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Text File  |  2003-12-11  |  448b  |  19 lines

  1. class Corroded extends DamageType
  2.     abstract;
  3.  
  4. static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
  5. {
  6.     return Default.PawnDamageEffect;
  7. }
  8.  
  9. defaultproperties
  10. {
  11.      DeathString="%o was dissolved by %k's."
  12.      FemaleSuicide="%o dissolved in slime."
  13.      MaleSuicide="%o dissolved in slime."
  14.  
  15.     FlashFog=(X=450,Y=700,Z=230)
  16.  
  17.     bNoSpecificLocation=true
  18. }
  19.