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OS/2 Help File
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1998-07-27
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ΓòÉΓòÉΓòÉ 1. Table of Contents ΓòÉΓòÉΓòÉ
Table of Contents
About Escape GL
Instructions
Module Hints
OpenGL Help
Legal Issues
Support/Licensing
ΓòÉΓòÉΓòÉ 2. About Escape GL ΓòÉΓòÉΓòÉ
Escape GL expands the already powerful dynamic imaging system previously
available in 'Escape', to include a collection of OpenGL 3D animations. This
combination is integrated with the Workplace Shell Lockup system to provide an
impressive screen saver for OS/2.
Simple to Use
Once a module is selected, Escape GL is automatically enabled. Once your normal
Workplace Shell lockup sequence has started, Escape GL will be initiated.
Wide Variety of 3D Animations
3D animations utilize some of todays most impressive 3D effects, including 3D
smoothing, particle explosion, atmospheric dispersion, interactions, soft body
objects, local lighting, color blending, antialiasing, piloting, dramatic
perspective and much much more.
Extensive Imaging Formats
Escape GL's Slide Show has all of the powerful imaging support of 'Mirage'
(also from Snow Storm Software) enabling a wide variety of images to be
utilized, including: JPEG, GIF, TIFF, Photo CD, BMP, PICT, SNX, PCX, TGA, ICO,
XBM, PSEG, as well as many varients. If these formats are not sufficient,
Escape GL will support all MMOS/2 imaging IOPROCS, so you can expand Escape
GL's support at will.
Copyright (C) Snow Storm Software 1996-1998, all rights reserved
ΓòÉΓòÉΓòÉ 3. Instructions ΓòÉΓòÉΓòÉ
Activation
Escape GL is activated by simply selecting a module from the combo box.
Deactivation is achieved by selecting << Inactive >> from the module combo box.
Once a module is selected, Escape GL will activate anytime your normal
Workplace Shell Lockup would activate.
Settings
This button allows you to modify the settings used by individual modules. Help
for the different settings is found on the help page of the settings notebook.
Test Module
This button will switch the module to a full screen test window reflecting the
current settings defined for this module. You may also use this mode to start
the screen saver manually without using the Workplace Shell Lockup.
Help
Selecting Help or pressing F1 will bring up this document.
NOTE
In order for the Escape GL screen saver to operate correctly, your lockup
settings should be set to 'Full Screen' and NO 'autodim'. You may get into your
Workplace Shell Lockup settings by pressing the right mouse button on the
desktop background to get the pop-up menu and selecting 'Properties'. Click on
the 'Lockup' tab and set the desired settings as above. The password used for
the Workplace Shell Lockup still applies when Escape GL locks up. Refer to
OpenGL Help for more information.
For more information on individual modules please refer to Module Hints.
ΓòÉΓòÉΓòÉ 4. Module Hints ΓòÉΓòÉΓòÉ
General Hints
For all modules, the smaller the window size the smoother the animations. It is
recommended that you use window sizes of 4 or smaller for floating windows.
Random
When chosen, a random module will be selected each time the screen saver is
started. You may control which modules will be used by checking the "Active in
Random Mode" setting for each individual module. The individual module settings
are used for each module loaded, therefore, use the settings page for each
module. The time delay between loaded modules may also be changed on the 'MISC'
settings page.
VRML V1.0 and VRML V2.0
Escape GL now has the ability to read and animate Virtual Reality Modeling
Language (VRML) V1.0 and V2.0 models. The two modules provided allow their
respective versions to be displayed.
Escape GL will read in all 100% compliant VRML V1.0 and V2.0 models, ignoring
any functions which Escape GL does not support. The newer VRML V2.0 models are
recommended as Escape GL provides enhanced support for these models. Models
which have defined cameras, and lighting will provide the best results. If a
VRML model does not display it likely contains features which Escape GL does
not support. Model sizes are currently only limited by system resources.
Models > 1MB in size have been rendered successfully.
For more details on VRML settings, refer to the help page for that module.
VRML models are available both free and for cost through many points on the
internet. Refer to the Snow Storm Software web site for some starting points.
Other Modules
For details on the individual settings for each module, refer to the help page
in the settings notebook.
ΓòÉΓòÉΓòÉ 5. OpenGL Help ΓòÉΓòÉΓòÉ
OpenGL Help
Refer to OpenGL.DOC included with this package for details.
ΓòÉΓòÉΓòÉ 6. Legal Issues ΓòÉΓòÉΓòÉ
All code, graphics and samples included within this package are Copyright (C)
Snow Storm Software 1996-1998, all rights reserved.
This software is based in part on the work of the Independent JPEG Group.
Escape GL's is in part (c) Copyright 1993 - 97, Silicon Graphics, Inc., ALL
RIGHTS RESERVED
Escape GL is provided "AS IS" without any Snow Storm Software warranties (or
conditions), expressed or implied with respect to the Escape GL product,
including the implied warranties (or conditions) or merchantability and fitness
for a particular purpose. The entire risk arising out of use or performance of
the program and documentation remains with you.
In no event will Snow Storm Software be liable for any lost profits, lost
savings, incidental or indirect damages or other economic consequential
damages, even if Snow Storm Software or its authorized suppliers has been
advised of the possibility of such damages, in addition, Snow Storm Software
will not be liable for any damages claimed by you based on any third party
claim.
Permission for use of this software is granted only if the user accepts full
responsibility for any undesirable consequences; Snow Storm Software accepts NO
LIABILITY for damages of any kind.
ΓòÉΓòÉΓòÉ 7. Support/Licensing ΓòÉΓòÉΓòÉ
To purchase Escape GL, obtain additional licenses, or for more information
contact Snow Storm Software:
(403) 547 0669 WorldWide
(403) 547 1018 FAX
snowstm@ibm.net
http://www.snowstormsoftware.com
or contact various OS/2 retailers
Copyright (C) Snow Storm Software 1996-1998, all rights reserved