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- Bidding
-
- Introduction
- Weak(er) Notrumps
- Opening in 3rd And 4th Chairs
- Inverted Minors
- Opening 4-Card Majors
- Blackwood After Interference
- Key-Card and Roman Blackwood
- Gerber Ace Asking
- Splinter Bid
- Stayman
- Using Staymen to Bid a Minor
- Stayman With Interference
- Jacoby Transfer Bids
- Texas Transfer Bids
- Minor Suit Stayman
- Minor Suit Transfers
- Splinter Bid with Transfers
- Lebensohl
- 1NT Forcing
- Weak Jump-Shift
- 19-Point Forcing Openings
- Negative Double
- Reverse Drury
- Notrump Game Try
- Fourth Suit Forcing
- Truscott/Jordan 2NT
- Invisible Cue Bids
- Lightner Double
- Unusual Notrump
- Responsive Doubles
- Astro
- 5 of a Major
- Grand Slam Force
- Flannery
- Flint
- Solid Minor Preempts
- Landy
- Precision 1 Club
- Jump Cue Bid
- Be Logical
- //
-
- Introduction:
-
- Level I focused more on bidding than on play. Level II reverses that, with
- this being the only Level II course file on bidding.
-
- The three level II courses on playing cover:
- Opening leads and defensive play around the opening lead.
-
- Declarer play.
-
- Defensive play beyond the opening lead.
-
- //
-
- Weak(er) Notrumps:
-
- In Level I, we said that it takes 16-18 points to open 1NT.
-
- Some people play 15-17 points instead. Some play 16-18 in 1st and 2nd chairs
- and 15-17 in 3rd and 4th chairs.
-
- Others still play "weak NT" and open 1NT with around 12-15 points.
-
- In "Kamikaze Notrump", 1NT is opened with 10-12 points.
- //
-
- Opening in 3rd And 4th Chairs:
-
- [Bid,W]
- Pass
- Pass
- Pass
- ???
-
- [S]
- A J x x x
- x x
- K x x
- Q x x
-
- If you have 10-12 points and your partner has already passed, you should have
- in mind that it is unlikely that your side has game. Chances are, you are
- going to be competing for a part score.
-
- In third chair, you may want to bid a hand that is a shade weaker than your
- normal opening strength if you have a suit that is good enough to compete with
- up to the 2 or 3 level and/or is good enough for partner to lead if the
- opponents win the bid.
-
- With the hand shown, your Spade suit has a natural advantage over Hearts in
- bidding for a part score, since you can buy the bid at a lower level than the
- opponents.
-
- It is important that your partner is aware that you may make a light open in
- 3rd and 4th chairs so that he doesn't do anything rash, like jumping to game.
- //
-
- [S]
- x x
- Q J x x x
- A x x
- K x x
-
- With a hand like this one, you should pass, especially in 4th chair where your
- pass will result in the deal being thrown in.
-
- You don't have a very robust Heart suit to bid or to have partner lead and if
- the opponents have Spades, they will probably reenter the bidding and steal it
- from you.
-
- You and your partner should also agree that your weak 2 bids in 3rd and 4th
- chair do not require the usual quality (2 of top 3, etc) since it is unlikely
- that your passed partner can take you to game.
-
- You might want to open 2S with a suit that looks like "Q-J-x-x-x-x".
- //
-
- Inverted Minors:
-
- [Bid,N]
- 1D
- Pass
- ???
-
- [S]
- x
- x x x
- Q J x x x
- K x x x x
-
- Q: What should South normally bid?
-
- A: 2D. Unless partner has a real barn-burner, you are unlikely to have game.
- You have no desire to play NT, and a major suit fit is out of the question, so
- if your side is to compete for a part score, it has to be in Diamonds.
-
- The problem is that it is relatively painless for the opponents to enter the
- bidding in the majors against 2D.
-
- Since you already know that 3D is your likely limit, wouldn't it be nice to be
- able to bid it right away?
-
- That's what Inverted Minors are for. In response to an opening bid of a minor
- suit, a jump raise is weak and preemptive (leaving the opponents less room to
- bid) and a single raise is stronger (leaving YOUR side MORE room to bid).
- //
-
- Opening 4-Card Majors:
-
- Relatively few people open 4-Card Majors any more, but you need to understand
- it in case you pick up a partner or opponents who do.
-
- The main difference is that you would open a 5-card major even if it were very
- weak, but opening a 4-card major requires a very good suit -- at least 4 HCP.
-
- The minor suits can be weaker, but if you have too many points to pass and do
- not have a good biddable suit, you must open 1C.
-
- Unlike 5-card majors, you would never open a 3-card Diamond suit when playing
- 4-card majors.
-
- As with 5-card majors, if you have two 4-card suits, you should bid the higher
- one first. If you have a good 4-card Spade suit and 5 Hearts, you still bid
- Spades first.
- //
-
- In responding in the 4-Card Major system, you must have 4 cards in your
- partner's suit to raise him, of course.
-
- As with 5-card majors, each rebid by the opener promises extra length.
-
- If partner opens 1D or 1C, it does not deny a 4-card major; it only denies a
- very good 4-card major, so if you have a four-card major, you should bid it.
-
- If you have a good grasp of 5-card majors, most of the other bidding of 4-card
- majors is similar, but adjusted to allow for one less trump.
- //
-
- Blackwood After Interference:
-
- [Bid,N]
- 1H
- 2D
- 3H
- 4D
- 4NT
- 5D
- ???
-
- [S]
- J x
- A x x x
- K Q x x
- Q J T
-
- If partner bids 4NT to ask you for Aces and East throws in a 5D bid, you can
- no longer respond as the convention requires.
-
- One alternative is to start your Ace-showing bid with the next suit. For
- example, if East bids 5D, you would bid 5H with all or none, 5S with one, etc.
-
- DOPI is an attractive alternative to the above because it uses less bidding
- space.
-
- DOPI stands for Double=0, Pass=1. With two Aces, you bid the next available
- suit, etc.
-
- With the hand and bidding shown, you would Pass to show 1 Ace.
- //
-
- Key-Card and Roman Blackwood:
-
- In Key-Card Blackwood, the King of trumps is counted in with Aces. The only
- modification is that just as 5C shows 0 or 4 Aces (or now, "key cards"), 5D
- shows 1 or 5 key cards.
-
- In Roman Key-Card Blackwood -
- - 5C shows 0 or 3 key cards.
- - 5D shows 1 or 4 key cards.
