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-
- WAD file : CLAUS_01.WAD
- WAD title : "The Possessed Warehouse"
- Created by : Claus Nielsen
- : (d93cn@sdrborges.dk)
-
- WAD Description : The basic idea was to create a warehouse/office-like building
- with 4 floors, combined through a staircase centered around
- an open area, where it should be possible to see from one
- floor to another. - Well, I've got the staircase and a store-
- room, but the rest is not something you're likely to find in
- any normal buildings... But nevertheless have I tried to keep
- some kind of "realistic design".
-
- Thanks to : Peter Madsen & Peter Bendixen - hard but fair(?) critics and
- playtesters. Also to the makers of the tools I've used, and
- last but not least Id Software for a great game... (No, I did
- not have Wolfenstein 3D in mind).
-
- LMP file(s) : CN01_12.LMP and CN01_16.LMP
- Recording time : 13min 09sec and 14min 23sec
-
- LMP Description : A walk-through of this level, showing you how to get all the
- good stuff... Both LMP's are recorded using the option
- "-nomonsters", and should also be played with this option...
- (I don't want you to know the locations of all the monsters
- too). Because a LMP recorded on Doom 1.2 wont work with
- Doom 1.666 and vice versa, I've included a LMP file that will
- work only with Doom 1.2 and one for Doom 1.666. Feel free to
- mail LMP's recorded with the option "-maxdemo xxxx", that
- shows how you're dealing with the monsters...
-
- ==============================================================================
-
- How to play WAD : DOOM -FILE CLAUS_01.WAD (-DEVPARM -WART 1 1 -SKILL 4)
-
- How to play LMP : DOOM -FILE CLAUS_01.WAD -DEVPARM -PLAYDEMO CN01_1x
- -NOMONSTERS
-
- ==============================================================================
-
- WAD information : Episode and Mission # : E1 M1
- Single player : Yes
- Cooperative 2-4 player : No
- Deathmatch 2-4 player : No
- Difficulty settings : Yes - But made for UltraViolent.
- New sounds : No
- New graphics : No
- Demos replaced : No - LMP file included instead.
-
- Base : Totally new level.
- Build time : Weeks!.. But it was worth it; I think it's a nice looking
- level with matching textures and no "graphical bugs". Okay,
- I know the spacing between the crates look terrible, but
- there's an explanation to that; see the WAD diary...
- Editors used : DEU521GCC, DE_250B3 and BSP11X - Great tools!
- Known bugs : If you're "lucky", you should be able to catch a glimpse of
- the HOM effect in the store-room. This is caused as you can
- look across too many two-sided linedef's, but it shouldn't
- affect the gameplay though... That's it I guess.
-
- ==============================================================================
-
- Copyright : Authors may use this level as a base to build additional
- levels, just be so kind and mention me... Thanks.
-
- Distribution : You may distribute this WAD, provided you include this file,
- with no modifications. You may distribute this file in any
- electronic format (BBS, Diskette, CD, etc) as long as you
- include this file intact. But DON'T charge any money!
-
- Where to get... : Stop, stop. Who cares?! You've got it now, right?! So forget
- anything about where to get this WAD, just play it...
-
- Comments : If you absolutely have to, then send your comments to the
- e-mail address mentioned above! Thank you.
-
- =============================================================================
-
- The Story : Well, now you've done it! You just had to sneak over to the
- new neighbours in the middle of the night, even though your
- mother had told you not to go. But did you listen? No... You
- think you know everything much better than you mother. If you
- had only listened to her this time... But now it's to late to
- go back, the door you just entered, is stuck! So you have to
- find the emergency exit. And please try not to wake up the
- neighbours, otherwise they could tell your mother!
-
- Yes, I know the story sucks... Go buy a book!
-
- ==============================================================================
-
- WAD Diary : I had a few problems building this level, and if you want to
- know about them, just read on...
-
- In the beginnig I mostly used DoomEd v2.50 Beta 3, but after
- I had finished the staicase, the store-room, the roof and a
- bit more, DoomEd began to crash. Apparently for no reason.
- After a little testing, I think it's because DoomEd isn't
- able to handle more than 2048 sidedefs.
-
- A few days later I got my hands on DoomEd v2.60 Beta 4, and
- the sidedef-problem was luckily not present. But not many WAD
- modifications later, DoomEd began to crash again, and this
- time I haven't been able to figure why. Well, this was not
- good news; Neither DoomEd or DEU (or BSP for that sake) could
- handle it properly if the crates were linked together, but
- DoomEd were able to do a perfect node-building with a space
- of only one! And it did look alright. But with DoomEd not
- being able to handle my level anymore, I was forced solely to
- use DEU and a bigger spacing between the crates. Even with
- the "-SF 0" option DEU would still screw it up; you were able
- to fall down into some of the crates! That's the reason why
- the crates look the way they do. If somebody can fix this,
- don't hesitate to let me know! (Otherwise I'll just have to
- wait until DoomEd v3.00, or something like that)....
-
- BSP v1.1x is a nice little tool... But after I ran a WAD
- through it, and it added invisible walls and made a couple of
- things hang in the air, I stopped using it.
-
- I was left with DEU v5.21 GCC, and my WAD has been completed
- with the help of this great utility. No complaints other than
- the one mentioned above, and... It appears that DEU can't
- handle anymore than 512 sectors; if you have more than that,
- it can't build the Reject Data.
-
- Finally I finished my level, only to discover that it wasn't
- possible to save (or quit) because I had way to many things.
- So I reduced the number from 498 to 472, which allowed you to
- save your game - once! The number then dropped drastically to
- the current 418, which dosn't(?) create any bugs...
-
- ==============================================================================
-
- The "hintbook" : May only be read if you're stuck, (or just want to "cheat").
-
- 1. Wherever there's a blinking light, there's a good chance
- of finding a secret room close by.
- 2. In the store-room there are three lifts; look for a brown
- crate with small grey crates on top. It's also possible to
- find a soul sphere there, it's pretty close to the blue
- key - just jump down there...
- 3. The plasmagun is behind one of the gargyles.
- 4. To get to the BFG9000 you must activate the switch in the
- opposite blue room, which opens the secret door you can
- see behind the BFG9000 - it's got a poison warning on the
- other side. You'll have to be fast!
- 5. You can see the yellow key, but you can't get it?! Okay;
- When you've been in the south-west room, (the one with the
- switch opening a door to another soul sphere!), a switch
- has been uncovered in the grey room with the lift and the
- two windows, (with view to the green doors). Activate this
- switch, and you'll be on you're way...
- 6. The secret door to the computer map is in the room with
- the two windows, (and probably a lot of dead guys).
-