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- =============================================================================
-
- Title/File Name : MEV1i.WAD (DOOM I -- E1M1 and E1M2)
- MEV2i.WAD (DOOM II -- Map1 and Map2)
-
- Author : Michael E. Videki
- E-mail Address : PeterPan@bert.cs.byu.edu
-
- -----------------------------------------------------------------------------
-
- Description : These are the DEATHMATCH wads for the first two
- levels in the MEV series, for both DOOM I and II.
- (The D2 version is recommended, as it has the
- Super Shotgun! Oh...and is a bit more refined.)
-
- These levels are designed for BEST play with
- DEATHMATCH v2.0 (it's great, but never required...)
-
- To leave each level (tally up scores) a cooperative
- effort is required by two of the players: a button
- must be hit which lowers a lift elsewhere, leading
- to the exit switch.
-
- ---------------------------------------------------
-
- LEVEL ONE : The level appears as a rough hexagonal shape with
- a star-shaped lift in its center. Six irregularly-
- shaped rooms connect to the sides of the lift at
- different heights, and the lift moves continually
- up and down between them. Stairways and
- teleporters are also used to connect the rooms to
- each other, and allow for some cool sneak-attacks!
- All weapons but the BFG are implemented - this
- level was designed to be played without it. I
- especially enjoy running people down in the room
- holding the rocket launcher.
- * Construction *
- Base : New level from scratch
- Build Time : 8+ hours
- Editor(s) used : DEU 5.21 & BSP 1.2x (for DOOM I)
- Deep 6.23 (to convert to DOOM II)
- Known Bugs : None seen!
-
- Additional Credits to : Justin Stoker, Neill Ferrin, and John Heiney --
- for play-testing my level to squash all the bugs.
-
- ---------------------------------------------------
-
- LEVEL TWO : This level was designed to have players follow
- a cyclical course through different types of rooms,
- chasing after one another. Psychology plays a big
- part here -- there are several areas intentionally
- designed to allow easy ambushes, but also contain
- weaknesses so things aren't too unfair... ;)
- Many switches do different things throughout the
- rooms (raise/lower floors, turn lights on/off, etc)
- and there are a few secret rooms as well.
- In addition to all other weapons, the BFG sits in
- the center of a swampy courtyard atop a climbing
- spiral path in all its glory. There is also an
- awesome corridor to fire rockets along to mow
- your opponents down.
-
- Additional Credits to : Adam Greenwood (basic concept), Tom Buchanan,
- John Heiney, Aaron McGavock, Justin Stoker -- who
- helped me iron out the errors, as well as rack
- up hundreds of frags! (Hehe.)
- * Construction *
- Base : New level from scratch
- Build Time : 15+ hours
- Editor(s) used : DEU 5.21 & BSP 1.2x (for DOOM I)
- EdMap 1.22 (to convert to DOOM II)
- Known Bugs : None whatsoever!
- (Anything that happens to you is purely your own
- fault, or that of your opponents! Moo ha ha!)
-
- =============================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1/MAP01 and E1M2/MAP02
- Single Player : NO (this would be pretty boring!)
- Cooperative 2-4 Player : NO
- Deathmatch 2-4 Player : YES! The more the merrier! (With 4 players, the
- odds are someone will get fragged every 15
- seconds.)
- Difficulty Settings : N/A (except for 2x the Ammo in Easiest setting)
- New Sounds : Yes - our recorded voices and other various noises
- for a few events, which we happen to find humorous
- in our strange way!
- New Graphics : No
- Additional Notes : If you have any comments, suggestions or ideas,
- feel free to e-mail, as I'm always looking for
- that burst of inspiration to come to make the
- greatest DeathMatch levels around!
-
- ===========================================================================
-
- * Copyright / Permissions *
-
- You MAY distribute these WADS, provided you include this file, with
- no modifications. You may distribute these files in any electronic
- format (over BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- You may do whatever you want with this file. Please give credit to
- me, the author, if you use it to create other levels from this one.
- Thanks. (I'm always a supporter of better DOOM levels!)
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com /pub/games/doom/newstuff
- --or--
- /pub/games/doom/levels/deathmatch
- (or directory holding "M"-named levels)
- (and mirror sites)
-