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squirtsw.exe
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DATA
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SOUNDS.TXT
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1996-02-08
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2KB
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56 lines
; Required sounds in sounds.txt
; The maximum number of sounds definable is 64.
; All .wav files must be 8 bit mono.
; All .wav files must be smaller than 65536 bytes.
; Sounds marked optional are not used by the engine directly, but
; are defined for your convienence.
; There may be a weirdness if your file is close to 16000 bytes in length
; May your file longer or shorter to stay away from this boundary by
; at least 2k. Also potential glitches at 32700 and 49000
;
; You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
0 5 sgun2.wav ; guards shooting
1 5 sgun2.wav ; guards shooting
2 5 squirt.wav ; small squirt gun shooting
3 5 rocketb.wav ; rocket squirt shooting
4 5 fextb.wav ; water pump shutting down
5 5 orch1b.wav ; got hit
6 5 boom1b.wav ; explosion
7 5 bigsqt.wav ; big squirt gun shooting
8 5 load1b.wav ; chic chic
9 5 drier.wav ; drier noise
10 5 creak2.wav ; door creaking
11 5 kick1b.wav ; kick
12 5 pow1c.wav
13 5 orch1b.wav ; got hit
14 5 goop1.wav ; wooden door opening
15 5 creak1b.wav ; wooden door opening
16 5 creak2.wav ; wooden door closing
17 5 slide3b.wav ; metal door sliding open
18 5 slide4b.wav ; metal door sliding closed
20 5 hey1.wav ; guard yelling hey
21 5 hey2.wav ; guard yelling hey
22 5 hey3.wav ; guard yelling hey
23 5 hey4.wav ; guard yelling hey
24 5 dis1.wav ; guard dematerialising
25 5 dis2.wav ; guard dematerialising
26 5 dis1.wav ; guard dematerialising
27 5 dis2.wav ; guard dematerialising
28 5 m67b.wav ; sound of hovercraft's guns
29 5 tumpf2.wav ; triumph
30 5 cock6c.wav ; pump the big squirt
31 5 blank.wav ; blank
32 5 hdoor.wav ; holo door open/close
33 5 splashb.wav ; water splash
53 5 humshot.wav
54 5 skldie.wav
55 5 sklsht1.wav
56 5 thromb.wav
57 5 thromb2.wav
58 5 ia.wav ; IA logo theme
59 5 doorcl1b.wav ; door open
60 5 doorcl1b.wav ; door close