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Text File  |  1997-11-19  |  3KB  |  97 lines

  1. // G:\quake2\baseq2\models/monsters/gladiatr
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_stand1              0
  6. #define FRAME_stand2              1
  7. #define FRAME_stand3              2
  8. #define FRAME_stand4              3
  9. #define FRAME_stand5              4
  10. #define FRAME_stand6              5
  11. #define FRAME_stand7              6
  12. #define FRAME_walk1               7
  13. #define FRAME_walk2               8
  14. #define FRAME_walk3               9
  15. #define FRAME_walk4               10
  16. #define FRAME_walk5               11
  17. #define FRAME_walk6               12
  18. #define FRAME_walk7               13
  19. #define FRAME_walk8               14
  20. #define FRAME_walk9               15
  21. #define FRAME_walk10              16
  22. #define FRAME_walk11              17
  23. #define FRAME_walk12              18
  24. #define FRAME_walk13              19
  25. #define FRAME_walk14              20
  26. #define FRAME_walk15              21
  27. #define FRAME_walk16              22
  28. #define FRAME_run1                23
  29. #define FRAME_run2                24
  30. #define FRAME_run3                25
  31. #define FRAME_run4                26
  32. #define FRAME_run5                27
  33. #define FRAME_run6                28
  34. #define FRAME_melee1              29
  35. #define FRAME_melee2              30
  36. #define FRAME_melee3              31
  37. #define FRAME_melee4              32
  38. #define FRAME_melee5              33
  39. #define FRAME_melee6              34
  40. #define FRAME_melee7              35
  41. #define FRAME_melee8              36
  42. #define FRAME_melee9              37
  43. #define FRAME_melee10             38
  44. #define FRAME_melee11             39
  45. #define FRAME_melee12             40
  46. #define FRAME_melee13             41
  47. #define FRAME_melee14             42
  48. #define FRAME_melee15             43
  49. #define FRAME_melee16             44
  50. #define FRAME_melee17             45
  51. #define FRAME_attack1             46
  52. #define FRAME_attack2             47
  53. #define FRAME_attack3             48
  54. #define FRAME_attack4             49
  55. #define FRAME_attack5             50
  56. #define FRAME_attack6             51
  57. #define FRAME_attack7             52
  58. #define FRAME_attack8             53
  59. #define FRAME_attack9             54
  60. #define FRAME_pain1               55
  61. #define FRAME_pain2               56
  62. #define FRAME_pain3               57
  63. #define FRAME_pain4               58
  64. #define FRAME_pain5               59
  65. #define FRAME_pain6               60
  66. #define FRAME_death1              61
  67. #define FRAME_death2              62
  68. #define FRAME_death3              63
  69. #define FRAME_death4              64
  70. #define FRAME_death5              65
  71. #define FRAME_death6              66
  72. #define FRAME_death7              67
  73. #define FRAME_death8              68
  74. #define FRAME_death9              69
  75. #define FRAME_death10             70
  76. #define FRAME_death11             71
  77. #define FRAME_death12             72
  78. #define FRAME_death13             73
  79. #define FRAME_death14             74
  80. #define FRAME_death15             75
  81. #define FRAME_death16             76
  82. #define FRAME_death17             77
  83. #define FRAME_death18             78
  84. #define FRAME_death19             79
  85. #define FRAME_death20             80
  86. #define FRAME_death21             81
  87. #define FRAME_death22             82
  88. #define FRAME_painup1             83
  89. #define FRAME_painup2             84
  90. #define FRAME_painup3             85
  91. #define FRAME_painup4             86
  92. #define FRAME_painup5             87
  93. #define FRAME_painup6             88
  94. #define FRAME_painup7             89
  95.  
  96. #define MODEL_SCALE        1.000000
  97.