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Gambler 29 B
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GAMBLERCD29B.BIN
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Anno1602
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anno1602.exe
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GADDATA
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SKSHIP.GAD
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Text File
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1998-02-16
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6KB
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307 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
COL_BALK = 185
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 51001
IDNIX = 51201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+52
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Schiffsflotte---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+1
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Kanonenbestⁿckung---*/
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_GFX
Gfxnr: GFXSHIP+3
Pressoff: 4
Pos: 159, 403
Size: 74, 56
@Nummer: +1
Id: IDHAUPT+11
Kind: GAD_TEXTR
Blocknr: ZEINR
Color: 0, 0
Pos: 126, 414
Size: 30, 30
Posoffs: 30, 29
;---Zustandsbalken---;
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIP+12
Pos: 89, 468
Size: 145, 21
@Nummer: +1
Id: IDHAUPT+13
Kind: GAD_BALKEN
Slidhorflg: 1
Noselflg: 1
Color: COL_BALK
Pos: 91, 471
Size: 141, 15
@Nummer: +1
Id: IDHAUPT+14
Kind: GAD_NIX
Pos: 89, 468
Size: 145, 21
;---Stoppen der Einheit---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXSHIP+24
Pressoff: 1
Pos: 30, 570
Size: 42, 59
;---Patroillenmodus einschalten---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXKAMPF+9
Flipflg: 1
Pressoff: 3
Pos: 97, 570
Size: 71, 59
;---Gadget fⁿr Weisse Flagge---;
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+22
Flipflg: 1
@Gfxnr: +1
Pos: 22, 439
Size: 56, 63
;---Waren ⁿber Bord werfen---;
@Nummer: +1
Id: IDHAUPT+23
Kind: GAD_GFX
Gfxnr: GFXKAMPF+24
Pressoff: 1
Pos: 169, 582
Size: 66, 55
;---Warengrafiken Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 649
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 651
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Schiff---;
@Nummer: +1
X = 26
Y = 648
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;