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- //=============================================================================
- // StaticMeshActor.
- // An actor that is drawn using a static mesh(a mesh that never changes, and
- // can be cached in video memory, resulting in a speed boost).
- //=============================================================================
-
- class StaticMeshActor extends Actor
- native
- placeable;
-
- var() bool bExactProjectileCollision; // nonzero extent projectiles should shrink to zero when hitting this actor
-
- defaultproperties
- {
- DrawType=DT_StaticMesh
- bEdShouldSnap=True
- bStatic=True
- bStaticLighting=True
- bShadowCast=True
- bCollideActors=True
- bBlockActors=True
- bBlockPlayers=True
- bBlockKarma=True
- bWorldGeometry=True
- CollisionHeight=+000001.000000
- CollisionRadius=+000001.000000
- bAcceptsProjectors=True
- bExactProjectileCollision=true
- }