- - 5H shows 2 or 5 and the Q of trump.
- - 5S shows 2 or 5 without the Q of trump.
- //
-
- In plain Roman Blackwood -
- - 5C shows 0 or 3 Aces.
- - 5D shows 1 or 4 Aces.
- - 5H shows 2 Aces of the same color
- or of touching suits.
- - 5S shows 2 unlike Aces.
- //
-
- Gerber Ace Asking:
-
- [Erase]
- [Bid,N]
- 1S
- Pass
- 2NT
- Pass
- 4C
- Pass
- ???
-
- [S]
- J x
- A x x
- K Q x x
- K J x x x
-
- In the Level I course, no means was provided for asking for Aces over a NT
- bid. Bidding 4NT over a NT bid is a quantitative bid, not Ace asking.
-
- The Gerber convention substitutes a JUMP to 4C in place of 4NT when NT is the
- main focus. As with 4NT, you simply go up the suits to show Aces:
-
- 4D = all or none
- 4H = 1
- 4S = 2
- 4NT = 3
-
- DOPI works the same way over interference bids as it does with Blackwood.
- //
-
- You have to be more alert with Gerber to make sure that partner is asking for
- Aces and not bidding his Club suit. A JUMP to 4C is normally Gerber.
-
- After 4C-Gerber, 5C asks for Kings.
- //
-
- Splinter Bid:
-
- [Erase]
- [Bid,N]
- 1H
- 2C
- 4C
-
- [S]
- A x x
- K Q x x
- A J T x
- x
-
- A splinter bid is an artificial jump bid indicating trump support, an interest
- in slam if partner has a good hand, and a singleton or void in the suit bid.
-
- The bidding shown is an example: South's bid of 4C over East's 2C is a very
- clear-cut splinter bid.
- //
-
- Stayman:
-
- [Erase]
- [Bid]
- 1NT
- Pass
- 2C
- Pass
- ???
-
- [S]
- K Q x x
- J x x x
- A Q x
- K Q
-
- Q: What do you bid with South's cards in this sequence?
-
- A: 2H.
-
- North's 2C bid is asking you to bid a 4-card major if you have one.
-
- Most partnerships play that if you have two 4-card majors, you bid the lower
- one first.
-
- Bidding 2S would deny having 4 Hearts.
- //
-
- Using Staymen to Bid a Minor:
-
- [N]
- K Q x
- A x x
- x
- K Q x x x x
-
- [S]
- J x x x
- K Q x
- A J x x
- A J
-
- [Bid]
- 1NT
- Pass
- 2C
- Pass
- 2H
- Pass
- 3C
- Pass
- ???
-
- With the hands and bidding shown, a new aspect of Stayman is shown.
-
- North is not interested in 4-card majors at all. Instead, this sequence is
- desinged to indicate a strong hand with a very good Club suit and an interest
- in slam.
-
- If North had bid 3C as a direct response to 1NT, it would indicate a weak
- hand. (2C is Stayman, so 3C is the lowest that a weak hand with long Clubs
- could bid.)
- //
-
- Stayman With Interference:
-
- West Doubles -
-
- In most partnerships, it takes NT opening strength to double an opening bid of
- 1NT.
-
- With 7+ points, North should redouble. With a hand very poorly suited for NT,
- bid 2 of your suit.
-
- West Overcalls a Suit -
-
- You (North) can no longer bid Stayman, but you can ask partner for a major by
- bidding the opponent's suit.
-
- Because this raises the level of bidding very high, you must have enough
- points to make game (9+).
- //
-
- East Doubles North's 2C -
-
- (This is normally a lead-directing double by East, asking West to lead Clubs.)
-
- If South does not have a 4-card major, then with a good Club suit, South
- should redouble. With 4+ Clubs, South should pass.
-
- If South passes, North can redouble with 3+ Clubs or bid 2D with 4-4-4-1
- distribution.
- //
-
- East Overcalls North's 2C -
-
- [Bid]
- 1NT
- Pass
- 2C
- 2S
- Pass
- Pass
- 2NT
- Pass
- 3H
- Pass
- 4H
-
- [N]
- x x
- K Q x x
- A x x x
- J x x
-
- [S]
- K x x
- A J x x
- K x
- A Q T x
-
- South can bid a 4-card major, but only on the 2 level. If East overcalls with
- 2S, South cannot bid 3H to show a 4-card Heart suit.
-
- If South cannot bid 2 of a major, he can double for penalties or pass.
-
- If South passes, North can double for penalties if East has bid North's 4-card
- major.
-
- If North bids 2NT instead of doubling, it implies that his suit was the other
- major and South can bid that suit over 2NT. (See bidding.)
- //
-
- Jacoby Transfer Bids:
-
- [Bid]
- 1NT
- Pass
- 2D
- Pass
- 2H
-
- [N]
- x x
- Q J T x x x
- x x x
- x x
-
- [S]
- K Q x x
- A x
- A J x
- K x x x
-
- It may be worth a trick or two to have the stronger hand be the declarer,
- since the strong hand is more likely to have holdings like K-x and A-Q-x for
- West to lead into, giving declarer a free finesse.
-
- Transfer bids are artificial bids which "transfer" the bid to the stronger
- hand by getting that player to be the first to bid the real trump suit.
-
- Jacoby transfer bids are used in response to 1NT and usually in conjunction
- with Stayman.
-
- To get partner to bid 2S or 2H, you bid the suit below it, as shown in the
- diagrams.
- //
-
- A 5+ card suit is required to bid Jacoby, since the notrump opener could have
- as few as 2 of your suit.
-
- If you have a very weak hand, you have to be satisfied with a possible 5-2
- fit.
-
- If you have enough to push towards game, after partner's forced bid, you can
- bid 2NT to show a 5-card suit and a balanced hand.
-
- If you have an unbalanced hand, bid 3 or 4 of your suit, depending on your
- points.
- //
-
- To show 5-5 in the majors, you can bid 2D and after partner's forced 2H
- response, bid 2S.
-
- That way if partner has only 2 Hearts but more Spades, he can raise Spades.
-
- [Pause]
- [Bid]
- 1NT
- Pass
- 2D
- Pass
- ???
-
- [S]
- K x
- Q x x x
- A K x x
- K Q J T
-
- Upgrading Opener's Hand -
-
- If North makes a transfer bid and South has a hand like the one shown (maximum
- NT points, ruffing value in Spades), North should bid more aggressively to try
- for game.
