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- // Tiles.txt
- // Advanced Notes:
- // If you don't want to use a particular field, i.e., have no splashes, always
- // put in a 0 (zero) value
- // Your text editor must NOT use tabs - always space things/columns out
- // Sinking Depth does not work yet
- // Splash Types:
- // 2 = Water
- // 3 = Lava
- // 4 = Slime
- // 5 = Dust
- // Damage Types:
- // 0 = NONE
- // 1 = IMPACT
- // 2 = ENERGY
- // 3 = EXPLOSION
- // 4 = FIRE
- // Below is the field definitions:
- // ___ = Index Number (0 to 255)
- // ____________________ = Description (Ravage Use)
- // _____ = Friction (0 to -2000)
- // ___ = Splash/Hit Type (2 to 5)
- // __ = Chuggyness (0 to 9)
- // __ = Damage Type
- // ___ = Damage amount for vehicle
- // ___ = Damage amount for walking person
- // __ = Sinking Depth
- // __ = Splashness
- // ___ ____________________ _____ ___ __ __ ___ ___ __ __
- 0 Plain Tile 0 0 0 0 0 0 0 0
- 1 Tile Test -1500 2 0 1 0 0 0 0
- 2 Generic Water 0 2 1 0 0 0 15 0
- 3 Generic Lava 0 3 1 4 5 10 10 0
- 4 Generic Slime 0 4 1 2 5 10 15 0
- 5 Generic Dust 0 0 0 0 0 0 0 0
- 6 Ice -9999 0 0 0 0 0 0 0
- 7 Sand 0 0 1 0 0 0 0 100
- 8 Oil -750 0 0 0 0 0 0 0
- 9 Swamp 0 4 2 0 0 0 10 0
- 10 Electricity 0 0 0 2 5 10 0 0
- 11 Snow -1000 0 1 0 0 0 5 20
- 12 Super Electric 0 0 0 2 20 100 0 0
- 255 Plain Tile 0 0 0 0 0 0 0 0
- // End of File!
-