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1994-05-14
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Outpost 21, by Scott Amspoker (scott@basis.com)
A review by S.P. Harvey.
Note: the author's text file is slightly abridged and reproduced at the
end of this review.
I've played many PWADS over the last several weeks/months, but this is
the first level that's compelled me to jump into the ring as reviewer.
Outpost 21 is a government built and funded station, upon which you, the
happy-go-lucky Space Marine 9th Class have just landed. Unfortunately, you
arrive to the sound of gunfire, not a brass band. You run, you dodge,
searching the neighboring buildings for your unseen attackers. All you
have to defend yourself is your regulation-issue sidearm. Ammo quickly
runs low as you search for somewhere to cower and remember what they
taught you in Strategic Assault Planning 101.
And thus begins Scott Amspoker's brilliant level, Outpost 21
(OPOST21.ZIP). All your favorite ex-human pals are here, in force, along
with some of the denizens of Hell which took over the station unbeknownst
to the government. There's plenty of fighting to do, along with a bit of
puzzle-solving and not a small amount of exploration. I've always felt
that reviews should not contain any spoilers. After all, we read reviews
to determine whether or not a file is worth our precious download time.
The level begins with your standard E1-style buildings and open spaces,
but then quickly begins to descend into diabolical areas reminiscent of
E3. All in all, it's a very nice blending of Doom styles, from the
techno-shootout computer labs, to the dimly lit wanderings of Hellish
caverns.
It's not an easy level (I played on UV). Death came easily several times
before I even got inside the complex. Once inside, death came even
easier. Ammo seems a little scarce in roughly the first half of the
level. Imagine: pinned into a little corridor with two Spectres roaming
cluelessly in the neighboring room. Health: 32%. Ammo: Bullets, none.
Shells, 8. No chainsaw. No berzerk. No other weapons. Sheesh.
There is a minor flaw in the level design, which I will not disclose
here. Others may have no trouble finding it. I had to peek at the level
using DEU. Even the full map powerup was no help. I'm going to mention
this to the author and see what he thinks.
All in all, get your hands on Outpost 21. It's easily id-quality work.
Truth be told, there's not a whole lot in the area of technical
innovations, but there's a place for the 'look what I can do' type of
PWADs, and PWADs like Outpost 21: Direct, entertaining, challenging, and
a very solid piece of work. Kudos to the author, and keep us informed on
your next level.
Note: The author's .txt file (which is below in abridged format) requests
that you not overly-gamma-correct certain dark areas of the level. He is
correct when says the overall darkness is not to simply ambush the
player. The use of lighting techniques and choices is simply
professional-level atmosphere at its finest.
Ratings:
Playability: Excellent
Design: Excellent
Texture Usage: Excellent
Difficulty: Moderate.
- Review by S.P. Harvey (sharvey@interaccess.com)
Title : OPOST21.WAD
Author : Scott Amspoker
Email Address : scott@basis.com
Play Information
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
Construction
Base : New level from scratch
Build Time : Too damn long
Editor(s) used : DEU5BETA4, 5.0, 5.1 and BSP11X
Known Bugs : none