home *** CD-ROM | disk | FTP | other *** search
- - Aliens: The Second Nukage (Version 1.3 - Released September 26, 1995)
- What's It All About
- Written by Chris Dennett
- Additional Information by Kenneth Peng
-
- * INSTALLATION
-
- WARNING!! YOU MUST BE RUNNING AN UNMODIFIED REGISTERED COPY OF DOOM VERSION
- 1.666 or 1.9. If you're not, we take no responsibility for what this patch
- might do to it. Actually, we won't take resposibility for anything, but you
- shouldn't have any problems if you meet the above criteria.
-
- To install this product you simply need to unpack all of the files into
- your DOOM directory. These specifically would be:
-
- ALIENS.EXE The Installation Program
- ALN_TSN0.WAD ]
- ALN_TSN2.WAD ] The Stuff
- ALN_TSN3.WAD ]
- ALN_TSN.DEH ]
- ALIENS.TXT You're Looking At It
- MAKING.TXT The Making of Aliens:TSN
- WEAPONS.TXT Weapons Technical Specs
- DEUSF.EXE
- DEHACKED.EXE
-
- All you have to do is run ALIENS.EXE to install everything. It's as
- simple as that. To start Aliens:TSN, you just have to type "doom @nuke".
- The use of the response file allows easier multi-player access to this
- patch. For more information on response files, look in DOOM for its
- documentation. REMEMBER: in order to play Aliens:TSN, you must type
- "doom @nuke".
-
- If by some chance the files of Aliens:TSN are corrupted and that the
- installation program does not recognize that the patch is installed, you
- can type "aliens /f" to force the patch to uninstall.
-
- * THE SECOND NUKAGE - THE STORY
-
- The story begins shortly after the Aliens fiasco on LB4-26, on the planet
- LB4-28. This planet, better known as either Dustball or Dirtclod by its
- inhabitants, is the site of one of the Colonial Marines' ammunition dumps,
- and they're having a sewage problem. It seems that the water system for
- the base (including the main power supply) was no longer flowing. Thinking
- that is was the result of some overgrown algae, a team of technicians was
- sent down to drain the system and unclog whatever was blocking the water
- supply. Strangely enough they never returned. A squad of Colonial Marines
- was sent to investigate and find the poor, lost technicians. The marines
- entered into the hydroelectric station and find it taken over by an unknown
- strain of xenomorphs - unknown because the Yutani-Weyland Corporation kept
- the whole incident on LB4-26 (or, at least what they could piece together
- about it) a secret. The marines were driven back and reinforcements were
- dispatched immediately to rush to their aid. One squad was sent to protect
- the entrance of the water system to make sure that none of the alien menace
- makes it into the base. The rest of them were sent into the water system
- to eradicate the xenomorphs. Twelve hours later all transmissions from the
- ammunition dump cease.
-
- Here's where you come in. You were ordered on a routine patrol mission on
- the far side of the planet before the discovery of the xenomorphs. When
- you emerge from the radio distortions of the nearby mountains, you can't
- make contact with the marines at the base. Assuming the worst, you head
- back into The Second Nukage.
-
- * GAME PLAY
-
- Yes, I know the plot is corney, but the game itself is really quite
- original and a whole lot of fun. We did not want to be the slave of the
- plot line (like Aliens: T.C. unfortunately was), yet we didn't want to be
- completely devoid of purpose. We hope that you'll see that the levels
- progress in logical succession as you descend deeper into the base. But,
- action is the name of this game. We mean what we say when we say "nukage".
- There's no such thing as an ammo shortage in this game (it is an ammo dump
- after all), or an alien shortage for that matter. Holding down the trigger
- of your pulse rifle should be a common occurance. But, sometimes standing
- and fighting is signing your death certificate. Don't be afraid run if
- you're overwhelmed. The levels are also filled with lots switches,
- confusing airducts, catwalks, platforms, staircases, and all the other
- stuff that keeps the puzzle solvers happy.
-
- Tips for the Colonial Marine:
-
- 1. BE TRIGGER HAPPY. You're in an ammo dump. You're a marine. This is
- no time to be stingy.
-
- 2. PLAY WITH A FRIEND. We designed these levels specifically for multi-
- player use. Cooperative DOOM is a wonderful thing, and it makes the
- game a lot easier.
-
- 3. SOMETIMES IT'S OK TO RUN. There are times when you must stand and
- fight, and there are times when you should bug out and save your
- skin. Early on in the game, there will be levels where you simply
- can't kill all of those pesky aliens.
-
- 4. DON'T GET DISCOURAGED. These levels are not easy, nor are they meant
- to be. Getting through them on the first try is practically
- impossible unless you designed them or you just cheat. Save a lot
- and figure things out. Ken has managed to beat all the levels
- starting with just the pistol and 50 rounds.
-
- 5. KEEP AN EYE OUT FOR TRICKS. We've packed these levels with switches,
- barrels, and other obstacles to make things easier on you. If you
- find yourself running out of ammo, chances are you're doing something
- wrong. And if you're really good, you can even get through level 2
- without ever killing an alien!
-
- * ALIENS
-
- To make the game interesting, we've crammed our levels full of a variety
- of those xenomorphs we all know and love to blow to bits.
