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Secret Service 44b
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myst1.txt
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1997-02-08
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MAIN ISLAND:
Pick up the note in front of the
planetarium. As you explore the
island, you'll find that there are
8 marker switches in total: Pier -
Giant gears - Planetarium -
Spaceship - Mall with small pool
and pillars - Brick building -
Wooden shack - Clock tower Turn
each marker switch on (up) as you
get to it. (Worry about the clock
tower marker later.)
In the pier, there is an entrance
to an underground room. Go to the
projector, and turn it off by
pressing the big button at the
bottom. Turn around. You'll notice
a piece of paper on the wall to the
left. Press the green button on the
upper left corner, which will
reveal a hidden control panel.
Enter the number of switches "08",
and press the button to close the
panel. Turn back to the projector,
push the button, and watch the
man's message to Catherine.
In the library, each wall
contains interesting items. Give
the blue and red pages to the
corresponding books. Each brother
wants more pages. Read the 4
legible books in the book-case. You
can ignore the book with the wierd
squares in it, you'll deal with it
later. Jot down any interesting
diagrams from the others on your
notebook.
Look at the map next to the
entrance. Each of the marker
switches in the island lights one
specific group of buildings in the
map. Grab the tower and rotate it
until it flashes red, then stop.
There are 4 "red" positions, each
one of them corresponding to where
one of the 4 available link books
is hidden (ship, giant tree, gears,
spaceship). The paintings next to
the book-case open and close the
secret passageway behind it. Go to
the elevator, close the door, and
press the button to go into the
tower. If you rotated the tower
correctly, the ladder with the
"book" on it should show you where
the book is hidden, while the
ladder with the "key" should lead
you to the clue to the puzzle that
lets you get the book.
Ship: Go to the planetarium, turn
the lights off (the switch is next
to the door), sit down on the
chair, and click on the control
panel. Set each of the dates from
the clue (Oct 11, 1984 10:04AM, Jan
17, 1207 5:46AM , and Nov 23, 9791
6:57 PM), and map the constellation
shown to one of the constellations
in the Stoneship book. Go to the
pillars at the mall, and click on
the appropiate symbols (leaf,
snake, and bug). The book is in the
now resurfaced ship.
Tree: Go to the wooden house, and
enter the combination for the safe
next to the door (7,2,4). Open the
safe, get the match, and light it
with the matchbox. Turn around and
light the pilot light below the
boiler. Turn the gas wheel all the
way up (green icon). Wait until the
thumping sound stops, then turn the
wheel all the way down (red icon),
and QUICKLY get out of the house
and into the tree to the right of
it (see library map for location)
before the "elevator" in the tree
goes underground. If you can't do
it that quickly, don't turn the gas
quite all the way off. The book is
down beneath the tree. If you went
up in the elevator, press the white
button to your left. That releases
the steam and drops the tree down
to the underground level.
Gears: Go to the clockhouse,
enter 2:40 into the clock using the
wheels, then press the button. Go
into the clock, and use the levers
to set the wheels to 2,2,1. HOLD
either front lever down to rotate
the middle wheel only. Click on the
vertical lever to your right to
reset the puzzle. The book is in
the giant gears close to the pier.
Spaceship: Go to the brick
building, set the generators to
send exactly 59 volts out (buttons
1,2,3,6,7,8 and 10 should do
nicely. The numbering order is on
the wall as you leave the control
room. In order to figure out which
button has which voltage, just hit
them one at a time). If you go over
59 volts, you will blow a fuse.
There are two electric towers to
climb, one next to the brick
building, one clearly visible close
to the spaceship, click down the
breaker switches. Then enter the
spaceship. Play the notes from the
Selenitic Age book in the organ,
and set the same notes in the
controls of the ship. If you're
tone deaf, just count number of
notes from the bottom. (8, 20, 23,
13, and 6, respectively, including
the bottom as one). Press the
button and the book will appear
before you.
STONESHIP AGE: Go to the other
half of the ship, up the stairs and
look through the telescope. Find
where the lighthouse is. (135
degrees)
Go to the umbrella and push the
rightmost button to drain the
lighthouse. Go to the basement and
drain the chest by opening and
closing the valve at the bottom. Go
back to the umbrella and let the
lighthouse fill up again. Unlock
the now floating chest, get the
key, and open the lighthouse. Crank
up the generator and power the
battery. Note that the battery is
slightly discharging, so move
quickly! (If the lights go out, go
to the generator and crank it up
some more.)
Go to the umbrella, press the
middle button to drain the rock and
go inside. Go all the way down the
tunnel, find the page for either of
the brothers, and explore a bit.
You should find half of an
important note in the map drawer in
Achenar's room (that's the messy
room). The entire note is given
below.
Go back to the red-lined "panel"
in one of the walls. Inside, you'll
find a compass rose, just like in
the Stoneship book. Push the "SE"
button (the clue is 135 degrees,
found with the telescope). This
will turn on the submersible's
lights.
Drain the ship with the leftmost
button and go in. Click on the desk
in the lower level, and the book
leading back to Myst will pop up.
