home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Excalibur 80
/
Excalibur_80.bin
/
hratelne_dema
/
nhl2001
/
nhlinfo
/
nhlinfo.txt
< prev
next >
Wrap
Text File
|
2000-09-24
|
35KB
|
932 lines
------------------------------ NHLINFO 5.53 -------------------------------
NHLINFO 5 is a freeware editor/statistics viewer for
Electronic Art's NHL Hockey '94, '95, '96, '97, '98, '99, 2000 and 2001
and
Fox Sports NHL Championship 2000
with Electronic Art's SHPI-format image viewer/replacer
---------------------------------------------------------------------------
NHLC 2000 NOTES
---------------
- only basic editing supported in this version (no create/delete players,
schedule entries etc..)
- nhlinfo loads scrambled and unscrambled database files
- when saving, nhlinfo writes also unscrambled files as *.txt files
(easier debugging, note that these files are formatted for easier
viewing, they can't be converted back to *.dat without reformatting)
- only changed database files are written when saving
- most stats from saved seasons are not editable yet
- contact me if you have any corrections or suggestions.
- remember backups before saving!
NHL 2000 NOTES
--------------
- injuries not yet supported
- player transfer and create/delete may not be totally safe yet!
- DO NOT SAVE DATABASE FILES if you see "duplicate player" errors
after creating/deleting or transferring players!
- remember backups before saving
NOTES
-----
- Keep needed NHLINFO*.DLL files in same directory as WNHLINFO.EXE
DO NOT copy them to WINDOWS or WINDOWS\SYSTEM directory!
- Long file name supporting unarchiver required. (Winzip or Info-Zip Unzip)
EXPANSION TEAM HACK NOTES (NHL'98/'99, maybe also NHL 2000?)
------------------------------------------------------------
!!! May not work, it seems only few got it to work correctly !!!
!!! I don't know why, and I don't currently have time for testing !!!
Do you want to add Nashville to NHL'98? If yes, read this!
It seems NHL'98 really supports 27 teams (maybe even 28 or 29)
even statistics screens work correctly. NHL'99/2000 may also support
this (not tested)
instructions:
- select any national team and add it to exhibition database schedule
- save database and quit NHLINFO
- run NHL'98, create new season
- quit NHL'98
- run NHLINFO and select new season you created. NHLINFO automatically
adds new expansion team(s) to current season. Save database files
- run NHL'98 and play!
NOTES: Do not add expansion team(s) to first day of season. Also you
must select human controlled team from team(s) that have game in
first day of season. Why? Because NHL'98 simulates all games until
it finds team that you control. This causes Anaheim's statistics to go
strange if NHL'98 tries to simulate expansion team games (becausee NHL'98
thinks all created expansion team(s) are Anaheim until NHLINFO fixes it
after season is created) You can freely change human controlled team(s)
after NHLINFO has fixed the season database
NHL'98-2000 NOTES
-----------------
- All seasons share build-in players' data (names, attributes
etc..) except current statistics
- User created players don't have this limitation
- It is not possible to create "real" players (instead of user players)
All my tests have failed (Game crashing) It was very easy to
delete/create players in earlier NHL games! (especially '96 and earlier)
Misc:
- national teams (F5) must be selected when viewing tournament databases
- no update-function (yet!)
- career editing is only possible with build-in NHL players
It is not possible to add career stats to user created players
Delete player/goalie:
Only user created players are deletable. Use hidden free agents to
"delete" players
Create player/goalie:
This creates players just like create player function in NHL'98/'99 except
there is no limit for maximum number of players. NOTE: I don't know
if there is real limit for user created players in NHL'98/'99 or not!
(Normally database file has free space for 90 (NHL'98) or 100 (NHL'99)
players, if you create more than that NHLINFO will expand database file
automatically)
NHL'98 does crash if exhibition database has over 90 user created players
and you try to create new season. Not tested with NHL'99
Free Agent/'Hidden' free agent list
NHL'98 free agent list has space only for 45 (100 in NHL'99 and 2000)
players, but NHLINFO has now hidden free agent list where you can
transfer all unneeded players. (NHL'98/'99 can not see hidden players)
Use <F8> to show all free agents or 'normal' free agents
Additional/farm player support:
Because NHL'98/'99/2000 doesn't have any additional player support, I had
to make 'fake' additional support. Every team has free space for
28 (40 in NHL'99 and 2000) additional players. Additional data is saved in
ADDITION.xxx file (xxx=season number). All additional players are really
hidden free agents, so NHL'98/'99/2000 can not see them. Use line editor
to transfer to/from additionals (just like in NHL'97 NHLINFO)
NOTE: Don't delete ADDITION.xxx file or every additional player
will be automagically transferred to hidden free agent list!
