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CD Action 47 A
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cdactioncoverdisc47a2000.iso
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MissileCom
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Demo.exe
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data1.cab
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Program_Executable_Files
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Data.mgf
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stag_3_2.dat
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Text File
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2000-01-24
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6KB
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333 lines
[city 5]
offset = -800
heading = -75
angle = -65.000000
size = 2
type = 0
[city 4]
offset = 750
heading = 15
angle = -48.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 0
angle = -10.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 180
angle = 10.000000
size = 0
type = 0
[city 1]
offset = -500
heading = -105
angle = 35.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 20
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_3 = 28
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_3 = 2
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater08.npf
city_dest_small = objects\crater08sm.npf
city_large = objects\city08.npf
city_medium = objects\city08.npf
city_small = objects\city08sm.npf
terrain_obj = objects\World08.npf
sky_obj = objects\SkyDome08.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 6
numwaves = 4
numenemies = 5
numsmartbombs = 6
numMIRVs = 6
MIRVwarheads = 2
FogStart = 55
FogEnd = 150
FogColorRed = 200
FogColorGreen = 205
FogColorBlue = 180
cloud_shadow = Sky08.tex
[city 5]
offset = 0
heading = -90
angle = -71.000000
size = 2
type = 0
[city 4]
offset = 1000
heading = 135
angle = -50.000000
size = 0
type = 0
[city 3]
offset = -750
heading = -40
angle = -21.000000
size = 0
type = 0
[city 2]
offset = -1000
heading = -80
angle = 18.000000
size = 2
type = 0
[city 1]
offset = 1000
heading = -10
angle = 38.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 35
angle = 68.000000
size = 0
type = 0
[stage]
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_2 = 2
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater07.npf
city_dest_small = objects\crater07sm.npf
city_large = objects\city07.npf
city_medium = objects\city07.npf
city_small = objects\city07sm.npf
terrain_obj = objects\World07.npf
sky_obj = objects\SkyDome07.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 6
numwaves = 3
numenemies = 5
numsmartbombs = 6
numMIRVs = 5
MIRVwarheads = 2
FogStart = 45
FogEnd = 140
FogColorRed = 175
FogColorGreen = 160
FogColorBlue = 125
SkyDirection = 90
cloud_shadow = Sky07.tex
[city 4]
offset = -1000
heading = -15
angle = -65.000000
size = 2
type = 0
[city 3]
offset = 500
heading = 180
angle = -15.000000
size = 0
type = 0
[city 2]
offset = 800
heading = 90
angle = 18.000000
size = 2
type = 0
[city 1]
offset = -1000
heading = 0
angle = 48.000000
size = 2
type = 0
[city 0]
offset = 0
heading = -135
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater06.npf
city_dest_small = objects\crater06sm.npf
city_large = objects\city06.npf
city_medium = objects\city06.npf
city_small = objects\city06sm.npf
terrain_obj = objects\World06.npf
sky_obj = objects\SkyDome06.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 5
numwaves = 3
numenemies = 5
numsmartbombs = 6
numMIRVs = 5
MIRVwarheads = 2
FogStart = 30
FogEnd = 125
FogColorRed = 125
FogColorGreen = 85
FogColorBlue = 75
cloud_shadow = Sky06.tex
[city 5]
offset = -1000
heading = 150
angle = -58.000000
size = 2
type = 0
[city 4]
offset = 1000
heading = -45
angle = -45.000000
size = 0
type = 0
[city 3]
offset = 500
heading = 0
angle = -15.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 60
angle = 12.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 180
angle = 32.000000
size = 0
type = 0
[city 0]
offset = 1000
heading = 30
angle = 57.000000
size = 2
type = 0
[stage]
num_missiles_3 = 20
num_missiles_2 = 18
num_missiles_1 = 16
num_missiles_0 = 14
wave_speed_3 = 1
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater05.npf
city_dest_small = objects\crater05sm.npf
city_large = objects\city05.npf
city_medium = objects\city05.npf
city_small = objects\city05sm.npf
terrain_obj = objects\World05.npf
sky_obj = objects\SkyDome05.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 120.000000
numcities = 6
numwaves = 4
numenemies = 4
numsmartbombs = 5
numMIRVs = 4
MIRVwarheads = 2
FogStart = 35
FogEnd = 2