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- LMP v1.0 - A DOOM Demo Conversion Utility
-
-
- This is a simple menu based program that will allow a user to
- convert recorded DOOM and DOOM2 demos (.LMP files) from one
- version to another. The currently supported verions are
- v1.666 - v2.0 for both DOOM and DOOM2. Though the program will
- not recognize DOOM demos that are earlier than v1.666, it can
- still convert many of them to the later versions (v1.2 demos
- are NOT currently supported).
-
- You should be aware that a demo will only play back properly
- if it is done so in EXACTLY the same level that it was
- recorded in. In many cases, id Software has made minor changes
- to the original levels from one version to the next and this
- prevents older demos from functioning on those levels. The 1.9
- version of DOOM2 has minor changes in AT LEAST the first 3
- levels and I'm sure that many of the others have changes. I'm
- not aware of DOOM having so many changes, so the chances of
- successfully converting a DOOM demo recorded in the original
- levels is fairly high. Demos that have been recorded in custom
- levels (PWADs), will convert with no problems.
-
- To run the program, simply copy LMP10.EXE file to the directory
- that contains your .LMP files and type:
-
- LMP <filename.lmp>
-
- When the program loads, the file name of the demo will be
- displayed on the title bar and you'll see a status area just
- below that. The status bar contains the following information:
-
- DEMO SIZE
-
- This is the size, in bytes, of the file. It really serves no
- purpose to have this displayed, but I had an empty spot that
- needed to be filled...
-
- VERSION
-
- This is the current version of the demo. v1.7 and v1.7a demos
- are displayed as the same because... well... they're the same.
-
- SKILL
-
- This shows the -SKILL setting that was used when the demo was
- recorded.
-
- PLAY MODE
-
- This covers Solo, DeathMatch, AltDeath (DeathMatch v2.0), and
- Cooperative modes.
-
- NO. OF PLAYERS
-
- That should be fairly obvious...
-
- VIEWED FROM
-
- This shows the player whos perspective you are viewing the demo
- from. This will be either Green, Indigo, Brown, or Red. Note
- that this only relates to color assignments during the time that
- the demo was recorded. When you view a demo, it will always be
- through the eyes of a Green player, but that does not necessarily
- mean that the Green player that you are watching was the Green
- player during the actual game... he could have been the Indigo
- player! The only way to tell, is to load the demo into LMP10
- and see which player is shown under this entry. Get it?
-
- MONSTERS
-
- This will tell you if there are any monsters in the demo or if
- it was recorded with the -NOMONSTERS parameter.
-
- RESPAWN
-
- If there are monsters in the demo, this will indicate whether
- they respawn after getting killed, via the -RESPAWN parameter.
-
- FAST
-
- This indicates whether the -FAST parameter was used. This
- parameter causes many of the monsters to move and fire at faster
- speeds.
-
- Below the status area, there are several numerical options:
-
- # 1-5
-
- These are for changing the demo to another version.
-
- # 6
-
- This will start DOOM or DOOM2, which will automatically begin
- to play the currently loaded demo.
-
- # 7
-
- This will start DOOM or DOOM2 with a PWAD file and will then
- play back the demo in that PWAD. You will be prompted for the
- name of the PWAD. If you type the name of a non-existant file,
- you'll hear a beep and will then be able to retype it. The
- PWAD may be in any directory on your computer, just be sure to
- type the full path if it is not in the current directory.
-
- If you wish to change the demo to the perspective of one of the
- other players, you can use the + and - keys to cycle through the
- available choices. The status area will be updated each time that
- you make a change.
-
- That's it! If you have any problems, comments, or suggestions,
- e-mail me.
-
-
- Scott Smith
-
- scottallyn@aol.com
- scotta@cftnet.com
- scotta@cris.com
-