Team replace:
You can replace nhl teams with national teams (NHL season) or
national teams with nhl teams (Tournament mode)
NHL'98 Face numbers:
-1 NHL'98 logo
0 - 951 NHL player faces
1000 - 1076 programmers' faces!
1500 - 1509 create player faces
By clearing PBP and entering -1 to face number you can use unneeded
players as new 'created' players
!!WARNING!!
-----------
Because of possible programming errors backup your league files
before using this program! (especially when using NHL'97 /newmode features)
- NHL'98/'99/2000:
DB\*.*
- NHL'97:
DATA\ *.HDB, *.SET, *.NDX, *.BIX, NHL9596.* and *.0??
- NHL'96:
All *.DB files in HOCKEY\DATA\ and your season files in HOCKEY\SEASON\
- NHL'94/'95
All *.DB files in HOCKEY\ and your season in HOCKEY\<season>.LP\
Bug reporting:
--------------
- Report only if you can make it happen again.
- Remember to include how to reproduce it!
- Also remember to tell your NHL Hockey version and NHLINFO version
- Here is different crash types:
1: Total system crash (everything freezes, maybe graphics corrupts)
Should not happen when running Windows version. (There is
something wrong with your system if it happens, best guess
is buggy display driver)
2: 'program has performed illegal operation'-dialog. Numbers
shown in it are useless, no need to write them down. But include
what did you do before error message appeared.
3: NHLINFO opens console window with 'fatal error' and cryptic
error message. Remember to include that message with your
report!
4: After nhlinfo has loaded database files but before statistics
screen appears comes message in red letters and program stops.
Remember to include that red message and message before it!
NOTE: Don't worry if nhlinfo says corrupt <something>, it
usually means nhlinfo doesn't understand something correctly..
***************************************************************************
I am in no way responsible for possible damage caused by using this program
***************************************************************************
System requirements
-------------------
CPU: All 486DX's, Pentiums and compatibles
RAM: 8MB or more (preferably 16MB or more if you don't like
continuous swapping...)
DISPLAY CARD: Any Windows compatible display card (256 or more colors,
fullscreen mode needs DirectDraw compatibility)
OS: Windows'95/'98 or Windows NT 4.0 or later
Starting NHLINFO (GFX Viewer)
-----------------------------
WNHLINFO.EXE (/GFX) (/NOGFX) (/8) <starting directory>
See below for command line parameter information
GFX.DLL views BMP, GIF, JPG, PCX, PNG images and most Electronic Arts
SHPI-image files (compressed or not). It can also browse C0FB and BIGF
packfiles. GFX.DLL uses grayscale palette If the SHPI-file does not contain
palette.
Does anybody know how to decode NHL'94 images? (They seem to need
some reordering of rows/columns but how? I really don't want to test every
possibility)
Starting NHLINFO (NHL Editor)
-----------------------------
Editing from scratch is not possible, you must have NHL'94-2000 league
files or NHLINFO won't start.
CD to the directory where NHL Hockey is.
NHLINFO without parameters opens league selector screen, use your cursor
keys or mouse to select league. If NHLINFO detects more than 1 game, then
game selector screen is shown before league selector.
If you want to edit league without using selector:
NHL'94/'95:
WNHLINFO <name of league directory with or without .lp>
NHL'96:
WNHLINFO <name of league>
or
WNHLINFO <prefix of league files> (for example if SEASON
directory has file 01020key.db -> NHLINFO 1020
NHL'97:
WNHLINFO <name of league>
or
WNHLINFO <postfix of league files> (for example if DATA
directory has file SEAS1002.SET -> NHLINFO 1002)
NHL'98-2000:
WNHLINFO <name of league>
or
WNHLINFO <postfix of league files) (for example NHL98002 ->
WNHLINFO 002, NHL98003 -> WNHLINFO 003 etc..)
