home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : Qyv's house of illusions Version 1.0
- Filename : qyvhouse.wad
- Author : Qyv
- Email Address : rnakahar@uhunix.hawaii.edu
- Misc. Author Info : Unofficial DooM champ of 808 (Hawaii)
- Got tired of seeing all the lame wads piling in
- Description : First of all I will admit this is my first wad
- ever made. It took awhile to learn the different
- editors... There are plenty of special effects
- in these 2 deathmatch levels so take the time to
- look them over before challenging someone. If
- you forget some of the secrets there is always a
- computer map in one of the rooms. IMHO this is
- the most detailed house wad I have seen to date,
- if anyone has seen better please let me know.
- The 2 levels are almost exactly the same in every
- way, except one is in daytime (with night sky?)
- and the 2nd is in pitch dark night. You will not
- be able to use the lightswitches during the first
- level but will work in the night. Also, the
- switches are not visible so bang on the walls or
- use a map editor to find them... There are enough
- to turn off practically every light in the house.
- I reccomend learning level 1 very well before
- trying a deathmatch on level 2, unless you like
- stumbling around in the dark.
- The helmets now up your armor 20% instead of 1%,
- and your screen will flash very brightly (from
- putting on the helmet?) for a couple seconds...
- 1 way walls and glass, blocking all weapons.
- Btw the floating eyeball things are supposed to
- be fans hehe.
- Alot of time was spent finding the right textures.
- Hints : I can't put all the secrets and strategies down
- cause there's so much, but heres a few.
- There are 2 teleporters (and a slime waterfall to
- get a bfg) where the driveway exits to the street.
- The left tele will put you on the TV, where you
- can shoot the wooden kitchen wall placed a little
- to the left. This will open a small room in the
- hall to get a backpack. If you are careful when
- getting the pack, you can keep the door open for
- later on...
- Try walking on my synthesizer... =)
- Walk along the brick wall until you can get across
- to the blood falls, ride it up to tele to the
- plasma gun on the table.
- Use the observation room to watch other players
- unnoticed, until they decide to check that room...
- The barrel in the observation room will instantly
- kill any player near it.
- Additional Credits to : Matthew Mauger for his glass walls idea
- Creator of Outpost21.wad for the night sky grafx
- Tim Ash for night level idea (from Boothill)
- Oliver Montanuy for Wintex
- Data Exchange BBS for providing incredible
- 4 player deathmatches at 1 dollar a month for
- 2 hours each day (Yea!)
- ID
- ================================================================
-
- * Play Information *
-
- Level # : MAP01, MAP02
- Single Player : Yes to have a look around...
- Cooperative 2-4 Player : Nope, no starts.
- Deathmatch 2-4 Player : YES!
- Difficulty Settings : Yes skill 1-2 no monsters, 3-4 2 imps and a demon
- New Sounds : Nope. Maybe later...
- New Graphics : Yes a couple TV animations and textures
- New Music : No! Music ruins the mood (Unless its NIN)
- Demos Replaced : Maybe a deathmatch lmp later.
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Deth & Wintex
- Known Bugs : Only 1 which I could not get rid of... The far 4
- corners of the house's perimeter have HOM due to
- too many lines in view. No way to correct this
- other than a simpler design (no!) so I left it.
- Should not effect gameplay too much.
-
- Wad makers looking for a bug challenge may want to
- check out the main bathroom. I used a second
- sector for a section of the wall between the
- bathroom and the hallway, because the original
- sector caused a invisible barrier not on the map.
- (Even in the wad editor) No I dont mean the
- bathtub wall... Try erasing the second sector and
- pulling the first one in its place and you'll see
- what I mean.
- (Also the reason why the light switch is on another
- wall, due to wrong way linedef for second sector)
-
- * Copyright / Permissions*
- Do whatever the hell you want with this wad as long as you put my name on
- the credits. (It's easy 3 little letters Q, Y, V.) Tis my handle really,
- want to know my name go check my email address. Cdrom distributers also
- are welcome, but I would appreciate a copy of the CD being made... =)
-
- *Other DooM stuff by Qyv*
- Qyvweapons dehacked patch: Energy cannon, rifle, energy mine, flamethrower...
- Monster Suits dehacked patch: Deathmatch your favorite monster\weapons
- Sticky weapons dehacked patch: Weapon explosions stay onscreen, SFX, ect.
-
- -Qyv
-