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DOS/V Power Report 1998 November
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VPR9811A.BIN
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VPR_DATA
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GAME
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MSUADEMO
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MSUADEMO.EXE
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IDR_CABFILE
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NUCLEUS.INI
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1998-07-08
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4KB
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117 lines
;
; Ini File for WinVFM
; -------------------
; FACTORY SETTINGS
;
ypa.alt_joy_model = no
; gfx.display = windd.class
; -------------------------
; This is the native Windows gfx driver which uses
; DirectDraw.
;
gfx.engine = gfx.engine
gfx.display = win3d.class
gfx.mode = 0x4400
gfx.palette = standard.pal
gfx.movie_player = off
gfx.dither = off
gfx.antialias = off
gfx.filter = on
gfx.alpha = 128
gfx.zbuf_when_tracy = no
gfx.force_emul = no
gfx.use_draw_primitive = yes
gfx.force_alpha_textures = no
gfx.disable_lowres = no
; Transformer Engine
;~~~~~~~~~~~~~~~~~~~~
tform.engine = tform_NG.engine
tform.backplane = 0x1000
tform.frontplane = 0x11
tform.zoomx = 320
tform.zoomy = 200
; Input Engine
;~~~~~~~~~~~~~~
input.engine = input.engine
input.timer = wintimer
input.wimp = winp
input.keyboard = winp
; special YPA keys and Sliders
input.slider[0] = ~#winp:left #winp:right ; flight dir
input.slider[1] = ~#winp:up #winp:down ; flight height
input.slider[2] = #winp:x ~#winp:c ; flight speed
input.slider[3] = ~#winp:left #winp:right ; ground dir
input.slider[4] = #winp:up ~#winp:down ; ground speed
input.slider[5] = ~#winp:y #winp:a ; gun up down
input.slider[6] = ~#winp:f1 #winp:f2
input.slider[7] = ~#winp:f3 #winp:f4
input.slider[10] = winp:mouse_x
input.slider[11] = winp:mouse_y
input.button[0] = winp:space ;feuern
input.button[1] = winp:tab ;mit vieweroption lshift klappt doch netz so richtig
input.button[2] = winp:enter ;mit kanone
input.button[3] = winp:num0 ;stoi, towarischtsch
input.hotkey[0] = o ; Mode: ORDER
input.hotkey[1] = space ; Mode: FIGHT
input.hotkey[2] = n ; Mode: NEW
input.hotkey[3] = a ; Mode: ADD
input.hotkey[4] = c ; Mode: CONTROL
input.hotkey[5] = b ; Mode: BUILD
; PANIC ist obsolete
input.hotkey[7] = g ; Mode: AUTOPILOT
input.hotkey[8] = m ; Window: Map on/off
input.hotkey[9] = f ; Window: Finder on/off
input.hotkey[10] = 1 ; Map: toggle landscape layer
input.hotkey[11] = 2 ; Map: toggle energy layer
input.hotkey[12] = 3 ; Map: toggle height layer
input.hotkey[13] = 4 ; Map: no lock
input.hotkey[14] = 5 ; Map: lock on viewer
input.hotkey[15] = 6 ; Map: lock on selected squad
input.hotkey[16] = 7 ; Map: zoom in
input.hotkey[17] = 8 ; Map: zoom out
input.hotkey[18] = 9 ; Map: minimize
input.hotkey[19] = 0 ; Map: maximize
input.hotkey[20] = f1 ; Control to next commander
input.hotkey[21] = f2 ; Control back to robo
input.hotkey[22] = f3 ; Control to next unit in squad
input.hotkey[23] = f4 ; Control to commander of squad
input.hotkey[24] = esc ; Quit
input.hotkey[25] = v ; Visier an/aus
input.hotkey[26] = f5 ; cycle through open windows
input.hotkey[27] = i ; LogWin (aka Info) on/off
input.hotkey[28] = q ; SubMenu: Next Item
input.hotkey[29] = w ; SubMenu: Prev Item
input.hotkey[30] = e ; Energie-Window
input.hotkey[31] = bs ; Control-2-Last-Message
input.hotkey[32] = p ; Pause
;
; Audio Engine
; ~~~~~~~~~~~~
;
audio.engine = miles.engine
audio.channels = 12
audio.volume = 128
audio.num_palfx = 8
audio.rev_stereo = no
;
; Netzwerk
; ~~~~~~~~~~~~
;
net.versioncheck = on
net.waitstart = 150000 ; 150 sec
net.kickoff = 20000 ; 20 sec
netgame.exclusivegem = on
game.debug = off