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Gambler 29 B
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GAMBLERCD29B.BIN
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Anno1602
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anno1602.exe
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GADDATA
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SKSOLDAT.GAD
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Text File
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1998-02-16
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2KB
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99 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 65001
IDNIX = 65201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+52
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Soldatentyp---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Stoppen der Einheit---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXSHIP+24
Pressoff: 1
Pos: 30, 697
Size: 42, 59
;---Patroillenmodus einschalten---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXKAMPF+9
Flipflg: 1
Pressoff: 3
Pos: 97, 697
Size: 71, 59
EndObj;