NHLC 2000:
WNHLINFO
"WNHLINFO default" opens default databases and "WNHLINFO exhibition" opens
exhibition databases automatically. Note that if you have more than
one game you must use /nhlxx parameter if you want to skip game selector
screen
You can also load two or more database files from command line by
using "nextgame" parameter as separator. Following example loads
NHL 2000 and NHL 99 exhibition database files:
wnhlinfo /nhl2000 exhibition nextgame /nhl99 exhibition
NHLINFO command-line parameters
-------------------------------
General parameters:
/save Saves current statistics for later viewing with new statistics.
Remember to use /nhlxx parameter to select correct game (if you
have more than one nhl game) and season name or nhlinfo exits
with error message. Example: "wnhlinfo /nhl99 /save 002"
(Editing only) (see <F4> key for more information)
/font Select font name and size (font name is normal Windows-font
name, example: "/font courier 20") NOTE: Use only fixed-width
fonts! (default: "lucida console")
/640 Force 640*480. Use this if your monitor can't handle 800*600
(Fonts' strange look in this mode is not a bug!)
/8 Opens NHLINFO in 256 color palette indexed mode instead of
truecolor mode. Use if you use windowed mode and your Windows
desktop is in 256 color mode or your display card does not
have enough memory for for truecolor images.
/newmode Enable NHL'97 experimental scanning mode. It enables you to
create and delete players/goalies and deletion of unused seasons
also creates new STATICS.BIX and DYNAMICS.BIX files
during save (NHL'97 editing only)
/debug Enable debug messages (really, it is only for debugging)
/maxplayers Maximum number of players supported, default/max 6000 and
minimum 3000 players (Lowering max supported players lowers
memory requirements) Only needed if you have <16MB of memory
NHLINFO_GFX.DLL (GFX Viewer module)
/gfx Go directly to GFX Viewer screen. Skips league selector screen
/nogfx Ignore GFX.DLL completely. Nearly the same as deleting
NHLINFO_GFX.DLL file
NHLINFO_NHL_xx.DLL (All NHL Hockey editor modules)
/nhlxx Go directly to NHLxx season selector screen. Skips league
selector screen. /nhlc2k for NHL Championship.
/nonhlxx Skip NHL'xx detection
/oldattscale use old NHL'99 scale (0-63) instead of new (0-100)
Do not use when converting/updating!
/export export selected database's all statistics to text file
called "export.txt". You must use /nhlxx parameter if
you have more than one supported game installed.
usage: wnhlinfo.exe <season name> -nhlxx -export
example: wnhlinfo.exe exhibition -nhl99 -export
/import import data from "export.txt" back to database
not implemented yet! Will be implemented if there
is enough interest.
/nhlxx and /nonhlxx parameters maybe usefull if you have more than one NHL
game installed and detected by NHLINFO. /nonhlxx can be specified multiply
times (for example "/nonhl97 /nonhl98")
Season selector
---------------
Only shown if NHLINFO detected more than one supported game.
Use cursor keys or mouse to select game.
League selector
---------------
Use cursor keys or mouse to select league
NHL'97 only: Delete unused seasons, this deletes all 'deleted'/unused
seasons from your database files and renumbers some counters
in ROSTERS.HDB and STATS.HDB. (Active seasons are not
deleted) If you have played many seasons and then deleted
them your database files still contain every season
(=files are very big). This function deletes them permanently.
(/newmode switch required)
*** REMEMBER TO BACKUP ROSTER FILES BEFORE USING ***
Statistics viewer/GFX viewer
----------------------------
Editor: Shows players, goalies or teams sorted by things like goals,
points etc... Selected team is shown in green
GFX Viewer: Shows directory listing on left and image on right
Mouse (common for NHL Editor and GFX.DLL)
-----------------------------------------
LMB Move editing cursor
LMB DoubleClick Move sort cursor
RMB Edit/previous list depending on mouse position
LBM+SHIFT Select all entries between old and new cursor position
LBM+CTRL Select current entry
Mouse Wheel Statistics viewer: scroll up/down, some other screens also
(if available) support the mouse wheel. More support will be added later.