-
- North should bid 3H instead of 2H, to show maximum values and a good fit.
- //
-
- Texas Transfer Bids:
-
- [Bid]
- 1NT
- Pass
- 4H
- Pass
- 4S
-
- [N]
- Q J T x x x x
- -
- x x
- x x x x
-
- Texas transfers are similar to Jacoby, but on a higher (4D/4H) level.
-
- It requires a 6-card suit and a hand with virtually no possibility of slam.
- (With an interest in slam, use Jacoby: 1NT-2D, 2H-4H
-
- A rule of thumb is to have as few as 3 HCP and less than 12 total points.
-
- If West bids before North bids 4D/4H, North's bid is still considered a Texas
- transfer unless West has bid above 3C.
- //
-
- Minor Suit Stayman:
-
- [N]
- x
- x x
- K x x x x
- Q J T x x
-
- [S]
- A J x x
- K Q x x
- A x x
- K x
-
- [Bid]
- 1NT
- Pass
- 2S
- Pass
- 2NT
- Pass
- 3C
- Pass
- 3D
-
- If you are using Jacoby transfers, you will normally never bid 2S over 1NT.
-
- Rather than waste a bid, you can use 2S to ask for minor suits. It requires a
- very distributional minor suit hand and an interest in game and possibly slam.
-
- A response of 2NT (3NT with a maximum NT opener and good major suit stoppers)
- over 2S denies a 4-card minor.
-
- A response of 3 of a major implies 4-card support for at least one of the
- minors and a weakness in the unbid major. If the 2S bidder has strength in
- the unbid major, he can bid 3NT; otherwise, he should bid one of his minor
- suits.
-
- //
-
- Rebid by the Minor Suit Stayman bidder -
-
- A bid of 3 of a minor over 2NT is not forcing. In the bidding shown, however,
- South properly corrects to his longer minor suit.
-
- A bid of 4 of a minor over 2NT or 3 of a major is forcing to game. A raise to
- 4 over 3 of a minor is invitational to game.
-
- A bid of a major suit shows a void or singleton and is invitational to slam.
- //
-
- Minor Suit Transfers:
-
- [Bid]
- 1NT
- Pass
- ???
-
- [N]
- x
- x x x
- x x x
- Q x x x x x
-
- With a hand like the one shown, North would rather be in Clubs than NT, but he
- bidding 2C is Stayman and 3C shows more points and risks that partner may bid
- again.
-
- A minor suit transfer promises 6+ cards in the suit above the one bid and can
- be made with 0 points. Partner must bid the suit after which North will pass.
-
- To transfer to 3D, North bids 2C, but to transfer to 3C, North must bid 2NT
- (since 2S is Minor Suit Stayman).
-
- What happens if you have a hand with which you would normally respond 2NT to
- 1NT? We'll see on the next screen.
- //
-
- [N]
- Q J x
- K x x
- x x x
- K x x x
-
- [Bid]
- 1NT
- Pass
- 2C
- Pass
- ???
-
- Since minor suit transfers take away the natural 2NT response to 1NT, a way is
- needed to show a real 2NT type hand.
-
- The answer is to bid 2C Stayman and then bid 2NT over partner's response.
- //
-
- Splinter Bid with Transfers:
-
- [Bid,N]
- 1NT
- Pass
- 3S
-
- [S]
- x
- A K x x
- K Q x x
- Q x x x
-
- If you use all the transfer bids, you never need to respond to 1NT with 3D,
- 3C, or 3S.
-
- So these bids can be put to use to show a three-suiter with a singleton or
- void, such as South's hand.
- //
-
- Lebensohl:
-
- [Bid,N]
- 1NT
- 2S
- 2NT
- Pass
- 3C
- Pass
- 3H
-
- [S]
- x x
- Q J T x x x
- x x
- x x x
-
- Levensohl is for dealing with interference bids. Its purpose is to let you
- sign off at the 3 level with a weak, distributional hand and when the
- opponent's bid keeps you off the 2 level.
-
- Over the interference bid (2S in the example shown), you bid 2NT. Partner MUST
- respond 3C.
-
- If Clubs is your suit, you can pass partner's 3C response; otherwise, bid your
- suit and partner should (but is not required to) pass.
-
- If you bid 3H directly over the interference bid instead of 2NT, it indicates
- a stronger hand (10+ points).
- //
-
- 1NT Forcing:
-
- In Level 1, a 1NT response to an opening bid was considered weak.
-
- Alternatively, it can be used as a one-round forcing bid over a major suit
- opening.
-
- It shows 6-12 points, inability to raise partner and, when made over 1H,
- less than four Spades.
-
- If opener cannot rebid his suit (ie: shorter than 6) and doesn't have another
- 4+ card suit to bid, opener bids 2 of his better minor suit (Clubs, if both
- minors are 3 cards).
-
- The 1NT bidder's rebid over 2 of a minor is covered on the next screen.
- //
-
- [Bid,N]
- 1S
- Pass
- 1NT
- Pass
- 2D
- Pass
- 2H
- Pass
- Pass
- Pass
-
- [N]
- A T x x x
- T x x
- A Q x
- Q x
-
- [S]
- x
- K Q J x x x
- x x x
- x x x
-
- With a good 5- or 6-card suit, South can bid it on the 2 or 3 level.
-
- This shows a hand with less than 10 points, since with 10+, you would have bid
- 2H directly.
-
- If 1NT were not forcing, this is the kind of hand you would end up playing in
- 1NT because South lacks the points to bid 2H over 1S. (1NT is doomed with this
- holding most of the time because of the Club weakness.)
- //
-
- [Bid,N]
- 1S
- Pass
- 1NT
- Pass
- 2D
- Pass
- 2S
- Pass
- Pass
- Pass
-
- [S]
- J x x x x
- x
- x x x
- x x x x
-
- The theory here is that you are preempting the opponents with this sequence
- with a hand that would not justify a raise ordinarily.
-
- Frankly, if your opponents have 25+ points between them, it's highly unlikely
- that they are going to quietly keep passing, but it can't hurt to try.
-
- [Pause]
- [Bid,N]
- 1S
- Pass
- 1NT
- Pass
- 2D
- Pass
- 2S
- Pass
- Pass
- Pass
-
- [S]
- x x
- K x x x
- x x x
- K Q x x
-
- The sequence shown illustrates a worst-case scenario where an 8-card fit could
- not be found.
-
- Still, playing in a 5-2 fit is not too bad and may even play better than at
- 1NT.
