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1997-01-16
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This is a story about a young dude
who tried to save the universe by
retrieving the Merlin's staff part
from several dimensions. The
interface is quite easy, and the
graphic are good. Except for a few
bugs about file Advent.res ( it
keeps me busy to save the game
often 'cause the game will go out
accidently ). So down to business.
GRANDMA'S HOUSE
Get food bag on the dresser. Then
climb the ladder to the attic. Get
hook from the left jugs. Browse the
stacks on the right several times
until you get the cement. And you
can read several news also. Then
open the cabinet. And get the
strange metal object. Hey, that's
the dimension travelling machine.
Now you have the access to 5 other
dimension. There are 3 buttons on
the device. The left one is for
closing the device, the right one
is to start the travelling. Now go
to the Alien dimension ( the one
that shows a green planet on the
screen ).
ALIEN DIMENSION
Get the riffle from beside the
cabinet. Get the casette and the
trophy from the shelves. Talk to
the aliens that sitting on the
slimy dirty chair. Hey dude,
what's up. He'll told you about the
booooriing soap opera program on
the TV. Look at the TV. Yes, the
shows is totally boring. Now turn
on your device, then you'll see
a new dimension appear ( the one
that shows you a TV on the screen
). This new dimension can only be
accessed from the Alien dimension.
SOAP OPERA DIMENSION
Watch the boring opera. Then go to
the kitchen. Use the foodbag with
the dog. Now you can open the
storage cabinet. Rumble in it, and
you'll find a shovel and a rope.
Now beam up Scotty to the next
dimension. The Noir Dimension ( the
one that shows you a picture of man
with a hat in blue ).
NOIR/DETECTIVE DIMENSION
Watch the long sequences. After you
arrived in the musseum, look at the
glasscase then get the metal rod.
Talk to the woman ( she's surely
one hot babe ). Then go out. Now
after a sequence, you'll arrive in
some bar. At the card game, you
should choose 4 diamond for the
next card. Why ? See the different
between the cards, it shows 3 then
look at the card arrangement. Now
you see the sequence ?? Then
you'll received a puzzle book. Go
to the port. Give the hook to the
sailor. Open the crate on the
bottom right. Get the plier and the
jack. Go out and visit the
cemetary. Talk to the gravedigger.
Go out and choose the museum.
You're right, she's the thief. Read
the memo on the glasscase. Now
choose the cemetary. Then go inside
the cemetary. Find Blackthorne
grave. Use shovel on it. Dig one
more time to open the chest. Look
at the skeleton. Yesss the first
part. Get the part. OK, this
dimension is finish. Now, go to the
record shop dimension ( the one
that shows you a picture of modern
buildings ).
RECORD SHOP DIMENSION
Talk to the boy on the road. Give
him the casette. Green and proud.
Green and proud. That's a cool
song, NOT !!!! He wants you to get
the gold record from the Tiger
gangs. Go up to the street.
There's a thief here. Go behind the
barrel on the left. Now the thief
should shows up. As soon as he
reach the car. Double click on the
car to catch him. Gotcha !!! He'll
drop a can opener. Get it. For now
that's enough about this dimension,
travel to next dimension : The
fairy tale dimension ( the one that
shows you apicture of a castle and
a landscape ).
FAIRY TALE DIMENSION
Talk to a strange man that trying
to open a jar with a saw. Is he
a nutcase or what ??? Help him by
giving him the ultimate device, THE
CAN OPENER !!!! He'll thank you by
giving you his saw. Go accross the
bridge to the castle. Knock on the
door. A princess will ask you to
help freeing her from the cursed
castle. Hey, this is a fairy tale
dimension, remember !!! OK,
princess I'll help you. Now go pass
the strange man to the landscape.
Talk to the bard. He'll teach you
how to open music box. Poke the
clown eyes until he says : " Ouch
!!!". Hit these buttons in order
: star, circle, cross, triangle,
and rectangle. Then pull the lever.
That's it, a secret compartment
will open. Get the gold coin. Do
the same thing with the music box
in grandma's attic and you'll find
some money. Now get the skin bottle
that hangin' on the tree. Enter the
cave just under the tree. Talk to
the gypsy. Sleep on the bed,
you'll get a vision about the coin.
Get the dress on the wall. Now beam
back to Soap Opera Dimension.
SOAP OPERA DIMENSION
Back to the dining room. Now we
must make this show an interesting
one. First, eat the banana on the
table and throw the skin on the
floor. Then use the saw with the
furniture. Now, it's show time.
You'll see the actor fall to the
floor and make a funny movement.
Get the tapestry on the wall near
the stair. Then beam out to the
Alien dimension.
