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-
- WAD file : CLAUS_03.WAD
- WAD title : "Alone in the Dark"
- Created by : Claus Nielsen
- : (d93cn@sdrborges.dk)
-
- WAD Description : This is quite a huge level. Not very tricky, or difficult for
- that matter. It's just plain fun "dooming"... Oh, and by the
- way; your monitor shouldn't be too bright when playing this
- level - that would spoil the effect of the dark areas.
-
- Thanks to : The playtesters: Peter Madsen and Peter Bendixen. (Well,
- they're to blame if there's something wrong with this WAD :)
- Also the maker(s) of the great DEU521GCC. And Id Software,
- may they live long and prosper, (so they can make a lot of
- new games :)...
-
- LMP file : CN03_12.LMP and CN03_16.LMP
- Recording time : 14min 51sec and 15min 48sec
-
- LMP Description : A walk-through of this level, where I'm giving all the secret
- rooms away, but still leaving some surprise I'd think. Both
- LMP's are recorded using the option "-nomonsters", and should
- also be played with this option... (I don't want you to know
- the locations of all the monsters too :).
-
- Because a LMP recorded on Doom 1.2 wont work with Doom 1.666
- and vice versa, I've included a LMP file that will only work
- with Doom 1.2 and one for Doom 1.666. Feel free to mail any
- LMP's recorded with the option "-maxdemo xxxx", that shows
- how you're dealing with the monsters...
-
- ==============================================================================
-
- How to play WAD : DOOM -FILE CLAUS_03.WAD (-DEVPARM -WART 1 1 -SKILL 4)
-
- How to play LMP : DOOM -FILE CLAUS_03.WAD -DEVPARM -PLAYDEMO CN03_1x
- -NOMONSTERS
-
- ==============================================================================
-
- WAD information : Episode and Mission # : E1 M1
- Single player : Yes
- Cooperative 2-4 player : No
- Deathmatch 2-4 player : No
- Difficulty settings : Yes - But made for UltraViolent
- New music/sounds : No
- New graphics : No
- Demos replaced : No - LMP file included instead
-
- Base : My poor imagination...
- Build time : A little week with 2-3 hours a day.
- Editors used : DEU521GCC - This is just a great tool!
- Known bugs : Well, I haven't found any. But feel free to send me some mail
- if you should discover something...
-
- ==============================================================================
-
- Copyright : Authors may use this level as a base to build additional
- levels, just be so kind and mention me... Thanks.
-
- Distribution : You may distribute this WAD, provided you include this file,
- with no modifications. You may distribute this file in any
- electronic format (BBS, Diskette, CD, etc) as long as you
- include this file intact. But DON'T charge any money!
-
- Comments : Any comments will be highly appriciated. I can be reached at
- the E-Mail address mentioned above... Thank you.
-
- ==============================================================================
-
- The "hintbook" : May only be read if you're stuck, (or just want to "cheat").
-
- 1. Hey, didn't you read the sentence just before?! Reading
- this may spoil all the fun! Don't say i didn't warn you...
- 2. On top of the lift at the beginning there are two switches
- that can be activated. One of them will open a door into a
- shotgun and some ammo.
- 3. You can find a blue armour behind some of the barrels.
- 4. Look at the walls; that green stuff looks suspicious,
- doesn't it. If you've found it, don't stop examining that
- green stuff - you'll also want the chainsaw, right!?
- 5. After you've found the yellow key, and used the teleport,
- you'll enter an area where you can find: A bag pag, the
- plasmagun, supercharge, a box of ammo and the red key,
- among some other things... Pay attention to the holes in
- the walls. - Oh, and don't run, just walk!
- 6. The left switch is a surprise... The switch in the middle
- activates the lifts, and the switch on the right will
- bring the blue key to sight.
- 7. There's a secret door next to the yellow danger-nuke-sign
- behind the barrels...
- 8. The Baron is guarding a secret room that keeps a shielding
- suit and a blue armour.
- 9. In the area behind the blue key, there's a secret room
- with another blue armour, (I hope you've got the red key).
- 10. Just before you reenter the nuke area, turn around and
- look for a hole in the wall, which bares a shortcut...
- 11. In the little room near the end, there are two secret
- doors; One of them will lead you to some health and some
- ammo, the other will take you to a supercharge.
- 12. To reach the computer map you must use the entrance that's
- hiding on the left...
- 13. No more help - watch the LMP if you're still in trouble.
-