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- on mouseDown
- if soundBusy(1) then
- sound stop 1
- end if
- puppetSprite(5, 1)
- set the castNum of sprite 5 to 121
- updateStage()
- puppetSound("reverse")
- repeat while the stillDown
- end repeat
- end
-
- on mouseUp
- set the castNum of sprite 5 to 232
- updateStage()
- puppetSprite(5, 0)
- puppetSprite(9, 0)
- puppetSprite(10, 0)
- puppetTransition(23)
- go(marker(-1))
- end
-