home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Level Design
/
GLDesign.bin
/
Software
/
UnrealEngine2Runtime
/
UE2Runtime-22262001_Demo.exe
/
Engine
/
Classes
/
BlockingVolume.uc
< prev
next >
Wrap
Text File
|
2003-06-23
|
613b
|
22 lines
//=============================================================================
// BlockingVolume: a bounding volume
// used to block certain classes of actors
// primary use is to provide collision for non-zero extent traces around static meshes
//=============================================================================
class BlockingVolume extends Volume
native;
var() bool bClampFluid;
defaultproperties
{
bBlockZeroExtentTraces=false
bWorldGeometry=true
bCollideActors=True
bBlockActors=True
bBlockPlayers=True
bBlockKarma=True
bClampFluid=True
}