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- on mouseDown
- if soundBusy(1) then
- sound stop 1
- end if
- puppetSprite(7, 1)
- set the castNum of sprite 7 to 123
- updateStage()
- puppetSound("forward")
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- set the castNum of sprite 7 to 233
- updateStage()
- puppetSprite(7, 0)
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSprite(10, 0)
- puppetSprite(11, 0)
- puppetSprite(12, 0)
- puppetTransition(23)
- go(marker(1))
- end
-