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- on mouseUp
- global gpressed
- set the puppet of sprite the clickOn to 1
- set the castNum of sprite the clickOn to the number of cast (the name of cast the castNum of sprite the clickOn && "down")
- repeat with n = 3 to 13
- if n <> the clickOn then
- set the puppet of sprite n to 0
- end if
- end repeat
- set the visible of sprite n to 1
- set gpressed to the clickOn
- end
-