Keyboard (common for NHL Editor and GFX.DLL)
--------------------------------------------
CTRL+A Select/deselect all
F Find next
SHIFT+F Find
NOTE: Only selected column is searched. It is not necessary
to type full string, couple of characters from beginning is
enough. (Character strings only)
CTRL+0-9 Load and change between multiple game modules. CTRL+1-9 asks
for parameters/directory which are passed to game DLL. CTRL+0
automatically adds "gfx" -parameter and loads GFX.DLL using
current directory.
CTRL+RETURN Toggle between windowed and fullscreen mode
CTRL+INSERT Add new statistics entry
CTRL+DELETE Delete selected statistics entry
CTRL+SHIFT+INS Add new statistics page
[ Decrease size of selected statistics entry
] Increase size of selected statistics entry
CTRL+X Save current statistics viewer configuration
<CURSOR LEFT> Move editing cursor left
<CURSOR RIGHT> Move editing cursor right
<CURSOR UP> Move editing cursor up
<CURSOR DOWN> Move editing cursor down
<PAGE UP> Move editing cursor up one page
<PAGE DOWN> Move editing cursor down one page
<HOME> Jump to beginning of list
<END> Jump to end of list
<ESC> Quits. If something was changed it asks for save.
GFX.DLL keys
------------
ESC Exit fullscreen or exit GFX.DLL
F1 Viewer 1/viewer 2. Only images in viewer 1 can be replaced
and images in viewer 2 are used for viewing replacement
images
F2 Normal/"fullscreen" view
BACKSPACE Fullscreen mode: previous image
Normal mode: previous list
RETURN Fullscreen mode: next image
Image selected in viewer 1: go to fullscreen mode
Image selected in viewer 2: replace image
Directory/packfile selected in viewer 1 or 2: enter directory
SPACE Toggle fullscreen mode on/off
D Change directory
T Test transparency
S Save selected image
SHIFT+S Asks directory and saves all images recursively
F Save file 'as is'
P Load palette files from current/selected directory
and changes between SHPI-images own palette and
external *.PAL files.
SHIFT+P Asks palette file directory
M Select saved image fileformat type (BMP/GIF/PCX/PNG)
O No stack/vertical stack/horizontal stack. Use when viewing
images that are divided to three pieces (for example:
NHL'98 CITYSHOT.VIV and NHL'99 BG.VIV)
SHIFT+O Change number of stacked images
+ and - Change fullscreen mode resolution and color depth
* Disable/enable fullscreen resolutions and color depths
/ Toggle fullscreen autoscaling on/off
R Rotate clockwise
SHIFT+R Rotate anticlockwise
Fullscreen image viewer mode only:
F1-F8 quick resolution change, resolutions from 1 to 8
SHIFT+F1-F8 quick resoutionn change, resolutions from 9 to 16
CTRL+F1-F3 quick depth change, F1=256 colors, F2=highcolor, F3=truecolor
How to replace images
---------------------
1 Select image you want to replace in viewer 1.
2 Press <F1> (or click top-left button) to select viewer 2.
3 Select image for replacement. Press 'D'-key if you want to change
current drive or directory.
4 Press <RETURN>.
5 Now GFX.DLL asks if you want to "Replace" or "Match" palette. (Only asked
if image selected in viewer 1 is palette-indexed image.) Usually "Replace"
is better choice. Only use "Match" if image has wrong colors in game.
