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/ CD Action 47 A / cdactioncoverdisc47a2000.iso / MissileCom / Demo.exe / data1.cab / Program_Executable_Files / Data.mgf / stag_3_2.dat < prev    next >
Text File  |  2000-01-24  |  6KB  |  333 lines

  1. [city  5]
  2. offset =        -800
  3. heading =        -75
  4. angle =        -65.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  4]
  9. offset =        750
  10. heading =        15
  11. angle =        -48.000000
  12. size =        2
  13. type =        0
  14.  
  15. [city  3]
  16. offset =        1000
  17. heading =        0
  18. angle =        -10.000000
  19. size =        2
  20. type =        0
  21.  
  22. [city  2]
  23. offset =        -1000
  24. heading =        180
  25. angle =        10.000000
  26. size =        0
  27. type =        0
  28.  
  29. [city  1]
  30. offset =        -500
  31. heading =        -105
  32. angle =        35.000000
  33. size =        2
  34. type =        0
  35.  
  36. [city  0]
  37. offset =        0
  38. heading =        20
  39. angle =        70.000000
  40. size =        0
  41. type =        0
  42.  
  43. [stage]
  44. num_missiles_3 =        28
  45. num_missiles_2 =        24
  46. num_missiles_1 =        20
  47. num_missiles_0 =        16
  48. wave_speed_3 =        2
  49. wave_speed_2 =        2
  50. wave_speed_1 =        2
  51. wave_speed_0 =        1
  52. enemy_pres_4 =        0
  53. enemy_pres_3 =        1
  54. enemy_pres_2 =        1
  55. enemy_pres_1 =        1
  56. enemy_pres_0 =        1
  57. enemy_speed =        8.0
  58. city_dest =            objects\crater08.npf
  59. city_dest_small =        objects\crater08sm.npf
  60. city_large =        objects\city08.npf
  61. city_medium =        objects\city08.npf
  62. city_small =        objects\city08sm.npf
  63. terrain_obj =        objects\World08.npf
  64. sky_obj =            objects\SkyDome08.npf
  65. world_3dvar_8 =        1.000000
  66. world_3dvar_7 =        1.000000
  67. world_3dvar_6 =        1.000000
  68. world_3dvar_5 =        1.000000
  69. world_3dvar_4 =        1.000000
  70. world_3dvar_3 =        240.000000
  71. world_3dvar_2 =        -1.500000
  72. world_3dvar_1 =        0.700000
  73. world_3dvar_0 =        480.000000
  74. fov_deg =            150.000000
  75. numcities =            6
  76. numwaves =            4
  77. numenemies =        5
  78. numsmartbombs =        6
  79. numMIRVs =            6
  80. MIRVwarheads =         2
  81. FogStart         = 55
  82. FogEnd            = 150
  83. FogColorRed     = 200
  84. FogColorGreen     = 205    
  85. FogColorBlue    = 180
  86. cloud_shadow =        Sky08.tex
  87.  
  88. [city  5]
  89. offset =        0
  90. heading =        -90
  91. angle =        -71.000000
  92. size =        2
  93. type =        0
  94.  
  95. [city  4]
  96. offset =        1000
  97. heading =        135
  98. angle =        -50.000000
  99. size =        0
  100. type =        0
  101.  
  102. [city  3]
  103. offset =        -750
  104. heading =        -40
  105. angle =        -21.000000
  106. size =        0
  107. type =        0
  108.  
  109. [city  2]
  110. offset =        -1000
  111. heading =        -80
  112. angle =        18.000000
  113. size =        2
  114. type =        0
  115.  
  116. [city  1]
  117. offset =        1000
  118. heading =        -10
  119. angle =        38.000000
  120. size =        2
  121. type =        0
  122.  
  123. [city  0]
  124. offset =        0
  125. heading =        35
  126. angle =        68.000000
  127. size =        0
  128. type =        0
  129.  
  130. [stage]
  131. num_missiles_2 =        24
  132. num_missiles_1 =        20
  133. num_missiles_0 =        16
  134. wave_speed_2 =        2
  135. wave_speed_1 =        1
  136. wave_speed_0 =        1
  137. enemy_pres_4 =        0
  138. enemy_pres_3 =        1
  139. enemy_pres_2 =        1
  140. enemy_pres_1 =        1
  141. enemy_pres_0 =        1
  142. enemy_speed =        8.0
  143. city_dest =            objects\crater07.npf
  144. city_dest_small =        objects\crater07sm.npf
  145. city_large =        objects\city07.npf
  146. city_medium =        objects\city07.npf
  147. city_small =        objects\city07sm.npf
  148. terrain_obj =        objects\World07.npf
  149. sky_obj =            objects\SkyDome07.npf
  150. world_3dvar_8 =        1.000000
  151. world_3dvar_7 =        1.000000
  152. world_3dvar_6 =        1.000000
  153. world_3dvar_5 =        1.000000
  154. world_3dvar_4 =        1.000000
  155. world_3dvar_3 =        240.000000
  156. world_3dvar_2 =        -1.500000
  157. world_3dvar_1 =        0.700000
  158. world_3dvar_0 =        480.000000
  159. fov_deg =            150.000000
  160. numcities =            6
  161. numwaves =            3
  162. numenemies =        5
  163. numsmartbombs =        6
  164. numMIRVs =            5
  165. MIRVwarheads =         2
  166. FogStart         = 45
  167. FogEnd            = 140
  168. FogColorRed     = 175
  169. FogColorGreen     = 160    
  170. FogColorBlue    = 125
  171. SkyDirection = 90
  172. cloud_shadow =        Sky07.tex
  173.  