- //
-
- [Bid,N]
- 1S
- Pass
- 1NT
- Pass
- 2C
- Pass
- Pass
- Pass
-
- [S]
- x x
- x x x x
- x x
- K Q x x x
-
- North may be forced to bid with 3 small Clubs, so South needs every bit of his
- 5-card Club support in order to pass or to raise Clubs.
-
- With, say, the Ace of Hearts thrown into South's hand, South could afford to
- raise to 3C.
-
- If North had bid 2H instead of 2C, he would be promising a 4-card Heart suit.
- Again, South would pass with a very weak hand and raise according to the
- number of points held.
- //
-
- Weak Jump-Shift:
-
- It makes sense to keep the bidding slow with strong hands so as not to use up
- bidding space and to bid as high as possible as quickly as possible with weak
- hands in order to restrict the opponent's bidding space.
-
- The weak jump-shift bid fills this bill.
-
- [Pause]
- [Bid,N]
- 1C
- Pass
- 2S
-
- [S]
- Q J T x x x
- x x x
- x x
- x x
-
- [Pause]
- [Bid,N]
- 1C
- Pass
- 3S
-
- [S]
- K J T x x x x
- x x x
- x x
- x
-
- This is an example of an even more preemptive jump-shift.
- //
-
- [Bid]
- 1C
- Pass
- 2S
- Pass
- ???
-
- [S]
- x
- K Q x x
- x x x
- A K x x
-
- Without a very unusual hand, opener will pass a weak jump-shift, even if she
- does not like the suit.
-
- [Pause]
- [S]
- x x
- A K x x
- K Q x
- A K J x
-
- With a very strong hand (19+ points), South will bid 2NT as a game force.
-
- [Pause]
- Q x x
- K Q x x
- x x
- A J x x
-
- With a minimum opener and good trump support, South may raise to the 3 level
- for preemptive purposes and North is expected to pass.
-
- [Pause]
- [Bid]
- 1H
- Pass
- 2S
- Pass
- ???
-
- [S]
- x
- A Q x x x x
- K Q J x x
- x
-
- With a 2-suiter and poor trump support for partner, South should bid his other
- suit. North may pass or correct to South's original suit.
- //
-
- The bidding of weak jump-shifts is the same even when the opponents interfere.
-
- Double and triple jump-shifts show 7+ cards and are still weak, except that in
- some cases, Splinter Bids take precedence (assuming that you use them).
- //
-
- 19-Point Forcing Openings:
-
- This system is based on the popular idea that perfectly good opening bids
- should not be wasted on hands that rarely arise if they can be used to
- describe hands that more frequently arise.
-
- When playing Weak 2's, the 2C forcing bid is used with a hand that is within a
- trick of game. A much more common hand is one in the 19+ range with which you
- can make game if partner has a minimum response (6+).
-
- So in this system, any hand of 19+ points, balanced or unbalanced, is opened
- 2C.
-
- One advantage this has is that if you open the bidding on the 1 level, partner
- knows that you canNOT have 19+ points. This may immediately settle the
- question for partner of whether your side has game, slam, or just a
- part-score.
-
- This one factor alone makes this system very worthwhile.
- //
-
- [Bid]
- 1D
- Pass
- 2C
- Pass
- 3D
- Pass
- 3NT
- Pass
- ???
-
- [S]
- x x x
- K x
- A K Q J T x
- A Q
-
- This is a typical example of how the 19-point 2C bid makes bidding easier (and
- this is an example you probably will not find in books on other bidding
- systems).
-
- What is South to bid now? This hand is worth 19-21 points or more. (It's hard
- to put a value on 6 quick tricks.)
-
- North has not limited the strength of her hand.
-
- But you are already at the 3NT level and neither partner has any idea of the
- true strength of the other partner. If South had opened 2C to show 19+ points,
- at least North would have a better idea of whether a slam was in reach.
- //
-
- [Erase]
- [Bid]
- 1S
- Pass
- 2C
- Pass
- 3NT
- Pass
- Pass
- Pass
-
- [N]
- Q J
- J T x
- K Q x
- K J T x x
-
- [S]
- A K T x x
- K Q x
- A x x
- A x
-
- One difference between the 19-Point 2C and a regular strong-2 opening is that
- that if partner has opening strength, she bids 3C. (This says nothing about
- her Club holding.)
-
- Look at the hands and bidding shown. A slam is being missed, but with regular
- strong-2 requirements, it is almost impossible to find.
-
- South cannot jump to 2NT, which is only invitational. He cannot bid 4NT, which
- is Blackwood. He can't jump in Spades or Clubs, which shows greater length. He
- can only bid 3NT.
-
- [Pause]
- [Bid]
- 2C
- Pass
- 3C
- Pass
- 3S
- Pass
- 3NT
- Pass
- 6NT
-
- With the bidding now shown, North's 3C bid shows opening strength. Now South
- can add his 20 and partner's 13 and see slam. (If North had even more points,
- like 16+, she could raise to 7NT.)
- //
-
- [Erase]
- Opening a 19+ 2C affects other bids.
-
- [S]
- A K Q x x
- K x x x x
- K Q
- x
-
- In Level I, Course 3, we saw that a player may have to open 1H to start a
- Reverse even though Spades might have been a better suit.
-
- With 3 small Spades and 3 small Hearts, North might raise Hearts and N-S will
- never find their better Spade suit.
-
- Another situation we don't like is when you have to reverse and your two
- 5-card suits are Hearts and Diamonds. Again, if you bid Diamonds first and
- partner raises them, you have a hard time finding a Heart fit.
-
- In fact, if partner raises the first bid of an intended reverse, you may have
- trouble ever showing your strength.
-
- With this system, South opens 2C to show his strength and then bids his better
- suit.
- //
-
- [Erase]
- Another difference in this system is that a jump to game in opener's suit is
- considered a "shut-up" bid which opener should pass.
-
- Without this system, there is a greater risk that a slam might be missed if
- you jump to game and it turns out that partner has a 19+ hand.
-
- With this system, there is a risk that opener will have a hand with 24+ points
- and partner may pass on the second round (2C-2D, 2H-Pass) and miss game.
-
- So for opener to show a 24+ point hand, he must jump on the second round
- (2C-2D, 3H-4H).
- //
-
- The bidding in this sytem is very similar to a normal strong 2C opening with
- the following exceptions:
-
- 1. After a positive response from partner (ie: anything but 2D), you can still
- stop short of game in case of a misfit and minimum hands on both sides.
