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UE2Runtime-22262001_Demo.exe
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StaticMeshActor.uc
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2003-06-23
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864b
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29 lines
//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================
class StaticMeshActor extends Actor
native
placeable;
var() bool bExactProjectileCollision; // nonzero extent projectiles should shrink to zero when hitting this actor
defaultproperties
{
DrawType=DT_StaticMesh
bEdShouldSnap=True
bStatic=True
bStaticLighting=True
bShadowCast=True
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
bBlockKarma=True
bWorldGeometry=True
CollisionHeight=+000001.000000
CollisionRadius=+000001.000000
bAcceptsProjectors=True
bExactProjectileCollision=true
}