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1998-05-17
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Ugg - don't use wordwrap, make this full screen. Sorry, this was Bart's first thyme doing docs - he did a good job,
cept for that little tripup.
Introduction
Action Quake▓ is a Quake 2 modification where stealth, strategy, ammo conservation, and
accuracy are what matter. Rather than who can get to the BFG fastest. Try it out, see how you like it, we
think itÆs probably the most fun weÆve ever had playing Quake, but weÆre biased.
Below you will find all the information you need to get fragging.
Getting Started
After installation you should load up a game and get your configuration set up. There are a few
commands you need to know and bind.
opendoor * Doors, for one, do not open automatically, like in Quake 2. Instead you will have to actually
open the door with the æopendoorÆ command that I told you to bind. This is to encourage thoughtful,
strategic play, rather than the ærun, shootÆ matches Quake games often turn into.
bandage * Another thing that might take some getting used to is our unique damage code. Instead of taking
a set amount of damage, wounds are actually inflicted on regions of your body. While head wounds are
almost always fatal, some wounds will continue to bleed and create other adverse effects. To stop the
bleeding and any other effects of the wound simply hit your æbandageÆ key, but beware; bandaging takes
six seconds, during which time you cannot fire. There is no way to regain lost hit points, so try not to get
shot.
reload * This empties your gun of all rounds currently in it and loads a new clip. Ammo is scarce so be
careful with this one.
drop item * This is simple, it drops whatever special item you currently have.
drop weapon * Drops your unique weapon, even if you are using it.
sniper * Toggles whether or not you are looking thru your sniper rifle lens
lens * The sniper rifle comes equipped with a high powered visible light scope. It has three lenses to
accommodate your sniping needs. 2x, 4x, and 6x, the ælensÆ command cycles through them.
Server Commands
~~~~~~~~~~~~~~~
The server setting "actionmaps 1" or the cmd line "+set actionmaps 1" will rotate
between the three action quake maps we have so far.
Some other quick reminders, fall damage has been greatly increased in this mod, so donÆt go
jumping out of any 3rd story windows. Also, running causes your accuracy to go down, so line up for those
shots. Walking is also a good idea - you are less accurate then if you were standing or crouching, but
more accurate then if you were running.
The Weapons
The heart of any mod, the big guns.
The Pistol
Ah, your trusty sidearm, an IMI Desert Eagle .44; donÆt leave home without it. For ammo it uses
bullets that can be found in clips of 10 each (Yes, we know an Eagle only carries 7 rounds, but play balance
takes precedence over realism.) throughout the level. When you reach the end of a clip it takes a few
seconds to load another, so keep an eye on that ammo meter. You can hold two clips at a time, plus the one
you have in the gun itself.
Firing is semi-automatic, meaning that you have to pull the trigger each time you want to fire
another round. Though it may take a while to get used to, it actually helps your aim quite a bit.
The Shotgun
The old standby, the shotgun is perfect in that medium range fighting. It carries 6 rounds and
takes 6 seconds to reload when those run out. This one functions much the same as the Quake 2 shotgun,
with one obvious difference, power. One good, clean shot can take anyone down, and even grazing hits
will hurt them. The knock-back from this baby is impressive to say the least, makes it perfect for blasting
people off a roof or out a window. You can carry 2 six-packs of shells at a time, plus the 6 rounds in the
gun. This weapon is unique and there is only one on the level. You can only carry one unique weapon at a
time.
The 9-mm Uzi
Although wildly inaccurate the Uzi more than makes up for it by shooting very fast. Less
powerful than the pistol itÆs quite useful when clearing a room. It holds 24 rounds per clip and you can
carry two extra clips at a time. Reload time is the same as the pistol. This weapon is unique.
The Sniper Rifle
A 7.62-mm SSG 69 fitted with a powerful scope, this gun is not to be trifled with. Although
nearly useless in close combat, it is unequaled in distance fighting. The scope can be switched from 2x, to
4x, all the way down to 6x. Since it is bolt action you will have to reload each time you fire. Each box of
bullets holds five round, and you can carry up to two extra boxes. Each time you draw the weapon you
must assemble it from itÆs case, so find a good spot and snipe from there. This weapon is unique.
The Hand Cannon
Word to the wise; donÆt get in front of this thing. Basically a sawed off double-barrel shotgun itÆs
spread is wide enough to kill just about anyone getting too close. However, this benefit causes the gun to
become nearly useless at long and medium range. It uses the same ammo as the shotgun but only holds two
shells at a time. This weapon is unique.
The Concussion Grenades
If you see one of these thrown you had better take cover fast. Even if it doesnÆt kill you it is liable
to blow you out a window or break your legs. Of course the one ho threw it is just as susceptible to itÆs
effects, and impatient handling of these has led to more than one player blasting himself. You can only
carry 2 at a time, so use them wisely.
Jump Kick
Jump into someone - just try it. Does 20 damage - no bleeding.
The Items
Akin to the runes from CTF these items can be held in addition to your unique weapon, making
for some very interesting combinations. You can only carry one item at a time, but can drop your current
item by using the ædropitemÆ command.
The Kevlar Vest
All shots to your chest do no damage, however, you are still knocked back and can be shot out a
window. The grenades, shotgun, and hand cannon can still penetrate the vest however, and a well placed
shot from any other weapon will do damage as normal.
The Silencer
The Pistol, Uzi, and Rifle all become æsilencedÆ. They give no muzzle flash and make only the
tiniest noise. This and the sniper rifle makes for a very dangerous T!
The Lasersight
The Lasersight will make you extremely accurate with the pistol or uzi, even if you
are running!
Q: I canÆt open doors! What gives?
A: Type æopendoorÆ at the console. You should also bind it if you havenÆt done so already.
Q: This mod sucks, all the Stroggs die in one shot. What gives?
A: This is a multiplay only mod, it is not intended for single player games (although it is sometimes
interesting). There are no plans for a single play TC based on Action Quake at anytime in the future.
Q: Office2 Kicks ass, but i'm getting sick of playing it over and over again!
(alt. Q: I'm sick of rotating thru dm maps!)
A: Get the server admin. To "+set actionmaps 1" or type "actionmaps 1" at the console. This will
rotate through the actionquake2 maps.
Q: Any more questions I should ask?
A: Not any I can think of, but if anyone does have any questions, game play related or otherwise, donÆt
hesitate to write us at ateam@telefragged.com
Contact
The alien looks like Jodie FosterÆs father.
Upp, sorry.
WWW http://action.telefragged.com
EMAIL ateam@telefragged.com
Copyright The A-Team 1998