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- RADIUS1 Spoilers File
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- Sorry about ^^^, just wanted to be sure those not wanting to see the answers
- wouldn't.
- Ok, heres the answers to some of the puzzles:
-
- 1) The Radium: The Co-Op exit works like this. Get 1 player to hit the big
- switch atop the hourglass. Then another player begins to hit switches in
- the Radium in a certain order. If you don't want to know the order, please
- dont read on.
- 1 2
-
- 3 4
-
-
- 5 6
-
- 7 8
-
- The numbers represent the big fat pillars. Number 1 is a DM start, so it
- doesnt contain a switch. The pattern is Hourglass switch, then,
- 7,4,5,8,3,2,6. The number 6 switch is the exit. A single player can run the
- whole pattern, but can't hit the hourglass first. So at least 2 players are
- needed. The hint is the logo textures on the Wood. It is described in the
- Spirit Stairs section.
-
- 2) Halls of the Hunted: MOTIFS
- There are motifs used the the Halls. Each one helps
- to balance out the problems of player color. The
- Jade Brick motif is good for the green player, the
- Wood Slat motif is good for both Red and Brown players,
- and the Black Ash motif hides the Indigo player. The
- Cement Stones motif is neutral.
- LOCATIONS OF ENERGY STOCKS
- There is an Energy stock in Black Ash near the Blood
- Bank entrance. The other energy stock is in Wood Slat
- in the Eastern most point, in the loop section. There
- are trigger lines around them, which activate warning
- towers in The Radium. So, you can run from a fight, but
- the enemy might know where you went....
- 3) Cement Gazebo: The Cement Gazebo offers big powerups, the Soul Sphere and
- Combat Armor, arranged to look like a litte person :). The
- trick is that you get locked in for 30 seconds after getting
- them. The windows are small, too, so its hard to fire rockets
- out. The switch to let you in the Cement Gazebo is in the
- BFG Tower.
- 4) Twin Towers: These towers are located in different areas of the Halls. The
- BFG Tower is next to the Cement Gazebo. The Plasma Tower is
- located in the middle of Jade Brick. It takes around 23 seconds
- for the towers to come down. You then enter, get the items(s),
- and leave. When you leave they rise quicky for about 9 seconds.
- If you are trapped in the Plasma Tower, hit the switch to leave
- again. For the BFG Tower, hit the switch closest to the BFG.
-
- 5) Spirit Stairs: No real spoilers here, except for the teleporters. The Radium
- has, in the corners of the open section, fake shelves. The
- teleporters take you to these shelves. The layout is the same
- as their location. The reference point is North, so if you
- were looking north from the Radium, the teleporters match.
- The hint concerning the Co-Op exit is at the top of the stairs,
- in the teleporter room. It is actually a map or The Radium.
- The circle indicates the start of the pressing switches, after
- using the one in The Blood Bank. Follow the red path after
- that.
- 6) Blood Bank & HourGlass: As mentioned before, the switch here operated the
- first part of the Co-op exit.
-
- I don't want to tell you where the 80 frame animation is, but I will tell
- you what it is: a little map of where to run to do the co-op exit. To be
- able to get to see it, you need 2 players (at least). One player hits the
- switch atop the Hour Glass, the other runs around the level looking for where
- the animation is. Please don't open RADIUS1 up in a level editor until you
- have found the animation unaided (except for having someone hit the switch
- over and over). It ruins the fun.
-
- Strategies for Playing DeathMatches in Radius
- -------------------------------------------------
-
- Note: This version really is a little too big for 2 player, but I will
- release a 2 player version soon. Until then, try this: get some weapons, run
- to the Radium, grab a chainsaw, run it a while, and open the outer doors to
- The Radium. This should attract the other player. I tried this, and had a
- good time with it. After the player comes (he or she probably will know that
- you are doing this) you can fight it out. The 2 player version will let you
- do hunting more, because the level size will be reduced a bit. For 4 player
- games, however, hunting rocks. The halls are creepy, and should provide hours
- of 4 player Net DM fun!
-
- 1) Twin Towers: One good strategy here is to wait for someone to try for the
- Plasma or BFG, and once they have it, trap them in there.
- Then, you have around 30 seconds to get some weapons or heal
- up or whatever with 1 less player to worry about.
- 2) Cement Gazebo: If you get caught in here, dont try the rocket launcher.
- You have a good chance of hitting the wall and hurting
- yourself. If you are shooting at a trapped victim, use the
- Rocket Launcher and BFG more. They allow you to get better
- results. because of their area and line of sight effects,
- respectively.
- 3) The Radium: Note the 3 indicator posts. The textures on the inside of them
- identify what motif they indicate. If they're moving, someone
- is at the big item of that motif. Go there immediately. This
- is especially useful if your opponet is trying to escape
- The Radium because he or she is hurt badly. Instead of
- following, find their motif. They will try to go there, and
- are easy frag bait. Or, go to a different motif and you'll
- avoid being fragged.
- 4) The Spirit Stairs: Use the teleporters on top of the middle stairs wisely.
- You can use the shelves they take you to to let you
- surprise people coming into The Radium.
- 5) The Blood Bank: Try to knock opponets into the trenches. The player in the
- trenches has a harder time seeing people on the main
- floor. Knock them in away from the lift, then you go in
- near the lift. Great surprises!
- 6) Halls of the Hunted: The only strategy here is to use sensible weapons.
- Rockets are not very good, but the shotguns work well.
- Plasma is pretty good, as long as the opponet doesnt
- get away. Same for Chaingun.
- 7) Overall: Use sound as a guide. When you hear lifts, you know that someone
- either used a start (unlikely) or is in the Blood Bank or Cement
- Gazebo. The Gazebo can be eliminated by using status of the
- indicator towers. So, The Radium is a good point to find opponets.
- Also, use the Halls of the Hunted wisely...don't get lost. However,
- you can easily lose opponets trying to chase you. Just beware of
- turns; some of them loop back on you! Also, there is only 1 dead-
- end that I know of. It is in the Wood Slat motif, near the powerup
- loop. It has a stimpack in it, so there is no reason to go there.
-