-
- 2. Partner responds with 3C to show an opening-strength hand and thus a strong
- interest in slam.
-
- 3. The even-rarer 2NT and 3NT strength hands are still opened 2C and the
- balance and strength shown later.
-
- This frees up 2NT and 3NT for more common types of hands, as seen on the next
- screen.
- //
-
- [Erase]
- [S]
- x
- x
- Q J x x x
- K Q x x x x
-
- [Bid]
- 2NT
- Pass
- 3C
-
- In the 19-Point Forcing 2C system, an opening bid of 2NT is used for
- preempting with a hand 2-suited in the minors. (See "Unusual 2NT" for
- responses.)
-
- Many people already play that an "unusual 2NT" overcall shows the minors or
- the two lower unbid suits. This system just lets you OPEN the same bid instead
- of only being able to overcall with it.
-
- With the hand shown, you cannot open a weak 2C because 2C is a strong bid and
- you don't have enough Clubs to open 3C. Opening 2NT is the only way to preempt
- with this hand.
-
- [Pause]
- [Bid,N]
- Pass
- Pass
- Pass
- 3NT
-
- [S]
- K x
- x x
- x
- A K Q J x x x x
-
- Opening 3NT is used for a "Gambling 3NT" bid, which is made with a long, solid
- suit, usually in the minors.
-
- The gamble is that the opponents will lead a suit that you or dummy can
- capture, after which you rip off your solid suit tricks. This bid is safer in
- 3rd or 4th chair.
- //
-
- [Bid]
- 2C
- Pass
- 2D
- Pass
- 2H
- Pass
- 2S
- Pass
- Pass
- Pass
-
- [N]
- x x x x x
- x x
- J x x
- x x x
-
- [S]
- A J x
- A K Q x x
- K Q x
- x x
-
- You must let your opponents know before you start play that you use a 19-point
- 2C opening, as well as what your 2NT and 3NT bids mean.
-
- Nevertheless, we have found that part of the appeal of opening 2C is that
- opponents are less inclined to jump into the bidding on the 2 level after you
- have made a "strong, forcing opening" (and rightfully so), even though the bid
- is not as strong as usual.
-
- As a result, you will be able to win some bids without interference that the
- opponents would have otherwise competed for, such as shown at right where N-S
- only have half the high card points in the deck, yet E-W never bid.
-
- Without this system, bidding might have gone 1H-Pass-Pass-2C, all pass.
- //
-
- Negative Double:
-
- [Bid,N]
- 1C
- 1H
- Dbl
-
- [S]
- A x x x
- x x
- K x x x x
- x x
-
- The negative double is a very simple and useful concept. Its basic purpose is
- to find a 4-4 fit in the majors.
-
- After partner has opened and the opponent on your right overcalled, you can
- double to show the two unbid suits (most often) or at least the unbid major.
- With more than 4 of the unbid major, you would simply bid it.
-
- If the two suits already bid are Hearts and Spades, than your negative double
- shows Clubs and Diamonds.
-
- If the opponent bids above the 3 level, a double is normally treated as being
- for penalties rather than as negative.
- //
-
- Reverse Drury:
-
- [Bid]
- Pass
- Pass
- 1S
- Pass
- 2C
- Pass
- 2D
-
- A problem with opening with weaker hands in 3rd and 4th position is that
- partner, who is a passed hand, may have a hand worth game opposite a good hand
- but not opposite a weak one.
-
- Drury is used when partner opens 1 of a major in 3rd or 4th chair. The Drury
- bidder must have around 10 points and either trump support for partner or a 6+
- card suit.
-
- The Drury convention calls for responder to bid 2C. Responses to the 2C bid by
- opener show:
-
- 2D -- full opening bid (13+ points).
- 2 of the same major -- a weak hand. This is
- artificial and doesn't promise extra length.
- 2H (after opening 1S) -- a weak hand with
- at least 4 Hearts.
- //
-
- [+]
- [Bid+E]
- Pass
- 2S
-
- If North rebids his major suit, showing a weak hand, South can just pass.
- If North bids 2H after opening 1S, South can pick the major suit he likes
- best.
-
- If North bids 2D to show 13+ points, South:
- raises partner to show a normal Drury holding,
- jumps in partner's suit to show extra trumps,
- bids his own suit to deny trump support,
- bids NT with a flat hand.
- //
-
- Notrump Game Try:
-
- In Level I we stressed that trumps do not produce any more tricks than a
- notrump contract unless you can use trumps that would not have otherwise won
- tricks to ruff cards in partner's hand that would not have otherwise have won
- tricks.
-
- If you and your partner have hands that will NOT produce extra trump tricks
- and if you have hands that will play all right in notrump, it is easier to
- make 3NT than 4 of a major.
-
- [Bid]
- 1H
- Pass
- 2H
- Pass
- 2S
- Pass
- 3NT
-
- [N]
- A Q x
- x x x
- J x x x
- Q x x
-
- [S]
- x x
- K Q J x x
- K Q x
- A x x
-
- One situation that can arise is when partner raises your suit and you have a
- 5-3-3-2 type of hand, stoppers in all but the doubleton, and enough points to
- invite to game. Instead of bidding 3 of your suit to invite, make an
- artificial bid of your doubleton suit.
- //
-
- [+]
- If partner has a hand like the one shown, she will bid NT because she knows
- that you are left with 3-3 in the minors and she has no shortness there to be
- able to ruff in.
-
- [Pause]
- [N]
- A Q x
- x x x x
- x x
- K x x x
-
- With a hand like this one, North would bid 4S because she can ruff the third
- round of Diamonds, thus producing an extra trump trick.
- //
-
- [Erase]
- [Bid]
- 1H
- Pass
- 2H
- Pass
- 3H
-
- [S]
- x
- A Q x x x
- K Q x x
- x x x
-
- Another part of the Notrump Game Try is Preemptive Reraises.
-
- If South passes 2H with the bidding shown, E-W are likely to come back with
- 2S. By raising to 3H with a minimum hand, you are more likely to keep them out
- of the bidding.
-
- [Pause]
- [Bid]
- 1H
- Pass
- 2H
- Pass
- 2NT
- Pass
- 4H
-
- [N]
- A Q x
- x x x x
- x x x x
- K x
-
- [S]
- x x
- K Q J x x
- K Q x
- A x x
-
- With a 16-18 point hand and a desire to invite partner to game, instead of
- bidding 3 of your suit, you bid 2NT.
