home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gambler 19
/
GAMBLERCD19.BIN
/
UTILS
/
3D
/
MODY
/
VIKING09.ZIP
/
Readmes
/
fraglog_readme.txt
< prev
next >
Wrap
Text File
|
1998-03-06
|
4KB
|
82 lines
Quake2 Fraglogs Mod (DLL file included) 3/6/98
================================================================
Title : Quake2 Fraglogs v0.4 (for Quake2 v3.14)
Author : Dave "Mongoose" Feldman
Email Address : dmf14@cornell.edu
Web Page : http://www.people.cornell.edu/pages/dmf14/q2flog/
Description : Adds fraglogging support to Quake2 in
Quakeworld format fraglogs via the new
console variable fraglogfile
Additional Credits to : John Penman (rage@itouch.net) for the buffer
flushing suggestion
Dave Dynerman a.k.a. anarchy for the
readme format
id Software for Quake/Quake2
Dave "Zoid" Kirsch and Jack "Morbid"
Matthews for doing the original
Quakeworld fraglog format
================================================================
* Play Information *
Single Player : Yes, but what's the point?
Deathmatch : Yes, that IS the point!
New Sounds : No ---
New Graphics : No - No need
New Music : No ---
* Construction *
Base : Quake2 DLL Source
Editor(s) used : Microsoft Visual C++ 5.0
Known Bugs : None
Build Time : Less than a minute
* What's New *
Version 0.4 is fully Quake2 v3.14 compatiable and was recompiled using the v3.14
source. I also released a v0.4 of q2 fraglogging for linux as well.
Version 0.3 forces quake2 to write to the logfile after each frag so that logfiles
can be processed while the server is still running. The logfile will show a size
of 0 bytes while it is still open but will contain up-to-the-second fraglogging.
Version 0.2 was just recompiled to work with Quake2 v3.09. No other changes
were made.
* Install Instructions *
1) Make a dir under your quake2 directory (c:\quake2\q2flog for example)
2) Unzip the gamex86.dll into the dir created in #1 (i.e. C:\quake2\q2flog)
3) Run Quake2 with the command line "quake2 +set game dir" where "dir" is the
directory where you copied the gamex86.dll or gamei386.so (i.e. quake2 +set
game q2flog, or quake2 +set game q2flog +set dedicated 1 for dedicated servers)
4) To turn on fraglogging, type "fraglogfile 1" at the console. To turn it
off, type "fraglogfile 0". Simple enough?
5) This patch is server side only! Clients do not need it.
* Other Info *
I noticed that Quake2 has its own style of console logging that records everything
from the console including the full death messages and the talk on the server, but
I wanted servers to have the option to output nice concise "who killed who?" frag
logs like that in Quakeworld (http://www.quakeworld.net/). So, I put this little
patch in the writes the same format fraglogs as quakeworld fraglogs (frag_#.log
consisting of \frager\fragee\) lines except they are generated in the quake2
directory. Any quakeworld log parser will be able to read these logs. If you're
still looking for a log parser, try my QRC
@ http://www.people.cornell.edu/pages/dmf14/qrc/
Enjoy! And please report any comments/suggestions/bugs to me at dmf14@cornell.edu.
For a sample of what both my Q2Fraglogs and QRC have to offer, go to my ex-clan's
site: http://www.dol.net/~kaless/default.html and check out the "Q2Stats" which were
generated by QRC on a Q2 Server running the fraglog mod.
Dave "Mongoose" Feldman
dmf14@cornell.edu
* Legal Stuff/Disclaimer *
By using this, you agree that I'm not responsible to any damages that might occur!
But I am in the process of uploading it to http://openquake.geek.net/ to make us
all feel warm and fuzzy and safe.