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Amiga MA Magazine 1998 #7
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amigamamagazinepolishissue1998.iso
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varia
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povray3
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povray3_fpu
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povscn
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level1
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shadows.pov
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1997-12-12
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// Persistence Of Vision raytracer version 3.0 sample file.
// Area_light example
// File by Steve Anger
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0, 45, -45>
direction <0, 0, 1.5>
look_at <0, 0, 0>
}
light_source {
<-10, 20, -10> color White
area_light <4, 0, 0>, <0, 0, 4>, 9, 9
adaptive 1
jitter
// Show what the light source looks like
looks_like {
box {
<-2, 0, -2>, <2, 0.1, 2>
pigment { White } finish { Luminous }
}
}
}
// Floor
plane { y, 0
pigment { Tan }
finish {
crand 0.015
ambient 0.12
diffuse 0.8
}
}
// A few simple objects to cast some fuzzy shadows
sphere {
<0, 7, 0>, 7
pigment { Red }
finish {
ambient 0.1
diffuse 0.7
phong 1
phong_size 80
}
}
box {
<-3, -3, -3>, <3, 3, 3>
pigment { Gold filter 0.92 }
finish {
ambient 0.1
diffuse 0.7
ior 1.3
phong 1
phong_size 50
}
rotate -40*y
translate <-6, 3, -14>
}
cylinder {
<0, -4, 0>, <0, 4, 0>, 2.5
translate <-17, 4, -8>
// texture { Copper_Metal } - AAC reflection making this look wierd...
pigment { Copper }
finish {
ambient 0.1
diffuse 0.7
phong 1
phong_size 60
}
}