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- ===============================================================================
- Title : Cape Moss Ablaze (v1.20)
- Filename : CAPEMOSS.WAD
- Author : Matias Arje
- Email Address : marje@vipunen.hut.fi
-
- Misc. Author Info : Long hair. Into metal. Going to study electric
- engineering at Helsinki University of Technology
- (...hut.fi) in Finland. Hates hockey.
-
- Other PWADS by Author : P.WAD
- P2.WAD
- TALO.WAD
- TALO2.WAD
- L2.WAD
- L2L.WAD
- CM.WAD
- CM1.WAD
- (These all are temp files used to create
- CAPEMOSS.WAD =) )
-
- Description : This if my first PWAD. The game area of MAP01 is my
- house and MAP02 is the surroundings. I think you can
- figure out the level shift yourself (I intended to
- make only one level, but it was rather heavy-duty one
- so it had to splitted just to make it playable). The
- area of these levels is called Sammalniemi, Cape Moss
- in English, located in Korpilahti, Middle-Finland.
-
- Additional Credits to : - My little brothers Johannes & Aleksis who
- playtested almost every version of these levels.
- - My father (arje@tukki.jyu.fi), who supplied me
- the blueprints of our house.
- - Mikko Parry (parry@freenet.hut.fi) who lended me
- his computer system while he was abroad.
- - Tero Poikonen (kraken@freenet.hut.fi) who simply
- asked me for credits.
-
- No Credits to : - Id Software because DOOM engine has no separate
- texture alignments for upper, normal and lower
- walls. It was impossible to make the brick wall
- look good.
-
- ===============================================================================
-
- * Play Information *
-
- Episode and Level # : Maps 01 and 02
- Single Player : Yes
- Cooperative 2-4 Player : Dunno. Probably doesn't work.
- Deathmatch 2-4 Player : Yes (Map 01 is just excellent for Deathmatch.
- Map 02 might be too big for intense combat.)
- Difficulty Settings : Yes (level 02 has a huge special area reachable
- only when played Ultra-Violent DOOM)
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- Hints : - At the beginning of level 2, run like hell and
- shoot only when it is safe to do so.
- - Black cupboards often mean secret areas.
- - Light switches are usually beside doors.
- - Plasma gun is difficult to find without help.
- (SPOILER: Poke the wall near the fireplace in
- level 02. Black cupboards in an adjoining room
- will come down.)
-
-
- * Construction *
-
- Base : Level 01: Blueprints of our house. Improvised a
- bit when creating locked doors, lowering
- cupboards, furniture and creatures (we have only
- 2 pain elementals in our sauna).
- Level 02: Looked around. Improvised a lot after
- the yellow door.
-
- Software used : Design: WinDEU 5.23 (Stay away from Windows!)
- Node Building: BSP 1.2x
- Reject Map Building: RMB 2.1
-
- Known Bugs : This one is really bizarre. Sometimes Arch-Viles
- resurrect monsters with apparently no clipping (!!).
- They are able to walk thru walls and they cannot be
- shot (they are vulnerable to Arch-Viles' fire) but
- they can damage you! I have not seen this bug in any
- other wad. Maybe there is just too much to display
- and shoot.
-
- Switch texture is quite ugly when surrounded by
- TANWALLs. I did not bother to edit one for TANWALL2.
-
- The brick wall of our house looks ugly due to
- DOOM engine lacks separate texture alignments for
- upper, normal and lower textures. (Do I repeat
- myself? Do I repeat myself?)
-
-
- * Copyright / Permissions *
-
- This PWAD is Freeware. I have the rights, but you may use the WAD.
-
- Authors may not use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
-
-
- * Where to get this WAD *
-
- This is rather useless and silly entry. You already got it. If someone asks
- you where to get it, copy it.
-
-
- * Original soundtrack not available on CD's, Minidiscs and cassettes *
-
-