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options.txt
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1994-07-11
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This is the options Quick Reference
Options syntax:
# The '#' marks a comment line
LENGTH <Distance>
DISTANCE <Euclidian distance>
BLIND <Sector> <Distance>
LINE <Line no>
LEFT <Line no>
RIGHT <Line no>
BLOCK <Line no> <Line no>
ONE <Line no> <Line no>
SAFE <Sector> <Distance>
INV SAFE <Sector> <Distance>
INV BLIND <Sector> <Distance>
REPORT <Distance>
PERFECT
<Distance> The distance is the number of sectors between two sectors
Counted in a strange way. For instance if you want the monsters in
a sector to be totally blind use 'BLIND <Sector> 0'. If you want them
to be able to see their own sector use 'BLIND <Sector> 1',
for neighbours use 2 and so on.
<Euclidian distance> is the distance in 1/10 th of meters (intuitively)
that monsters can see.
<Line no> Is the number of a TWO SIDED line. This line number can be found
using almost every WAD builder. (DEU5.21 recommended)
<Sector> is the number of a sector. can also be found
by the same WAD builder.
a brief explanation: (sorted alphabetically)
* BLIND Specifies the distance a monster can see (near sighted)
BLOCK Monsters can't look through BOTH 2s lines (One is ok)
DISTANCE Makes all monsters unable to see further than this.
* INV BLIND Specifies that monsters can only see outside the distance.
* INV SAFE Monsters can't see this sector inside the distance.
LEFT Makes a 2s line that can only be looked through left to right.
LENGTH Specifies the max # of sectors any monster can see.
LINE Makes a 2s line impossible to look through for monsters.
ONE Same as block, but only stops LOS one way.
PERFECT Generates a perfect reject map.
REPORT Reports all detected distances >=<distance> to <wad file>.RPT
RIGHT Makes a 2s line that can only be looked through right to left.
* SAFE Monsters can't see this sector outside the distance.
Options marked by * indicates that BLIND and SAFE gets
special meanings when combined with INV BLIND and INV SAFE (respectively)
for the same sector.