-
- If partner is at a minimum (6-8 points), she rebids your suit at the 3 level.
- If she has enough to accept the invitation to game, she bids it.
- //
-
- [Pause]
- [Erase]
- [Bid]
- 1C
- Pass
- 1H
- Pass
- 2H
- Pass
- 3H
- Pass
- Pass
- Pass
-
- [N]
- x
- K Q x x x
- x x x
- J x x x
-
- [S]
- A Q x
- A x x x
- x x
- K x x x
-
- The notrump game try can be used not just by opener, but any time that a
- player would normally bid a suit a third time to invite to game.
-
- In the bidding shown, North's reraise to 3H is preemptive. With a stronger
- hand, North must bid 2NT or 3 of a suit to show a doubleton in 4-4-3-2 type
- distribution.
- //
-
- [Erase]
- [Bid]
- 1C
- Pass
- 1H
- Pass
- 2H
- Pass
- 2S
- Pass
- 3D
- Pass
- 3NT
-
- [N]
- x x
- A Q x x
- K J x
- x x x x
-
- [S]
- A x
- K x x x
- Q x x
- K J x x
-
- When both partner's have 4 trumps, an extra trump trick can be generated by
- ruffing in either hand, so the only time you would want to be in notrump,
- normally, would be when both players have identical distribution.
-
- After the raise in Hearts, North bids 2S to show the doubleton, South's 3D bid
- shows that he also has 2-4-3-4 distribution with a Spade doubleton and a
- Diamond tripleton.
-
- With this information, South bids game in notrump. With the hands shown, there
- is a very good chance that 3NT will make and 4S would not.
- //
-
- Fourth Suit Forcing:
-
- [Bid,N]
- 1C
- Pass
- 1H
- Pass
- 1S
- Pass
- ???
-
- [S]
- A x
- K Q x x x
- x x x
- Q x x
-
- What can South bid now? If he bids 2H, partner may pass and miss game. It's
- risky to bid 2NT without a Diamond stopper. You can't raise Clubs or Spades.
-
- Bid 2D. Bidding the fourth suit in this situation is an artificial bid that is
- forcing for one round and does not promise anything about the suit.
-
- North can raise partner with 3 cards in South's first bid suit, or she can
- rebid one of her suits to show 5+. With a strong hand (18+), North can
- jump-raise or make a jump-rebid, as long as that does not take her beyond the
- 3 level.
-
- Although South does not promise 4+ cards in the fourth suit, he may have them.
- If North has 4+ in the suit, she can raise the suit to look for a fit.
-
- If North cannot make any of these bids, she must bid 2NT with a minimum hand
- and 3NT with a strong hand.
- //
-
- [+]
- South is not required to bid again if North makes a minimum response.
-
- When using this convention, you have the problem of how to show a hand that is
- really two-suited.
-
- With a minimum hand, make one of the bids already described. With enough
- strength to invite opener to game (10-12 points), rebid the 4th suit if below
- the 3NT level.
-
- With enough points to force opener to game (14+), jump in the 4th suit if
- below 3NT, bid and rebid the 4th suit above the 3 level, or bid 3NT.
-
- This convention is off if the opponents interfere.
- //
-
- Truscott/Jordan 2NT:
-
- After South has opened a major and West made a takeout double, North bids 2NT
- with a 10-12 point hand and 4+ trump support. This is not a real NT bid, but
- an aritificial jump raise.
-
- This frees up the jump raise for preemptive use with less than 10 points and
- 4+ trump support. (With 3 trumps, just make a normal single raise.)
-
- With 13+ points, force to game by making a splinter bid if you have a
- singleton or void, or by bidding 3NT with a balanced hand.
-
- If South opens 1 of a minor and you are using inverted minors, a raise to the
- 3 level is already weak and preemptive, so 2NT is natural and not an
- artificial raise.
- //
-
- [Erase]
- [Bid,N]
- 1S
- Dbl
- Rdbl
-
- [S]
- x
- A Q x x
- K x x x
- Q x x x
-
- Since the redouble is no longer needed to show trump support and a good hand,
- shows a hand that will play well on defense.
-
- Although it does not deny trump support, it is a bid uniquely suited for hands
- like the one shown in which you do not have trump support and the opponents
- will have to bid one of your 4-card suits. This is even more appealing if the
- opponents are vulnerable and you are not, since the penalty points could be
- more than your points for making game.
-
- If you have trump support plus a good defensive hand, you can redouble first
- and raise partner later.
- //
-
- Invisible Cue Bids:
-
- [Bid,N]
- 1S
- 2NT
- 3C
-
- Opponents can make a number of different overcalls to show two-suited hands
- (Unusual NT, Michaels, Roman Jump Overcall, Astro) that it is handy to have a
- way to deal with them.
-
- In the bidding shown, East uses the Unusual NT to show a hand two-suited in
- the minors. Therefore, a bid of one of the minors by South has to be a cue bid
- of the opponent's suit.
-
- South's 3C cue bid shows 10+ points and trump support for North.
-
- If South bids the higher of the two suits (Diamonds, in this case), it
- promises 10+ points and a least 5 cards in the fourth suit (Hearts).
-
- A jump in the opponent's suit (4C/4D) is a splinter bid game force raise of
- partner's suit which shows a singleton or void in the suit bid.
- //
-
- When playing Invisible Cue Bids, a double of the opponent's bid by opener's
- partner shows a hand with 10+ HCP that will defend well against either of the
- opponent's two suits.
-
- A single OR jump raise or a bid of a new suit shows 6-9 points.
-
- A bid of 2NT or 3NT promises stopper's in the opponent's suits
-
- It is possible that an opponent could make an overcall promising two suits and
- not have one of the suits. If you have that suit, the problem is how to show
- it.
-
- The solution is to pass with a weak hand or double with a 10+ point hand and
- bid your suit the next time.
-
- //
-
- Lead-Directing Doubles:
-
- [Bid]
- 1NT
- Pass
- 2C
- Dbl
- 2D
- Pass
- 3NT
-
- [E]
- x x x
- x x
- A x x
- K Q J x x
-
- When the opponents are bidding towards game or slam and your partner is likely
- to be the one to lead, you can tell him which suit to lead if the opponents
- mention that suit and you double it, as in the auction shown.
-
- If you have to lead and partner did NOT double 2C in the above bidding, you
- can infer that partner does NOT have Clubs. You should look for another suit
- to lead.
