
Just made it a bit nicer.
You can follow anyone & leave the chasecam if 'mp_chaseonly' is not set.
- Lead routine
Cleaned it up in an attempt to kill the problems with the Sniper Rifle.
Turns out it was the map, but the changes were worth it anyway
(combined tracebleed with it, stopped code being called if not really needed etc).
- 'weapon' command
Made this nicer (try it out)
------------------------
FIXES:
------------------------
- moving before 'start menu' comes up
You can't move now.
This should stop ppl getting stuck in the floor etc
- err, bunch of other little stuff
What it says.
===============================
AHL WHATS NEW 08/23/99k
===============================
AHH! Real Life!
Anyhow... finally finished adding the POV cam. The actual cam was done a week ago.
For some reason, it's taken me a week to be able to use the dam thing properly. Stupid eh?
------------------------
ADDITIONS:
------------------------
- POV cam
Was doing chascam, but ended up doing this instead...
- Quick UWeapon selection
The command 'weapon' was changed to 'quick uwep selection'.
(Use item now does what weapon used to do...)
- ignore command
Can now cycle through being able to ignore certain messages and/or radio.
Good if some idiots are annoying you online...
- 320 resolution sprites
Now ppl running a resolution less than 640x480 will get AHL sprites.
They aint exactly perfect, but at least the sniper scope is there etc.
- func_break's reset
In DM or Teamplay, all func_breakable's will reset (re-start of round or 30 seconds)
Causes some funny things to happen in certain maps though...
Nothing major.
Will be attended too later...
------------------------
CHANGES:
------------------------
- weapon => useitem
The 'weapon' command is now used by 'uwep selection'.
'useitem' now switches uitems on/off.
------------------------
FIXES:
------------------------
- weapon_akimbob & weapon_pistol map entities
They now show the right model and act the right way.
- grenade deaths.
Now shows the right icon and gives the right deathmessage
- this and that
What it says.
===============================
AHL WHATS NEW 08/14/99q
===============================
Bugs suck.
Nuff' said
------------------------
ADDITIONS:
------------------------
- gestures
See above command 'gesture'.
- additional hit notification stuff
- Shotguns will now register, but only as "You hit So&So" (No hitlocation).
- Teammate's names are depicted in 'yellow'.
Personally, I think red or something would be better...
- When taking damage from wounds, 'Wound Damage' will be displayed
to help you tell that you are in fact bleeding...
------------------------
CHANGES:
------------------------
- hit notification stuff
Rigged it to be called once per frame instead of each time you are
shot. This stops shotguns from freaking it out and also takes some
load off the server, as well as the client (less messages too and from).
------------------------
FIXES:
------------------------
- changing teams during round, round continues
Fixed.
- getting stuck in noclip mode (from ppl disconnected/switching teams etc)
Fixed.
You will now be re-spawned if the round returns to the 'checking state'
- items dropping through floor/walls
Fixed.
- helpful info at start
- Sudden end of the line : Fixed
- Client crashing if you hit slot1-10 : Fixed
- Moron factor ease of use : Improved (hitting +use works like +attack)
- Poor spelling and/or grammar : err...
- laser sight with akimbo berreta's
Fixed (Should no longer happen).
- laser sight giving great accuracy at long->extreme range
Fixed.
Now only works too 1024 units.
Comments?
===============================
AHL WHATS NEW 08/14/99a
===============================
One biggy about this version is the anti-teamkiller stuff.
Becoming a teamkiller is easy for teamkiller's dicks, but
for you and me, it should basically never happen.
Everytime you kill a teammate, this little counter goes up.
Everytime you spawn, this counter goes down by 1 (one, uno).
That means, if you accidently kill one or two buddies everynow
and then, you have got nothing to worry about.
However... if you go out of your way to kill em', well, this
counter will keep going up... Simple eh?
Once it hits the 'mp_teamkills' limit, stuff happens.
See below for descriptions of what, heh.
