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- on exitFrame
- global gpressed
- repeat with n = 2 to 12
- if rollOver(n) then
- set the visible of sprite n to 1
- set the ink of sprite n to 8
- set the visible of sprite gpressed to 1
- set the ink of sprite gpressed to 0
- next repeat
- end if
- if n <> gpressed then
- set the visible of sprite n to 0
- end if
- end repeat
- go(the frame)
- end
-