  174. [city  4]
  175. offset =        -1000
  176. heading =        -15
  177. angle =        -65.000000
  178. size =        2
  179. type =        0
  180.  
  181. [city  3]
  182. offset =        500
  183. heading =        180
  184. angle =        -15.000000
  185. size =        0
  186. type =        0
  187.  
  188. [city  2]
  189. offset =        800
  190. heading =        90
  191. angle =        18.000000
  192. size =        2
  193. type =        0
  194.  
  195. [city  1]
  196. offset =        -1000
  197. heading =        0
  198. angle =        48.000000
  199. size =        2
  200. type =        0
  201.  
  202. [city  0]
  203. offset =        0
  204. heading =        -135
  205. angle =        70.000000
  206. size =        0
  207. type =        0
  208.  
  209. [stage]
  210. num_missiles_2 =        24
  211. num_missiles_1 =        20
  212. num_missiles_0 =        16
  213. wave_speed_2 =        1
  214. wave_speed_1 =        1
  215. wave_speed_0 =        1
  216. enemy_pres_4 =        0
  217. enemy_pres_3 =        1
  218. enemy_pres_2 =        1
  219. enemy_pres_1 =        1
  220. enemy_pres_0 =        1
  221. enemy_speed =        8.0
  222. city_dest =            objects\crater06.npf
  223. city_dest_small =        objects\crater06sm.npf
  224. city_large =        objects\city06.npf
  225. city_medium =        objects\city06.npf
  226. city_small =        objects\city06sm.npf
  227. terrain_obj =        objects\World06.npf
  228. sky_obj =            objects\SkyDome06.npf
  229. world_3dvar_8 =        1.000000
  230. world_3dvar_7 =        1.000000
  231. world_3dvar_6 =        1.000000
  232. world_3dvar_5 =        1.000000
  233. world_3dvar_4 =        1.000000
  234. world_3dvar_3 =        240.000000
  235. world_3dvar_2 =        -1.500000
  236. world_3dvar_1 =        0.700000
  237. world_3dvar_0 =        480.000000
  238. fov_deg =            150.000000
  239. numcities =            5
  240. numwaves =            3
  241. numenemies =        5
  242. numsmartbombs =        6
  243. numMIRVs =            5
  244. MIRVwarheads =         2
  245. FogStart         = 30
  246. FogEnd            = 125
  247. FogColorRed     = 125
  248. FogColorGreen     = 85    
  249. FogColorBlue    = 75
  250. cloud_shadow =        Sky06.tex
  251.  
  252. [city  5]
  253. offset =        -1000
  254. heading =        150
  255. angle =        -58.000000
  256. size =        2
  257. type =        0
  258.  
  259. [city  4]
  260. offset =        1000
  261. heading =        -45
  262. angle =        -45.000000
  263. size =        0
  264. type =        0
  265.  
  266. [city  3]
  267. offset =        500
  268. heading =        0
  269. angle =        -15.000000
  270. size =        2
  271. type =        0
  272.  
  273. [city  2]
  274. offset =        -1000
  275. heading =        60
  276. angle =        12.000000
  277. size =        0
  278. type =        0
  279.  
  280. [city  1]
  281. offset =        -1000
  282. heading =        180
  283. angle =        32.000000
  284. size =        0
  285. type =        0
  286.  
  287. [city  0]
  288. offset =        1000
  289. heading =        30
  290. angle =        57.000000
  291. size =        2
  292. type =        0
  293.  
  294. [stage]
  295. num_missiles_3 =        20
  296. num_missiles_2 =        18
  297. num_missiles_1 =        16
  298. num_missiles_0 =        14
  299. wave_speed_3 =        1
  300. wave_speed_2 =        1
  301. wave_speed_1 =        1
  302. wave_speed_0 =        1
  303. enemy_pres_4 =        0
  304. enemy_pres_3 =        0
  305. enemy_pres_2 =        1
  306. enemy_pres_1 =        1
  307. enemy_pres_0 =        1
  308. enemy_speed =        8.0
  309. city_dest =            objects\crater05.npf
  310. city_dest_small =        objects\crater05sm.npf
  311. city_large =        objects\city05.npf
  312. city_medium =        objects\city05.npf
  313. city_small =        objects\city05sm.npf
  314. terrain_obj =        objects\World05.npf
  315. sky_obj =            objects\SkyDome05.npf
  316. world_3dvar_8 =        1.000000
  317. world_3dvar_7 =        1.000000
  318. world_3dvar_6 =        1.000000
  319. world_3dvar_5 =        1.000000
  320. world_3dvar_4 =        1.000000
  321. world_3dvar_3 =        240.000000
  322. world_3dvar_2 =        -1.500000
  323. world_3dvar_1 =        0.700000
  324. world_3dvar_0 =        480.000000
  325. fov_deg =            120.000000
  326. numcities =            6
  327. numwaves =            4
  328. numenemies =        4
  329. numsmartbombs =        5
  330. numMIRVs =            4
  331. MIRVwarheads =         2
  332. FogStart         = 35
  333. FogEnd            = 2