ALIEN DIMENSION
Talk to the alien. He'll laugh
a lot and then he'll give you the
3rd part of the staff. This
dimension is finish. Go back to the
fairy tale dimension.
FAIRY TALE DIMENSION
Give the tapestry to the gypsy. In
return she'll give you a note with
a numbers on it about the future.
Hmmm.. This like a lock code
number. Go out and go up. Get the
wooden rod near the barrel. Enter
the blacksmith. Talk to him. Hmm...
he needs a gem for his sword. Go
out and continue your journey to
the dark castle up north. Look at
the lock on the gate. Open it with
these sequences :
o o o ---> 6 times
o o o ---> 9 times
o o o ---> 4 times
| | |
| | |
V V V
5 8 3
Note: To open the gate, you should
make the green light, turn to
red.
Try to knock on door. Not working.
Use the jack on the bottom right
corner of the big door. Pump it. It
should lift up the door. Slide
under it. Meet the north wizard.
Get the sleeping powder on the left
and hand statue on the shelves.
Then talk to him. He'll tell you
about the labyrinth under his
castle. Click on the rug to enter
the labyrinth. On the left wall,
there's a secret panel that open
the way out from this labyrinth.
Now, we leap to another dimension
first. We got more things to have
before we enter the labyrinth. So
go to the "future" like the gypsy
woman has told you.
SPACE STATION DIMENSION
Talk to the sick man on the floor.
Hey, there's a virus spreading all
over the space station. Enter the
elevator. Go to the storage room.
Enter the code number from the
gypsy woman to unlock the glass
door (160170). Yes, got it. Get the
computer CD-ROM from the cabinet on
the right. Move the tin plate. Hey
that's a huge magnet behind it. Get
the magnet. Then go to main
computer room. Use the CD-ROM on
the panel. Then talk to the
computer. Disengaged the time
sequenced. Piuuh, that's a close
one. Go to main computer room. Use
lockpick from the detective to open
the panel on the middle. Get the
second staff part. Go to the
medical lab. Get the chip from the
left robot. Try to use the
computer. Not working 'cause the
body blocking the way. Push the
dead body twice to roll him over
( or .. should I say kick ). Use
the chip on the computer. Hey
there's something in the slot. Get
it with the pliers, then re-insert
the chip. Listen about the antidote
of the virus. After that, look on
the medical cabinet. Now it's open.
Get the AB3Z3O. In your inventory,
combine the half antidote with the
lizard's tail. That's should make
the antidote, yikes !!!! Go to the
sleeping chamber. Get the glasses
on the bed at the bottom. Go back
to main control room. Give the
antidote to the sick man. In
return, he'll give you his
dimension language translator.
Wowww that's cool. Now go back to
record shop dimension.
RECORD SHOP DIMENSION
Enter the record shop. Talk to the
owner. Give him the glasses. He'll
let you into the storage room.
That's a huge room. Use the magnet
on the piles to get the gold
record. Huuh ??!! I think the
magnet can't attract gold. Aah what
the heck. Go out. Go back to the
boys. Give the little girl the
dress from the fairy tale
dimension. She'll give you her
hairpin in return. Go to the right.
Talk to the strange man. He's
definitely a sick dude. Enter the
CD shop. Talk to the Tiger gang
member. He'll ask you to meet him
at the basketball court. Talk to
the owner and he'll let you into
his toilet if you can find him the
keys. Go out and head to the left
to the basketball court. Talk to
the gang's member. Fill the skin
bottle with water at the fountain.
Now what must I do to get the old
record ?? Go to Fairytale
Dimension.
FAIRYTALE DIMENSION ( LABYRINTH )
OK, now we're ready to enter the
labyrinth. Head to the circle door
ahead. Watch out of the middle
floor ( step on it and you're a hot
meal for the wizard ). Look
carefully at the coin in your
inventory ( 532 ). Then remember
what has the statue told you; "The
right way". So push the right
button 5 times, left 3 times, then
right again 2 times; just like
opening the safe. That's it. Enter
the labyrinth. You'll be facing
a HUGE maze. So help yourself to
find the way out. OK, OK I'll help
you this time ( guess you're lucky
).
- N N N E N N E N N N N N N N N N N
W W W W S S S W S S S W W S S W W
W W N N W W S S S S S E E
( You'll see a chasm here )
E E S E E S E E E E S S S S S S S
W W N N N N
You'll arrive at the lower bridge.
See the column on the left and the
right. Then arrange the pictures on
the left column from the baby ( at
the top ) to the death. Pull both
levers on the left and the right.
That's it. Cross the bridge. Now
you'll see a pole bridge. Step
according this sequence :
- R1C1; R2C1; R3C1; R4C1; R5C2;
R6C2; R5C3; R4C3; R3C4; R4C4;
R5C5; R6C4; R7C4; R8C3
Note : R = Row; C = Column; count
from the left to right.
