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ACTION_DisplayMessage.uc
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2003-12-11
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577b
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25 lines
class ACTION_DisplayMessage extends ScriptedAction;
var(Action) string Message;
var(Action) bool bBroadcast;
var(Action) name MessageType;
function bool InitActionFor(ScriptedController C)
{
if ( bBroadCast )
C.Level.Game.Broadcast(C.GetInstigator(), Message, MessageType); // Broadcast message to all players.
else
C.GetInstigator().ClientMessage( Message, MessageType );
return false;
}
function string GetActionString()
{
return ActionString@Message;
}
defaultproperties
{
ActionString="display message"
MessageType=CriticalEvent
}