-
- FACEHUGGERS - Ah yes, those face-sucking, embryo-implanting crawlies are
- back to make your life miserable. Watch your back 'cause these guys like
- to appear out of nowhere and take a flying leap at your face. Granted,
- they don't latch onto your face and make an alien pop out of your stomach
- (hey, we are limited by what DOOM can do), but keep your eyes (or, in
- this case, your ears) on your motion tracker. These suckers are mean.
-
- FACEHUGGER EGGS - Well, your spider-like buddies had to come from somewhere
- and these goo-filled casings are it. Though these eggs can't hurt you,
- they're still a blast to blast. Watch out, because these things can hatch
- facehuggers if you don't blast them quick enough.
-
- SPITTING ALIENS - Yes, we realize that these little aliens that spit acid at
- you were nowhere in any of the movies, but every DOOM to Aliens patch that
- we've seen has had them. We're no exception. Don't let their size fool
- you. Their acid can really ruin your level.
-
- SOLDIER ALIENS - Now we come to our favorite xenomorphs, those big black
- guys with a habit of killing people. They're nimble as a butterfly, but
- they sting like a Mack truck. These bad boys are tough, and quick (some
- are actually quicker than others). The best way to deal with this multi-
- mouthed menace is to mow 'em down before they get close enough to take a
- bite out of you. Keep the trigger down.
-
- THE QUEEN - The answer to that age old question of who came first, the
- facehugger or the egg, is neither, but in fact this hulking mother. You
- won't see any as big as her, and be thankful. Watch her flying acid and
- be thankful there's only one of her.
-
- * WEAPONS
-
- M92F PISTOL - It's the standard issue Colonial Marine sidearm. Although it
- doesn't quite pack the same punch as a pulse rifle, it'll still poke
- holes. Find a better weapon quick if this is your only weapon.
-
- PUMP-ACTION SHOTGUN - Ah.. yeah. This weapon will shoot down ducks as well
- as knock down some aliens. It's most effective at point blank ranges.
- It won't allow you to mow down those aliens, but it'll keep you alive.
-
- M41 PULSE RIFLE - This rifle is the standard field weapon of the Colonial
- Marines. The 10mm rounds are quite effective against aliens, and the
- 30mm grenade launcher will knock 'em down in bunches. With 100 rounds of
- ammunition per clip, the pulse rifle can deliver sustained fire when
- needed. Use the rifle as much as possible, but beware when firing the
- grenade launcher.
-
- M56 SMART GUN - The smart gun is the Colonial Marines heavy weapon issued
- to the grunts as a squad support weapon. It has a high rate of fire as
- well as an automated tracking system that will aim the bursts at the
- targets. This weapon will mow down aliens in groups of 20 or 30, but
- keep an eye on your batteries. It'll burn through a full battery pack
- just as fast as it burns through aliens.
-
- M240 FLAMETHROWER - It's the standard issue flame incinerator for the
- Colonial Marines. Aliens *really* hate fire, and this weapon will toast
- them in an instant. Unfortunately, you won't find this weapon in our
- levels (unless you cheat), but feel free to let out a burst at your
- opponent in deathmatch.
-
- POWER LOADER - This huge, man-like behemoth allows humans to pick up and
- carry heavy objects. Used mostly to move cargo containers around in
- storage bays, it can also tear aliens to pieces. Watch out, however,
- since aliens can still take a bite out of you.
-
- * COPYRIGHTS AND FURTHER LEGAL MUNBO-JUMBO
-
- As per to ID Software's request, this patch doesn't work with the shareware
- version of DOOM 1.666 nor 1.9. You try and try and try as much as you like,
- but it'll never work. Our point is.. go register DOOM.
-
- Also, ID Software will get really mad if you call them with questions about
- our patch. You should be calling us for answers to those questions about a
- patch that we made. If you do ask ID Software, they'll just get angry and
- tell you that they're angry. If you continue to pester them, they'll call
- you a loser or something. Now, you've probably figured out that there's no
- way of contacting us. That's true; we're probably busy working on the bugs
- or improving the patch already. Just don't ask ID Software for help.
-
- DOOM is a neato, awesome game made by ID Software. It was their idea. The
- ideas and theme of Aliens is not our original idea or do we claim so. It
- was H.G. Giger's idea. The only things that we can call as our original
- work are the levels that we designed and that grey wall panel with a spray-
- painted smiley face on it. They're ours and you can't touch them.
-
- * ALIENS: THE SECOND NUKAGE HISTORY
-
- Version 1.3 (September 26, 1995)
- - New and improved installation program (it works now).
- - Fixed various little bugs.
-
- Version 1.2c (September 25, 1995)
- - Aliens:TSN works better with DOOM version 1.9.
- - Deathmatch play has been integrated into the levels.
- - Episode 3 can now be played.
- - Facehugger egg bugs have been fixed.
- - Fixed various little bugs.
-
- Version 1.1b (August 21, 1995)
- - Fixed various little bugs.
-
- Version 1.0 (August 17, 1995)
- - Yup, it's our finished product.
- - Yup, there's probably bugs in it.
-
- [ Property of Biggles & Dupre, Inc.]
-