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- ================================================================
- Title : Corridors of Hell (Version 3.0)
- Deathmatch Deluxe
- Filename : cor_hel3.wad
- Author : Jens Nielsen
- Email Address : djinni@ibm.net
-
- Description : Designed for Doom II. Fighting monsters in
- small corridors. A real challenge.
-
- Additional Credits to : Henrik R. for betatesting
- Hans-Peter Petersen for uploading to DANBBS
- Bernd W. (UZS691@ibm.rhrz.uni-bonn.de for
- the crash report (A fan too) and to other
- fans: Thanks for your reply. It made me
- make this wad better and finish this fragger.
- I tried to keep all bad elements away! Thanks
- to Denis (TiC) for the review and for telling
- me that doors opening into the sky looks bad!
-
- Additional Notes : Send all comments to me at the above address.
- If you have any ideas you want included in this
- wad or just need to chat, Email me! Sorry about
- the first bug release.
-
- VERY IMPORTANT : Please delete older versions. They include:
- COR_HELL.ZIP & COR_HEL2.ZIP
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 1
- Single Player : Yes (Intended for single players)
- Cooperative 2-4 Player : Yes (Added some extras for YOU!, Check it out and
- let me know! Coop playing is kinda hard for
- 2nd player)
- Deathmatch 2-4 Player : Yes (Sure thing, Play with nomonsters. Run around
- hit all switches to make the level open. Keep
- away from the big arena. All doors should stay
- open, except the one with the plasma behind ;-)
- This release includes an addictional teleporter
- to makes things hectic.
-
- Difficulty Settings : Yes (Be a MAN and meet the big hairy monsters at
- ULTRAVIOLENT! The level was designed for this
- skill. And adds a few more CYBERDEMONS!!!!)
- Support for all skill settings. Newbies can play
- at skill 1, but I wouldn't recommend it ;-)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build time : 2 weeks first time, and later 1 more week.
- Editor(s) used : Deep 7.30r (Funky editor) & RMB for nodebuilding
- Known Bugs : All bugs reported in the last version have been
- fixed. All wishes come true ;-) Please send your
- demos to me. I would be grateful for that. Both
- your DM, COOP and single (ultraviolent offcause).
-
- * Authors Notes *
-
- * HINTS *
-
- If you see a Torch, which needs a lightbulp replacing, maybe you found a secret!
- Burning barrels may be a warning.
- Not all columns are empty.
- Whenever it's possible, let the monsters fight it out.
- Don't enter the blue door, if you don't have a Rocketlauncher or a plasma.
- Supersecrets can't be seen on map, even if you found the computermap.
-
- * DIFFICULTY *
-
- Beginners will not meet any monsters harder than Cacodemons, Hellknights and
- Mancubus.
- Hurt-me-plenty lovers meets all monsters, though not so many Cyberdemons and
- Archviles.
- Ultraviolent will meet the monsters as they come. Though some Mancubus and
- Hellknights have been replaced with Barons and Cyberdemons.
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- If you collect levels for big wads, you may use this level. Any modifications
- of this wad may not be uploaded as Corridors of Hell, so rename it and give me
- credits for it. EMail me and give me information about the new wads location.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
- and all mirrors.
-