home *** CD-ROM | disk | FTP | other *** search
/ Game Level Design / GLDesign.bin / Software / UnrealEngine2Runtime / UE2Runtime-22262001_Demo.exe / Gameplay / Classes / EFFECT_DRIVING_PITGARAGE.uc < prev    next >
Text File  |  2003-12-11  |  735b  |  32 lines

  1. //=============================================================================
  2. // EFFECT_DRIVING_PITGARAGE
  3. //============================================================================
  4.  
  5. class EFFECT_DRIVING_PITGARAGE extends I3DL2Listener
  6.     editinlinenew;
  7.  
  8. defaultproperties
  9. {
  10.     EnvironmentSize=1.9f;
  11.     EnvironmentDiffusion=0.590f;
  12.     Room=-1400;
  13.     RoomHF=-300;
  14.     RoomLF=-500;
  15.     DecayTime=1.72f;
  16.     DecayHFRatio=0.93f;
  17.     DecayLFRatio=0.87f;
  18.     Reflections=-500;
  19.     ReflectionsDelay=0.000f;
  20.     Reverb=0;
  21.     ReverbDelay=0.016f;
  22.     EchoTime=0.250f;
  23.     EchoDepth=0.110f;
  24.     ModulationTime=0.250f;
  25.     ModulationDepth=0.000f;
  26.     AirAbsorptionHF=-5.0f;
  27.     HFReference=5000.0f;
  28.     LFReference=250.0f;
  29.     RoomRolloffFactor=0.00f;
  30.     //Flags=0x0;
  31. }
  32.