Continue the journey up and facing
the chessgame. Here's the solution:
- R2C2; R4C3; R3C5; R2C3; R4C2;
R3C4; R5C5; R6C3; R4C4; R6C5
That's it, exactly on 10 moves.
After this you'll be facing another
labyrinth ( Oh, nooo not again !!!
). Here the direction :
- N E E N N E E N N N W W W N N
You'll arrive in front a kitchen
with a fat lady in front of it.
Give her the hairpin the enter the
kitchen. Look carefully at the
tapestry.
Notes the middle pattern from left
to right.
- S S E E E E N N E E N N N
You'll see a skull bridge here.
Jump until the 4th bones the use
the hanging vine to cross the acid
( the one on the left ). Read the
metal plate. Use the pattern to
push the button. Voila the panel
will open.
Then, you'll be facing the final
riddle. It's the hourglass room.
Read carefully the plate up the
stairs. Yes an interesting riddle
about days. Here's the hints :
- 2 days before Sundays
--> Friday (5)
- 3 days later --> Monday (1)
- 1 days before --> Sunday (7)
- 2 days from now --> Wednesday (3)
- Birthday on Tuesday (2)
- 3 days from now --> Thursday (4)
- The party must be held on another
day --> Saturday (6)
- So use the hourglass from left to
right ( 5,1,7,3,2,4,6 )
That's it now it's time to insert
your hand in the lion's mouth,
yuuuck !!! From the right mouth
you'll get a gem, and from the left
a key. The secret door will open
now. Enter. Goodbye maze !!!
Head to the blacksmith. Give him
the gem. Then learn the swordskill
in 5 years. What !!! Yes my friend,
5 years. So learn it. And you
become a warrior. Hmmm... nice
touch. Then head to the castle.
Knock the door. Use the key to save
the princess. But.... oh no. She's
soooo ugly. Can we rewind the act
please ?????? OK you got it. This
time don't open the gate and keep
the key. Now use the dimension
machine. Choose anywhere, and
you'll be transported to the wild
west and finally the vampire
dimensions.
VAMPIRE DIMENSIONS
Yup, you'll end up in a cell. Talk
to the other people in the cell.
Use the rope with bars. Then add
metal rod with it. Try to bend it
now and the alien will help you. Go
out to the right. Use the sleeping
powder with the guard. Get the
keyring. Pull the lever near the
guard. Shoot all the guard that
shown up with your laser gun. Go
left. Left again. Use the keyring
to unlock the locker. Get your
machine. Go left. Hey strange the
machine doesn't work. Use your
laser again to blast all the
equipments here. That's should do
it. Use your machine again to
travel to the record shop
dimension.
RECORD SHOP DIMENSION
Use the gold record to mess with
the tiger gang at the court. Use it
to slash the leader. Yikes, nice
touch. Get the record. Talk to the
boy on the street twice and report
to him about the record. Go to
Phaza. Give the record to the band.
Watch the show. After the shows is
over, trade the throphy with their
prize. Yes that's the 4th part. Go
to CD shop. Use the key to unlock
the toilet. What !!! Hey it's work.
I don't know why but it's work.
Inside just take a pee and take the
toilet paper. Now travel to The
Egyptian Mural Dimension.
EGYPTIAN MURAL DIMENSION
Use the translator with the old
man. Now, he talks well. Go left.
Talk to the slave. He'll tell you
to push the boulder to the pit if
you want to go accross. Use the
wooden rod 3 times to lift up the
boulder to the pit. Go left. Look
at the statue. Hmmm... it's missing
a hand. In your inventory, combine
the water skin bottle with the
cement. Then use it on the statue.
Next, stick the hand statue with
the statue. Now it should do it.
Use the statue to lift you up. Use
the toilet paper with the mummy. Go
right. Talk to the king on the
throne. Solve his triangle puzzle.
There're 16 triangles on it. On the
most left sand's compartment,
release the sand 9 times. Then
release the sand 7 times to the
place next to it. That should
answer the puzzle. Go right. Climb
to the 3rd level. Look at the panel
on the wall. Use this order to
raise the wall :
-
- o
- o
- o
- o
- o
-
Go left. Talk to the sphynx. Give
him the puzzle book. Go left. Use
the sword to scare the creature.
Get the final part. Then you'll be
transported to Merlin's hideout.
Choose the letter "T" for sent.
That should finish the game. NOT
!!!! I guess there will be MOD part
2 because the north wizard isn't
dead yet.
See Ya !!!!
Thanx for the help of my friend :
Helen Kopanau, thanx pal !!!
Copyright @December 1996 CRASH