; Required sounds in sounds.txt ; The maximum number of sounds definable is 64. ; All .wav files must be 8 bit mono. ; All .wav files must be smaller than 65536 bytes. ; Sounds marked optional are not used by the engine directly, but ; are defined for your convienence. ; There may be a weirdness if your file is close to 16000 bytes in length ; May your file longer or shorter to stay away from this boundary by ; at least 2k. Also potential glitches at 32700 and 49000 ; ; You may replace any of these sounds below with your own sounds, ; but there must be a sound definition for each of these sounds. 0 5 sgun2.wav ; guards shooting 1 5 sgun2.wav ; guards shooting 2 5 squirt.wav ; small squirt gun shooting 3 5 rocketb.wav ; rocket squirt shooting 4 5 fextb.wav ; water pump shutting down 5 5 orch1b.wav ; got hit 6 5 boom1b.wav ; explosion 7 5 bigsqt.wav ; big squirt gun shooting 8 5 load1b.wav ; chic chic 9 5 drier.wav ; drier noise 10 5 creak2.wav ; door creaking 11 5 kick1b.wav ; kick 12 5 pow1c.wav 13 5 orch1b.wav ; got hit 14 5 goop1.wav ; wooden door opening 15 5 creak1b.wav ; wooden door opening 16 5 creak2.wav ; wooden door closing 17 5 slide3b.wav ; metal door sliding open 18 5 slide4b.wav ; metal door sliding closed 20 5 hey1.wav ; guard yelling hey 21 5 hey2.wav ; guard yelling hey 22 5 hey3.wav ; guard yelling hey 23 5 hey4.wav ; guard yelling hey 24 5 dis1.wav ; guard dematerialising 25 5 dis2.wav ; guard dematerialising 26 5 dis1.wav ; guard dematerialising 27 5 dis2.wav ; guard dematerialising 28 5 m67b.wav ; sound of hovercraft's guns 29 5 tumpf2.wav ; triumph 30 5 cock6c.wav ; pump the big squirt 31 5 blank.wav ; blank 32 5 hdoor.wav ; holo door open/close 33 5 splashb.wav ; water splash 53 5 humshot.wav 54 5 skldie.wav 55 5 sklsht1.wav 56 5 thromb.wav 57 5 thromb2.wav 58 5 ia.wav ; IA logo theme 59 5 doorcl1b.wav ; door open 60 5 doorcl1b.wav ; door close