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UE2Runtime-22262001_Demo.exe
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ACTION_DestroyPawn.uc
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Text File
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2003-12-11
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223b
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13 lines
class ACTION_DestroyPawn extends ScriptedAction;
function bool InitActionFor(ScriptedController C)
{
C.DestroyPawn();
return true;
}
defaultproperties
{
ActionString="destroy pawn"
bValidForTrigger=false
}