Also added items on hud, old style teamplay support etc.
Just read the damn stuff below...
------------------------
ADDITIONS:
------------------------
- anti-team killer stuff
Read above if you haven't already (mp_tkdeal etc)
- items on HUD
Woohoo and all that.
Doesn't display the flashlight, coz there isn't an icon for it
(Not that anyone uses the crappy thing at the moment).
Gotta fix that...
- helpful info at start
Wow, look, helpful type info.
Been meaning to add proper help, but that'll do for now.
Hope to add a 'newbie' command or something...
Don't you hate that mid game?
"What's a unique item?"
"How do I bandage?" etc
Besides, even non-newbies sometimes need help with
bindings etc. It'll contain that info too...
Ignore spelling mistakes, line clipping etc for now.
------------------------
CHANGES:
------------------------
- knives
Slowed down some (from 1900 -> 1500)
------------------------
FIXES:
------------------------
- stuff you didn't know about
Nuff' said
- shooting yourself in the foot...
Woah.. that was a weird one.
Fixed it.
- not respawning in DM
Oops... so sue me.
Fixed
- round not ending on disconnect
Weird one, coz a check was already in place.
Just to be sure, it re-calcs the round settings now.
If that doesn't catch it, nothing will...
- weapons dropping through floor/walls
It better be fixed... or else.
I don't think I fixed items though...
- jump kicking glass
Fixed. Can do that now...
Still need work on the kick back though, heh
- other stuff
Misc' little stuff (aligned health icon better for instance...)
===============================
AHL WHATS NEW 08/09/99h
===============================
Damn, a lot has changed since the beta release version, heh
Just a quick note : Try out the Sniper Rifle lots.
There seems to be a bug where it doesn't hit ppl,
even when it is dead on them. Only seems to happen
in teamplay, and mainly when zoomed.
------------------------
ADDITIONS:
------------------------
- Teamplay
Set 'mp_teamplay' > 0 to enable.
Nuff' said
- New menu system
Fully compatible with the old style (you can still use the slot1-10 to select stuff).
Can be fully client side (as it is currently) or updated by the server.
Use the movement keys & +use to navigate them.
Still needs a little work to get the delays for it right...
It's also a bit hard for it to pick up +use sometimes :(
You may notice that while in a menu, you cannot move around.
That's deliberate so that the movement keys are picked up correctly...
- Basic flood protection
Added on say & radio commands.
Just in case AHL gets hit by a bunch of idiots that know how to
bind 'say Call me an idiot' to a key...
- Basic Radio support
See above for the command.
Only supports male sounds right now...
- Sentences with say & say_team
Have to change this, coz you can send ANYTHING that is in SENTENCES.txt to ppl.
Even with flood protection in, hearing "Squad we got freeman!" all the time would suck.
- Pain sounds
Only supports male sounds right now...
- Teamplay damage avoidance
Nuff' said.
------------------------
CHANGES:
------------------------
- weapon accuracy calc'ing
It is more controlable now
- jump kicks
These are easy to do now
- lots of stuff client side
Took a lot of things that were done by the server (deathmessages, ident etc)
and made them client side. This should take quite a bit of the strain off the server...
- knives
They've been sped up... probably TOO much.
They also stay in doors/glass now... falling to the ground if the glass breaks,
or simply moving with the door/train as it moves.
It aint exactly perfect yet, so if you see a knife floating in the air, ignore it.
- blood trails
Done much better now (IMHO)
- shotguns & blood
Ever notice that at point blank range the shotguns make an awful lot of instant blood?
Well, as cool as this looks, it also throw a bunch of stuff onscreen that really just
lags up the server for a split second. Now, you will only get blood from the
first few pellets... after that, zip.
- bullet impact 'puffs'
Added a random spark effect. Needs work still.
On the plus side, you can no longer shoot the sky, heh
------------------------
FIXES:
------------------------
- Lots of fixes
If I missed something, tell me