(GFXPAK: -rp/-cp = "Replace" and "Match" = -r/-c) See utility.txt's
GFXPAK instructions for more information about palettes
6 All done. Image in viewer 1 is replaced with image in viewer2.
Image/file types
----------------
???? = unknown
Some Electronic Arts file types:
GIMX = image
FACE = image
WRAP = image
SPIT = image
10FB = compressed file
30FB = compressed file
46FB = compressed file
C0FB = pack-file (contains 1 or more files)
BIGF = pack-file -- :: --
SHPI = image pack-file (may contain 1 or more images)
Supported image types:
BMP
GIF
PCX
JPG
PNG
NHL Editor keys
---------------
<F1> Select players/goalies/teams/schedule (see below)
<F2> Select page
<F3> Season/playoffs
<F4> View current/last saved/difference between current and
last saved statistics. Before playing game(s) run nhlinfo
with following parameters to save current statistics
NHLINFO <season name> -save (NHL'94-'96 old stats are saved
as teams.old and season.old, NHL'97 as _ROSTERS.xxx and
_STATS.xxx where xxx is season's number and when editing
NHL'98-2000 databases they are saved as NHL??xxx.OLD)
+ Previous team
- Next team
! Swaps sort and editing cursor columns
, Increase selected entries value by one (numeric only)
. Decrease selected entries value by one (numeric only)
; Divide selected entries value by 2 (numeric only)
: Multiply selected entries value by 2 (numeric only)
( Asks value and adds it to selected entries
) Asks value and multiplies selected entries with it
& Asks value and subtracts selected entries from it
< Move sort cursor left
> Move sort cursor right
E or <RETURN> Edit selected value(s)
L Line editor (see below)
R Rule editor, NHL'96-2000 only (see below)
There won't be NHL'94/'95 rule editor.
(NHL'94/'95 allows to change all rules during season)
S Old schedule editor/viewer (see below)
D DB Viewer (see below)
C Check teams' lines (see line editor)
M Change between meters<->inches and kilos<->pounds
(Player/goalie weight and height)
P Outputs whole list to file or printer. It is currently
best to 'print' into file first and then use your favorite
text editor to print with smaller font.
U Update season, NHL'94-'97 only. See convert.txt for
new database updater/converter that works with every
supported game.
Current season's player attributes and teams' rosters are
updated from new database files. Use this if you don't want
to start your season from beginning and still want to use
latest rosters.
NHL'97 ONLY:
NHLINFO shows all seasons in new databases. Normally you
should select exhibition rosters. Answer 'yes' to next
question if you also want to overwrite old statistics.
(for normal season update you should answer 'no')
If you want to play exhibition games with your current
rosters select exhibition databases as your current rosters
and select <NHL'97 directory>/DATA for updated rosters and
finally select your league from list)
Needed update database files:
NHL'94-'96 : KEY.DB, ATT.DB, SEASON.DB, CAREER.DB, TEAMS.DB
and CARTEAMS.DB
NHL'97 : BRAINS.HDB, PLAYERS.HDB, NHL9596.EXH and
ROSTERS.HDB (statistics transfer also
needs STATS.HDB) (/newmode switch required)
X Save
WARNING: Because of possible programming errors consider
taking backup of your database files before saving
When viewing teams
------------------
<F5> Select conference/division/national teams
<F7> Follow mode, selected team is always shown on screen
<F8> Show/don't show team if its games played value is zero
<F9> Sorting order (ascending/descending)
T Select team
When viewing players or goalies
-------------------------------
<F5> Select conference/division/national teams
<F6> All players/attackers/defenders
<F7> Follow mode, selected player/goalie is always shown on screen
<F8> Show/don't show player/goalie if its games played value
is zero. NHL'98-2000 NOTE: When free agents list is selected
this hides 'hidden' free agents!
<F9> Sorting order (ascending/descending)
<F11> Show selected team's players/all players/free agents
T Select team
1-7 see Multiattribute below for more information
G NHL'97: 'copy' player. Use this if you want to add new
players to All Star or National teams (exhibition database
only)
DELETE Delete selected player/goalie (NHL'94-'97 only)
If shift key is pressed NHLINFO deletes without confirmation
NHL'96/'97: Deletion of original players is not allowed
(it causes commentator to say wrong player names), transfer
not wanted players to free agents list
(NHL'97: /newmode switch needed)
INSERT Create new player/goalie (NHL'97: /newmode switch required)
SHIFT+INSERT Duplicate selected player/goalie (NHL'94-'96/'98 ONLY)
NHL'98-2000 NOTE: Duplicate player only creates new user
created player with same attributes and name as selected
player was (statistics are zeroed)
Multiattribute
--------------
"Multiattribute" feature allows quickly changing multiple players' and
goalies' attribute values.
