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Amiga MA Magazine 1998 #7
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amigamamagazinepolishissue1998.iso
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varia
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povray3
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povray3_fpu
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level1
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spotlite.pov
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1997-12-12
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// Persistence Of Vision raytracer version 3.0 sample file.
// Spotlight example
// File by Alexander Enzmann & Drew Wells
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 5, -12>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
// This is the spotlight.
light_source {
<10, 10, 0> color red 1 green 1 blue 0.5
spotlight
point_at <0, 1, 0>
tightness 50
radius 11
falloff 25
looks_like {
sphere {
<10, 10, 0>, 0.5
texture {
pigment { White }
finish { Luminous }
}
}
}
}
light_source {
<-10, 10, 0> color red 0.5 green 0.5 blue 1.0
spotlight
point_at <0, 1, 0>
tightness 50
radius 11
falloff 25
}
light_source {
<0, 10, -10> color red 1.0 green 0.1 blue 0.1
spotlight
point_at <0, 1, 0>
tightness 20
radius 11
falloff 35
}
// Create a sphere with a checker texture
sphere { <0, 0, 0>, 2
pigment { Sapphire_Agate }
finish {
specular 0.6
ambient 0.2
diffuse 0.8
}
}
// Create a ground plane
plane { y, -2.01
pigment {
checker colour White colour DarkSlateGrey
scale 2
}
finish {
ambient 0.2
diffuse 0.8
}
}