-
- [Pause]
- [Bid]
- 1H
- Pass
- 1S
- Pass
- 4H
- Pass
- 4NT
- Pass
- 5D
- Pass
- 6H
-
- In the bidding shown, if West has a good Diamond holding, it does him no good
- to double South's Diamonds because West is going to be the one to lead.
-
- In fact, a double in that situation could hurt E-W, since it would tell
- declarer who has the Diamonds.
- //
-
- [Bid,E]
- 1S
- 1NT
- 2D
- 3NT
- Dbl
-
- When East doubles the final NT bid, it directs West to lead one of the
- following suits in this order:
-
- 1. the suit bid by the leader
- 2. the suit bid by the doubler
- 3. dummy's first bid REAL suit
- 4. leader's WEAKER major
-
- Dummy's REAL suit is the one indicated by a transfer bid. For example, if
- North bids 2D playing Jacoby transfers, his real suit is Hearts.
-
- The purpose of #4 is that if East has a powerful major suit, West is going to
- be weak in that suit, so this is the only way to get him to lead it.
-
- If you consider leader's weaker major to be his "Tiniest" suit, you can use
- this acronym to remeber the order: "WENT" for West's suit, East's suit,
- North's first suit, west's Tiniest suit.
- //
-
- Lightner Double:
-
- [Bid]
- 1C
- Pass
- 1D
- Pass
- 2H
- Pass
- 4H
- Pass
- 4NT
- Pass
- 5C
- Pass
- 6H
- Pass
- Pass
- Dbl
-
- Lightner Double is a lead-directing double of a voluntarily bid slam (ie: not
- a against a sacrifice at slam level).
-
- It asks partner NOT to lead a suit bid by your side and to lead one of the
- following suits in this order:
-
- 1. a non-trump suit bid by N-S
- 2. leader's longest suit
-
- If N-S have bid more than one side suit, West has to figure out which one to
- lead.
-
- In the bidding shown, East had a chance to make a lead-directing double of 5C
- and did not, so West can assume that East wants Diamonds led. (Some people
- play Lightner with different meanings, so ask your partner and opponents.)
- //
-
- Unusual Notrump:
-
- [Bid]
- 1D
- 2NT
- Pass
- 3H
-
- [W]
- x
- K x x x x
- x x
- A Q x x x
-
- [E]
- Q x x x
- J x x
- K x x x
- K x
-
- A 2NT overcall of an opponent's bid shows a hand with 5+ in each of the two
- lower unbid suits and partner must bid one of those suits.
-
- In the bidding shown, the two lower unbid suits are Hearts and Diamonds.
- East's Hearts are better, so she bids those. West can pass with a weak hand,
- bid the longer suit with greater than 5-5 distribution, or cue bid or bid NT
- to show a very strong hand (17+ HCP).
-
- With a stronger hand, East would jump in Hearts to game. With a very weak
- hand and very good trump support, East could jump in Hearts, not to make game
- but to obstruct the opponents.
-
- With a very strong hand East would cue bid the opponent's suit. If West had a
- weak hand, he must bid the lower suit. With a game or slam going hand, West
- should bid something else.
- //
-
- You do not have to JUMP in NT to make an unusual NT bid. Any NT bid over
- strong bids by the opponents is unusual.
-
- Bidding 2NT over a strong 2 bid (eg: 2C-2NT), over 1NT, over a 2-over-1
- response (eg: 1S-Pass-2H-2NT) or over a single major raise (eg:
- 1S-Pass-2S-2NT) shows a weak hand with the two lowest unbid suits.
-
- Even 1NT by a passed hand (Pass-Pass-Pass-1S-1NT) is unusual, since you
- cannot possibly have a NT strength hand.
-
- Bidding 4NT over an opening bid of 4 of a major by the opponents is unusual
- (eg: 4S-Pass-Pass-4NT). Over 4S, it promises the 3 other suits. Over 4H, it
- promises only the minors. If you had Spades, you would double 4H rather than
- bid 4NT, which takes you past the 4S level.
- //
-
- Michaels Cue Bid
-
- Instead of using a cue bid of the oponent's suit to show strength, it can be
- used much like the Unusual NT to show a two-suited hand of any strength.
-
- A cue bid of a minor shows the majors. A cue bid of a major shows the other
- major and "a minor to be named later".
-
- The cue bidder's partner can
- - bid one of the promised suits,
- - bid 2NT with no preference,
- - jump in one of partner's suits with a weak
- hand and very good trump support,
- - cue bid the opponent's suit to show interest
- in game or slam,
- - bid a self-sustaining suit not promised by partner.
- //
-
- Responsive Doubles:
-
- [Bid]
- 1C
- Dbl
- 2C
- Dbl
-
- A Responsive Double ("RD") is one made after partner has doubled, the next
- opponent has raised, and you do not have a suit preference yourself. It shows
- 6+ points if made on the 2 level, 8+ on the 3 level, 10+ on the 4 level.
-
- An RD of a major shows the minors, since you could bid the other major
- yourself with 4+.
-
- An RD of a minor shows that you either have the majors or a hand suitable for
- NT.
-
- Respond to an RD by counting your points and bidding accordingly.
-
- A double is not an RD if the opponents did not bid and raise a suit or if a
- preemptive bid was made (eg: 2H-Dbl-3H-Dbl).
- //
-
- Astro:
-
- Astro is a way to get into the bidding after an opponent opens 1NT. It require
- 9+ HCP and a 5-4 two-suited hand.
-
- A 2C overcall of 1NT promises 4+ Hearts and a minor suit. 2D promises 4+
- Spades and another suit.
-
- Responses by Astro's partner:
- - 2 of the promised major shows 3+ cards.
- - 2S over 2C shows 6+ cards in Spades.
- - 3C over 2D shows 6+ cards in Diamonds.
- - 2NT asks Astro bidder to show his suit.
- - a jump in any suit is inviting to game.
- - a jump to game is a sign-off.
- - 2D over 2C, or 2H over 2D, denies any of the
- above holdings and asks partner to bid.
-
- The first 3 bids are weak, non-forcing bids.
- //
-
- 5 of a Major:
-
- [Bid]
- 1H
- Pass
- 3H
- Pass
- 4D
- Pass
- 4S
- Pass
- 5H
-
- When trying for slam, Blackwood, Gerber, and even control asking cue bids may
- not give you the exact information you need to decide whether to go to small
- slam, grand slam, or to stop short of slam.