1 change all listed players' attributes
2 change selected players' all attributes
3 change all listed players' selected attribute
NOTE: If one or more players are selected then only
selected players' attributes will be changed
7 Asks for new minimum and maximum attribute value
NHL'94-'96: lowest is 25 and largest is 950
NHL'98: lowest is 25 and largest is 100
NHL'99: lowest is 0 and largest is 63
NHL 2000: lowest is 40 and largest is 103
For anyone who asks "why 25 to 100 and not 0 to 15?"
Answer: NHL'94/'95 used numeric values in attributes
screen (not those nice looking bars that NHL'96+ use)
and minimum was 25 and maximum was 100.
There are five possible modes:
- increase or decrease, type value which you want to add or subtract
(for example: -1 = decrease by one, 5 = increase by 5)
- multiply, type '*' after value (for example: 1.5* = multiply by 1.5)
- divide, type '/' after value (for example: 1.5/ = divide by 1.5)
- percentage, type '%' after value (110% or +10% = increase by 10%,
90% or -10% = decrease by 10%, etc..)
- range, all selected attributes' range is set between values you typed.
(for example: typing 50-90 adjusts selected attribute values from 50 to 90)
When viewing schedule (new schedule editor/viewer)
--------------------------------------------------
<F5> Select conference/division
<F6> Compare two teams' matches
<F7> View all teams played and total matches
<F11> Selected team's matches/all teams
T Select team
DELETE Delete selected game
INSERT Duplicate selected game
SHIFT+INSERT Add new game (asks for date)
Line editor
-----------
You can edit every team's lines just like NHL Hockey's line editor except
this editor have no restrictions (NHL'94-'96: you can't scratch more than
eight players). Remember that NHL Hockey may crash or work incorrectly if
you have same players on same line or something other 'illegal'! This
editor allows you to permanently edit allstar and world cup teams in NHL'97.
Red color means player is scratched and blue means player is dressed
but unused.
Keys:
<ESC> Exit
<TAB> Swaps cursor between players and lines
<RETURN>/<LMB> NHL'94-'96: scratches/dresses player or changes
players position depending on cursor position
NHL'97:
Cancel operation
Scratch or dress player
Transfer to additionals/regulars
Heal player
Hurt player
Injure player
NHL'98:
Cancel operation
Scratch or dress player
Transfer to additionals/regulars
Heal player
NHL'99:
Cancel operation
Scratch or dress player
Change status
Change captaincy
NHL2000:
Cancel operation
Scratch or dress player
Change captaincy
<CURSOR KEYS>/<MOUSE> Move cursor
T Select team
+ Next team
- Previous team
D Edit default/original lines
P Print
C Check lines for illegal positions
L Copy lines (current lines are copied over original
lines or vice versa, depending which lines you have
selected)
** NHL'97/'98 only **
A view additional players
NHL'97 Note: edit exhibition databases if you want to change national
teams' lines. (default databases have no effect)
** NHL'98 only **
L load saved lines
S save current lines
SHIFT+L load all teams' lines
SHIFT+S save all teams' lines
** NHL'99 only **
Only clear and change date changes streaks/injuries list inside game.
Not tested much, use with care. Note that NHL'99 resets days left when
player's status changes from injured to day-to-day.
This may be fixed later and also ability to change streaks/injuries status
type may also be implemented later...
Old schedule editor/viewer
--------------------------
Shows schedule and played games' results
Selected team is shown in green
Colors on calender display: blue=selected team plays home or red=visitor,
(just like on NHL Hockey's schedule screen) white means no matches for
selected team and brown means no matches for any team
NHL'94-'96 only:
There is table in TEAMS.DB for every match and it has space for 112 games
but real space may be smaller, I don't recommend going over 84 games/team.
NHL'97 (NHL'98/'99/2000 also?) :
It isn't possible to edit All Star match date because it isn't in schedule
file (I think it is in HOCKEY.EXE, but unfortunately, I don't know where).
All versions:
Don't try to edit saved leagues' schedule! It can cause problems someday
(like NHL Hockey to crash or work strangely).
Keys:
<ESC> Exit
<CRSR KEYS>/<MOUSE> Move cursor
< Previous day
> Next day
T Select highlighted team
+/- Next/previous team
M Select month
<INSERT> Add new game
<DEL> Delete game
<RET> / <LMB> Change selected team / number of goals scored
<SPACE> View all results between two teams during the season.
