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- Trapped II - Manual
- -------------------
-
- Controlling the player:
- -----------------------
- - Cursor Keys = move
- - 'Shift' = force sidestep
- - 'a' = jump
- - 'y' = duck
- - left 'Alt' = attack
- - 'Tab' = shoot
- - num '7' = look to roof
- - num '4' = restore view
- - num '1' = look to floor
-
-
- The weapons:
- ------------
- - '1' to '6' = use Weapon 1-6
-
- Each weapon has a different weight, so it will take different times for
- each to be ready again after an attack. Find out what is the best for you,
- being very fast or causing high damages.
-
- The potions:
- ------------
- - 'p' = toggle potions
- - Enter = drink potion
-
- There are four potions, blue, red, green, yellow. Displayed are the amounts
- of each potion from 1 to 9, if you carry more than 9 a '-' is displayed.
- The blue potion is for health, it refreshes up to 25 points, the red potion
- is the armour potion, and gives you 15 armour points. The green one will
- increase your strength by one and the yellow bottles are giving you a
- speedup for 5 seconds.
-
- Other keys:
- -----------
- - 'm' = toggle automapping
- - 'n' = toggle mip mapping
- - 'i' = toggle crosshair
- - '+' = bigger 3D-view
- - '-' = smaller 3D-view
- - Space = action (activating switches)
-
-
- The menus:
- ----------
- - F1 = toggle screenmode
-
- You can choose 3 different screenmodes, which are 1x1, 2x1, 2x2 pixel.
- Using any GFX-Board you can only use 1x1 pixel modes.
-
-
- - F2 = Automap
-
- Here you can see the map of the actual level, well, of course only what
- you have painted.
-
-
- - F3 = Character overview
-
- Here are all important character value shows, the time and your skill level.
-
- Actual Health - your health points
- Maximum Health - your maximum health points
- Dexterity - aiming enemys
- Your Strength - your physical strength
- Weapon Strength - strength of the actual weapon
- (adding those 2 strength value is your attack value)
- Walking Speed - speed in normal mode
- Running Speed - speed in fast mode caused by yellow potion or a spell
- Your Delay - physical body delay to next attack
- Weapon Delay - delay caused by actual weapon
- (adding 2 delay value gives your total attack delay)
- Kondition - refresh time for health points
- magical Kondition- refresh time for mana points
-
-
- - F4 = show scrolls
-
- All scrolls you found at the actual level.
-
- - F5 = Quitmenu
-
- Quit - quit without saving
- Save and Continue - saves the game and continues
- Save and Quit - saves the game and quits
- Load last saved game - loads the last savegame
- Resume - continuing the game
-
- It is not possible to have more than one savegame, as in real life it
- wouldn't be possible to say: 'hey, i died, let me load again, ok'
- But there shouldn't be any place where you come to a 'dead end'.
-
-
- - F6 = Items
-
- Here you will find all the items you have collected, use the cursor keys
- to move on the item you want to select for the next action and press
- return. Then the item will be used for any action you do.
-
-
- - F7 = Spellsmenu
-
- This screen is divided into two parts, on the left you have the spell book.
- press 'b' to toggle the two pages of spells. On the right you have the
- spell selection menu, use cursor keys to move and press space on
- one of the symbols to move it to the bottom. The bottom displays your
- actual spell. If the spell is done, press return to cast it.
- If you have moved a wrong symbol to the bottom you have the possibility
- to move it back by pressing right 'Alt', then the cursor moves there.
-
-
- - F8 = Options
-
- Screen Mode = the same like using the key 'F1'
- Screen Size = this sets one of the 5 screen sizes for each
- screen mode
- Sound Effects = filter on/off, no sfx, playing module
- Bouncing Movement = banking of the player which can be on/off
- If you set this to off, you move like a 'hovercraft'
- Scroll Textures = on/off for texture scrolls like water
- 3D-2D Transformation = 320x256 is proportinal for the whole screen
- 320x192 is proprotinal on the 3D-view window
- Mapping Quality = normal, texture filtering and blur mode can be
- choose to avoid the big texture pixels
- Texture Type = normal and mip mapping for the detail quality in
- long distance surfaces
- Mirrors and Anims = texture animation and mirrors can be on or off
- Lens Flares = this toggle the lens flares on and off
-
- Sound Volume = from 10 to 100 percent
- Brightness = from 50 to 150 percent
-
-
- - F9 = Spellbook
-
- Here you will find your book of spells, all the spells you found are shown
- by its symbols.
-
- Health = refreshes some health points
- Refresh Mana = refreshes some mana points
- Speed = will give you speed-mode for some seconds
- Haste = lets the time go half speed
- Kompass = generates a magic kompass
- Magic Map = generates a magic map for a limited time
- Fireball Resistance = you won't be hit by fireballs for some seconds
- Hold Monster = this paralyses the monsters, but they are still able
- to attack, some are resistent
- Invulnerable = decreases every monster attack to 1 hit point for a
- limited time
- Monster Fear = monsters are running away, some are resistent
- Drone = generates a magic drone, which will give you an
- overview of the dungeon behind you
- use 'l' to lock the drone at a fixed position
- Static Light = starts a static lightsource at your actual position
- Healing = full refresh of your health points
- Trap Protection = will protect you from arrows and spears
- Levitation = you will run about 1 feet above the floors,
- protection on lava and acid
- Astral Projection = you can leave your body, monsters are walking towards
- that projection, some are resistent and some monsters
- can cast this spell too
- Magic View = will generate a full map of the actual dungeon
- Restore = refreshes health and mana points to maximum
-
-
- Fireball
- Ice Storm
- Cloud Quake
- Fire Column
- Ice Cross
- Death Strike
-
- These six spells are the active spells. You can cast this spell to give your
- actual weapon magical loads, e.g. you have the dagger as active weapon you
- can set the 'Cloud Quake' on the weapon, then everytime pressing 'Tab' the
- active spell will come.
-
-
- - F10 = Statistics
-
- In here you will find a lot of more or less interesing statistics about
- your gameplay.
-
-
- General information:
- --------------------
- The game is based on the experience point system, this means you will
- get points for every action you do. When you have got enough points you
- will gain an experience level and your character values are getting a
- little better.
- You mana- and health points will increase, you can run a little faster,
- and you are able to attack better.
-
- So it would be useful to have a look at every room in each dungeon to
- get all the points which are possible, so that you player has a maximum
- of points, this will make the game a little easier at the end.
-
- You will face lots of different traps and be prepared to come into new
- situations every time.
-
- The amount of spells and the possiblities caused by the spells will let
- you find a solution in every situation, just think carefully and you will
- be the winner against all those dark creatures.
-
-
- Problems:
- ---------
- If you have problems with the game, contact the programmer at:
-
- michael@microdata.de
-