SELENITIC AGE: Find the 5
microphones (Water, Fire(thunder),
Clock, Crystal (flute), Wind), and
turn each on. You'll also find the
red and blue pages at the "Crystal"
and "Water" microphones,
respectively.
Go to the microwave tower through
the Wind tunnel, and aim each of
the five dishes in the right
direction (use sounds, icons, and
places as a guide. The coordinate
numbers are: Water:153.4, Fire:
130.3, Clock: 55.6, Crystal: 15.0,
and Wind: 212.2). Push the sigma
button. This will give you the
sound sequence to open the door
near the spaceship. (Crystal,
Water, Wind, Fire, Clock) Go on in,
get in the underground craft and
press forward. At each station,
listen for a sound which will
indicate direction. If you miss it,
press the button on the speaker.
The sounds are "plink" for north,
"Bloooop" for W, "Plonk" for S, and
"Shhhh" for E (these sound names
are approximations, so give us a
break) Combinations of these sounds
indicate NE, SW, etc. The sequence
of directions to get to the Myst
book is: N, W, N, E, E, S, S, W,
SW, W, NW, NE, N, SE. Get out, and
find the Myst book.
MECHANICAL AGE:
The pages for the brothers are in
secret rooms accesible from their
chambers. Explore next to the
"throne" in each room.
Go to the "tube", and press the
button in the hallway. The floor
will reveal a lower room. Go down
there, and rotate the tube until
the red icon shows. Careful not to
let the tube rotate past the red
icon!
Go back out, and you'll see that
the tube held an elevator. Press
the wall button again to close the
floor, and enter the elevator.
Press the up button, then press the
"middle" button and exit the lift
before it goes down. The building
rotation controls are above the
elevator.
Enter the rotation controls and
rotate the tower to the other two
islands. They have the symbols for
the control next to where you
entered the Age. (symbols below)
Use the simulator in Achenar's room
to practice how to rotate the
tower. The method we used was: Put
the left lever up one notch. Hold
the right lever all the way up for
about 7 seconds. Let go of the
right lever, then quickly put the
left lever back down. Practice on
the simulator until you get the
timing right, because you won't be
able to see the orientation of the
tower, just some motion in the
gears. Once the tower stops, it'll
make a sound for each of the four
compass directions, the same sounds
as for the selenetic age, above.
The control panel next to where
you entered opens the room where
the Myst link book is. The symbols
are: 1) an O with the bottom cut
out. 2) point down triangle,
rectangle, point up triangle. 3)
circle over three triangles 4) left
half circle, filled in. (These are
easier to spot than it sounds.)
CHANNELWOOD AGE:
Go to the windmill and turn the
water on with the faucet on the
floor. The pulldown lever is a red
herring. Go back down and use the
"switches" in the pipeline to
control the water flow to the first
elevator. (Not the one next to the
staircase!) Climb in, close the
door, and use the lever to go up.
Up there, find the control to
open/close the staircase. Go to the
staircase, climb down, open the
door, and use the pipeline switches
to send water to the generator next
to it. Climb back up the stairs,
and use the elevator there.
Find the rooms for both brothers
(and Achenar's "temple"), their
pages are there. In Sirrus' room
(the nice room), find the other
half of that note you found in the
Stoneship Age.
Use the switches to turn on the
lonely-looking generator close to
where you entered the world. Turn
it on, and watch the catwalk appear
from the waters. Walk to the other
side, down the other walkway, and
find the crank to extend the
pipeline back to the main line. Use
the switches to turn on the
elevator there, and climb up to
find the Myst book.
(If you're having some trouble
figuring out where the water is
going in the pipelines, listen as
you walk past them. If you can't
hear the noise of water, this
section of the pipeline has no
water. Also, you could just trace
the water from the windmill,
checking every Y junction as you
pass.)
ENDGAME / DUNNY AGE:
When you return four pages to
either brother, he'll give you the
same info: go to the library, pick
the right-end book in the center
shelf, and look up diagram 158. Go
to the chimney, press the button,
enter the diagram below on the
plate, press the button again.
You'll see the green book (the
Dunny Age), the blue page, and the
red page.
Diagram 158 (click where there
are Xes):
XXOOOOXX
OXXOXOXX
XOXOOOXX
XOOXOOXX
XXOOXXOO
XXXXXOXO
There are 4 endings:
- give the last blue page (Achenar
traps you)
- give the last red page (Sirrus
traps you)
- go to Dunny without the yellow
page (your own stupidity traps you)
- go to Dunny with the yellow page
(Dad goes back, destroys both
books, congratulates you, and asks
you to stick around for further
adventures)
The yellow page is in the vault.
To get to the vault, follow the
directions in the two halves of the
note ("|" is the note break, the
first half is in Stoneship, the
second half is in Channelwood)
Marker Switch | Vault Access
Island | of Myst
The vault is loc | ated in very
plain view on the island of M | yst
and access can be achieved very |
easily if the simple instructions
are f | ollowed. First locate
each of the marker | switches on
the island. Turn every one of |
these switches to the "on"
position. Th | en go to the dock,
and, as a final step, tu | rn the
marker switch there to th | e "off"
position.
Good luck, and Happy Mysting