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- ------------------ FREON 3: Fragus Maximus Ultimatus ------------------
- Title : Freon 3: Fragus Maximus Ultimatus... heh
- Filename : FREON3.WAD (Doom ][ levels)
- Author : Victor Hall
- Email Address : freon@fwi.com (please email comments!)
- Misc. Author Info : I'm a fifteen year-old Doomer. I AM -NOT-
- an amatuer WAD builder. I KNOW what I'm doing.
- Other WAD's by author : FREON.WAD - not internet released
- FREON2.WAD
- FREONSND.WAD - The sounds that were going
- to be in FREON3, but the file size was get-
- ting too big.
-
- Description : Begins where FREON2 left off, but with better
- levels, design, multi-mode support.
- A fun set of 4 deathmatch levels. All are
- fun, small, and best with 2 to 3 players.
- See below for individual descriptions...
-
- -> Level 6 is a copy of level 6 from FREON2,
- but I added an exit and made MINOR changes.
- You can now play FREON2 and 3 straigt through
- as a 9 level deathmatch fest. Also, the point
- of team deathmatch in level 6 is for the
- invading team to exit the level. Co-op makes
- for a good 2-on-2 game. DM for free for all.
-
- Additional Credits to : Tas II for beta testing earlier versions,
- and winning on a beta of level 8. <grrr>
- BTW, Tas, it was 25-28, you.
- -Id- Software of course, for making a kick
- ass game that allows you to make levels,
- graphics, sounds, music, and dehacked...
- um.. oops!
-
- The makers if the following programs:
- DCK2.2 - to make the levels, DCK rocks!
- Fast, powerful, awesome.
- Wintex/Deutex - to put the TITLEPIC in.
- RMB2.1 - reject table. This aids co-op and
- single players speed by 10%-20%. Much better
- than Reject 1.1.
- Improces v4.2 - This is a great powerful image
- editor. Unfortunantely only saves GIF and PCX.
-
- *************************** Play Information **************************
-
- Level # : Maps 7 through 9 < Doom ][ >
- Single Player : *Yes, levels 6, 8, 9 quite fun!
- Cooperative 2-4 Player : *Yes, levels 6, 8, 9
- Deathmatch 2-4 Player : YES! That's definately the MAIN purpose.
- Difficulty Settings : Yes - more goodies on easier skill.
- Less monsters too.
- New Sounds : -Released seperately to keep file size down
- FREON3SND.ZIP
- New Graphics : Yes, TITLEPIC, modified version
- Dehacked Patch : -Will be released seperately later:
- FREONDEH.ZIP
- New Music : No, but I'm working on some MIDI's for later.
- Demos Replaced : No, but look out for some in the future at
- ftp.cdrom.com/.2/idgames/lmps/doom2/1.9
- or some odd directory like that.
- ********************* Descriptions for each level **********************
-
- Levels 1-5: FREON2.WAD You can play them both for a long deathmatch
- game. FREON2 includes level 6, but it had no exit, so I
- added level 6 to FREON3, etc - read below.
-
- Level 6: A slightly redone version of level 6 from FREON2. I added an
- exit and gave the invading team more ammo, and the defending
- team less cells. Heard it was too hard for the invading team
- even on lower skill levels. Difficulty determines how hard
- it is for the invading team to overtake and exit the level.
- Defending team has to stop them. Skill also determines one
- player difficulty. Monsters added, too. Use co-op 4 player
- for team deathmatch, or try your own ideas. Many minor
- changes, to speed it up and help the invading team.
-
- Level 7: A remake of the original level 7. It's really cool. Trust
- me. Not suitable for one player or co-op. It works, but
- there are no monsters. Maybe play it co-op or one player to
- "gear up" for level 8. Too bad level 8 becomes too easy
- when you get all the guns... :( But hey, these levels are
- made for deathmatch. One player and co-op comes after.
-
- Level 8: A small level, that looks really awesome. It's very small and
- enclosed, so hope you're not homophobic or whatever that word
- is. Lots of skill is involved in this level. You don't have
- to worry much about guns, because there are plenty and you
- get a free wuss shotgun. Also a blast one player. I'd say
- too easy co-op.
-
- Level 9: My DANZIG wanna-be level. Used the technique of wrapping
- textures A LOT to make rounded realistic walls. Looks good,
- plays great. Difficulty settings affect gameplay.
- Use 1+2 for DM 1.0, use 3 for DM 2.0, and 4+5 to access the
- big guns. Also affects one player/co-op. Skill 4+5 give you
- a cool level 30 sorta battle. On 4+5 co-op OR dm, you must
- shoot the J. Romero head that's outside.
-
- ***************************** Construction *****************************
-
- Base : New levels, from scratch
- Time building : I actually stop watched myself... yeah right.
- 5 hours on level 7, 10 on level 10,
- 20 on levels 8 and 9 EACH.
- Editor(s) used : DCK2.2 for levels, RMB2.1 for reject.
- Improces v4.2 to edit the titlepic.
- PSP 3.0 to mess up the titlepic's colors up
- so it looks like shit. Damn thing can't do
- filters in 8-bit. Even Improces does...
- Known Bugs : 100% secrets on level 9 seems impossible
- even if you do go into all the secrets.
- Level 9 has been known to cause seizures
- in the weak of deathmatch.
- Level 7 has been known to kill BFG wusses
- over and over in the crusher. I love that!
-
- ------------------------* Copyright / Permissions *----------------------
-
- Authors MAY use this level as a base to build additional levels.
- Please just give me credit by saying under Base:, "FREON3 by Victor Hall"
- Please do not use my TITLEPIC replacment. It'd be dumb to have FREON ]I[
- on your wad.
-
- If you would like to distrubute:
- (One, or many, of the following)
-
- You MAY distribute this WAD, provided you include FREON3.TXT, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include FREON3.TXT AND
- FREON3.WAD together intact, either in .ZIP form or in the same directory.
-
- --------------- Where to get this WAD
-
- FTP sites: ftp.cdrom.com/.2/idgames/levels/doom2/deathmatch2
- or possibly .../g-h or whatever.
-
-