Use < and > to change teams
G View all teams' number of played, left, total, home and
away games.
P Print schedule
Rule Editor (NHL'96-2000 only)
-----------------------------
With rule editor you can change league's rules.
(period length, goalie controls on/off etc..) Cursor up/down and mouse moves cursor,
space, RMB, right cursor or mouse wheel up increases selected rule and LMB,
left cursor or mouse wheel down decreases selected rule.
ESC exits.
DB Viewer
---------
View and edit database files
<<! Advanced users only (and editor creators :) !>>
WARNING: Don't edit if you are not sure what you are doing!
It is very easy to permanently corrupt your database files because
everything is editable, even things that are not really meant to be
edited!
Views selected player's, goalie's or team's values
<ESC> exit
<CURSOR UP/DOWN> one line up/down
<PAGE UP/DOWN> one page up/down
<HOME> jump to start of text
<END> jump to end of text
<RETURN>/E edit selected line (0x-prefix=hexadecimal)
+ next entry
- previous entry
<SPACE> change between current and last saved data
(look for <F4> (-save) for more information)
Use function keys or mouse to select different lists
Corrections and meaning of unknown fields are welcome!
NOTE: If you are going to use this information on your own programs,
please put my name on the credits.
Hardware, software etc..
------------------------
NHLINFO was originally written on Amiga 1200 because of lack of
C-compiler for DOS environment. When I finally got old 16-bit
Borland C/C++ development continued on 486 PC.
Software:
Visual C++ 6.0
Windows 2000 for programming environment
lots of utilities
PC 1 (Toni's)
Abit BP6 dual socket 370 mainboard
2x400MHz Celerons (overclocked to 550MHz)
256MB PC-100 SDRAM DIMM memory
Matrox Millennium G400 AGP 16MB SH
SB Live! Value
RealTek 8139A 10/100MB PCI network adapter
40GB Maxtor DiamondMax+ harddrive
19" Samsung SyncMaster 900p monitor
Hitachi GD-2500 DVD drive
Hewlett Packard HP9110i CD-R/RW drive
Microsoft Intellimouse Explorer mouse
Adapter for joysticks (Atari->PC)
PC 2 (Jani's)
Abit BP6 dual socket 370 mainboard
2x433MHz Celerons (overclocked to 500MHz)
192MB PC-100 SDRAM DIMM memory
Diamond Viper 550 (RIVA TNT)
Sound Blaster AWE 64 Value
RealTek 8139A 10/100MB PCI network adapter
6.5GB and 13.5GB IBM harddrives
Logitech MouseMan+ mouse
15" Samsung SyncMaster 15GLi monitor
Toshiba SD-M1212 DVD drive
PC 3 (Linux internet/printer server)
FIC VA-503+ main board
300MHz (100*3) AMD-K6-2
40MB FPM SIMM memory
Matrox G200 AGP display card
RealTek 8139A 10/100MB PCI network adapter
Asuscom ISDN adapter
6.5GB Seagate harddrive
8x Funai CDROM
Logitech Mouseman mouse
Amiga 1:
A1200 68030/50MHz 16MB Fast RAM
213MB Maxtor harddrive
Golden Image Optical Mouse
1081 monitor
connected to pc3 via serial PPP
Misc Hardware:
Digital 15" SVGA monitor
2 Microsoft Sidewinder game pads
Analog and digital PC joystick
ThrustMaster GrandPrix 1 steering wheel
HP ScanJet 5100C flatbed scanner
Canon LBP-8 II laserprinter
Digital joysticks
couple of old 10MB network adapters
5 port 100MB Hub
Items/software used for examining NHL Hockey database files:
Brain
Hex editor (HIEW)
DOS file compare utility (FC)
Calculator with HEX-DEC-BIN conversion (Sharp 546D)
Pen
Eraser
Lots of paper
Debuggers
Contact address:
----------------
email: nhlinfo@arabuusimiehet.com write in english or finnish only.
www: nhlinfo.arabuusimiehet.com
NHLINFO background picture and icon by Jani Wilen <jani@arabuusimiehet.com>
Please send bug reports, comments and suggestions for new features!
Even ideas that feel stupid may be good ideas!