home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Gameplay
/
Classes
/
EFFECT_DRIVING_TUNNEL.uc
< prev
next >
Wrap
Text File
|
2003-12-11
|
732b
|
32 lines
//=============================================================================
// EFFECT_DRIVING_TUNNEL
//============================================================================
class EFFECT_DRIVING_TUNNEL extends I3DL2Listener
editinlinenew;
defaultproperties
{
EnvironmentSize=3.1f;
EnvironmentDiffusion=0.810f;
Room=-900;
RoomHF=-800;
RoomLF=-100;
DecayTime=3.42f;
DecayHFRatio=0.94f;
DecayLFRatio=1.31f;
Reflections=-300;
ReflectionsDelay=0.051f;
Reverb=-500;
ReverbDelay=0.047f;
EchoTime=0.214f;
EchoDepth=0.050f;
ModulationTime=0.250f;
ModulationDepth=0.000f;
AirAbsorptionHF=-0.0f;
HFReference=5000.0f;
LFReference=155.3f;
RoomRolloffFactor=0.00f;
//Flags=0x20;
}