-
- If you freely bid 1 over game in a major, that is obviously a slam try. This
- convention calls for your partner if she has a control in the opponent's suit.
-
- If the opponents did not bid, it asks for a control of a suit not bid by your
- side. In the bidding shown, South is asking for North's controls in Clubs.
-
- North passes short of slam with no controls, bids 6 with second round control,
- bids 5NT with a King (not singelton), bids the suit being asked about to show
- 1st round control, or bids some other suit to show 1st round control of that
- suit PLUS the one asked about.
-
- If the opponents have not bid and N-S have not bid 3 of the suits, then 5 of a
- major cannot possibly be asking for information about a side suit. Instead, it
- is asking about the trump suit.
-
- North passes if he expects two trump losers from the bidding, bids 6 if one
- loser is expected, and bids 7 with solid trumps.
- //
-
- Grand Slam Force:
-
- Grand Slam Force is not a "force". You bid 5NT after trumps have been agreed
- to ask partner to bid 7 with two of the top 3 or otherwise bid 6.
-
- If a trump suit has not been agreed, it is the implied trump suit (eg:
- 3S-5NT).
-
- Alternatively, partner can make more informative responses:
-
- - 6C (assuming C aren't trumps) shows A and K.
- - 6D shows the Q or enough length to bring in the Q
- (eg: partner has shown 6 cards and you have 5).
- - 6 of the trump suit to deny the above.
- - 7 of the trump suit to show 2 of the top 3 trumps.
-
- After 4NT Blackwood, 5NT is asking for Kings, so another bid is needed for a
- Grand Slam Force: bid 6 of the cheapest suit below the trump suit (cannot be
- used with Clubs as trumps, obviously).
- //
-
- Flannery:
-
- Under the assumption that a weak 2D opening has little preemptive value, that
- bid is used to show five Hearts and four Spades - a holding that is otherwise
- difficult to show and still stay below the 3 level.
-
- Opener's partner responds according to the points and holdings in those suits
- or bid 2NT to ask for features.
-
- Over 2NT, opener bids:
- - 3C or 3D to show 3 cards in C or D.
- - 4C or 4D to show 4 cards in C or D.
- - 3H to show a minimum hand and 2-2 in C-D.
- - 3S to show a strong hand with 2-2 in C-D.
- - 3NT is like 3S but also shows an honor in
- each of the minor suits.
- //
-
- Flint:
-
- After partner opens 2NT to show 22-24 points, it may be difficult to stop
- short of game even if you have a hand with no points.
-
- Bidding 3D over 2NT shows a hand with less than 2 points.
-
- Opener must respond 3H to the 3D bid, after which the 3D bidder can pass with
- a Heart suit or correct to 3S with a Spade suit. (Obviously, either a Heart or
- Spade suit is required.)
- //
-
- Solid Minor Preempts:
-
- If your taste does not lean towards the Gambling 3NT when you have a 6- or
- 7-card minor suit headed by the A-K-Q, you might want to use Solid Minor
- Preempts.
-
- A preempt of 3D or 3C is reserved for the holding just described and little or
- no outside strength.
-
- Partner can then bid 3NT if she has the other suits stopped.
-
- You can still preempt in Clubs or Diamonds on the 2 or 4 levels with the usual
- proviso that you must go set no more than 2 if vulnerable, 3 if
- non-vulnerable.
- //
-
- Landy:
-
- After an opening bid of 1NT, overcall 2C to show a two-suited hand in the
- minors or 2D to show both majors.
-
- This is actually known as Revised Landy. The original Landy only uses 2C to
- show the majors.
-
- This sort of "takeout" bid is needed because a double of 1NT is mostly for
- penalties instead of takeout.
- //
-
- Precision 1 Club:
-
- There are many strong, artificial 1C opening systems. Most of them involve
- countless additional artificial bids. Precision 1 Club uses more Standard
- American type bidding.
-
- Opening 1C shows 16+ points, says nothing about Clubs, and is forcing.
-
- Since 16-18 point notrumps are no longer applicable, weak notrumps (13-15
- points) are used; however, 2NT is still used to show a balanced hand with
- 22-24 points.
-
- A response of 1D shows less than 7 HCP. All other bids by opener or responder
- are natural.
-
- Complete treatment of the Precision Club system is a separate CSBT course.
- //
-
- Jump Cue Bid:
-
- [Bid,W]
- 1S
- Pass
- Pass
- 3S
-
- [S]
- x x x
- A
- A K
- A K Q J x x x
-
- With an opponent bidding ahead of you and you having a game-force strength
- hand but no stopper in the opponent's suit, you can ask partner to bid 3NT by
- making a jump cue bid in the opponent's suit.
-
- One possible holding is shown. Opposite a passed hand, it is unlikely that you
- are missing slam. In fact, you may not even be able to make 5C if you have 3
- quick Spade losers, which is why you would rather be in 3NT.
-
- [Pause]
- [Bid,N]
- 1C
- 1H
- 3H
-
- [S]
- A K x x
- x x x
- A Q J x
- J x
-
- The jump cue bid can also be used after partner has bid, as shown.
- //
-
- Be Logical:
-
- It takes about 13 points to open, about 26 for game in the Majors, about 33
- for a small slam, etc.
-
- These are general guidelines for which there are frequent exceptions. To make
- the most of your cards, you must always ask yourself what the bidding tells
- you about the other hands and how that changes the value of your hand.
-
- Many, many slams have been made with fewer than 20 HCP. Many game bids have
- gone set with more than 26 points.
-
- The next screen is a quick test of your ability to reason beyond counting
- points.
- //
-
- [Bid]
- 1H
- Pass
- 3H
- Pass
- ???
-
- [S]
- K Q x
- K T x x x x
- A J T
- x
-
- Q: What would you bid with South's cards?
-
- A: 4NT. North's jump only promises 13-15 points and heart support. You only
- have 13 HCP, 15 total points. Sounds like just enough for game and not enough
- for slam, right?
-
- But ask yourself what 15 points could North have that would NOT give you a
- good shot at slam.
-
- With as little as 3 Hearts to the Queen (which is the least that North is
- likely to have for his jump raise), you may have only 1 loser in each suit
- even if partner has no Aces. With 13-15 points, he is bound to have at least
- 1, probably 2, and maybe 3 Aces.
-
- With 28-30 points, if North has only 1 Ace, you have enough points to safely
- sign off at 5S.
- //
-
- [End]
-